Zealot: Difference between revisions
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{{Infobox Class | |||
|ss=Zealot Banner.jpg | |||
|Race=[[Chaos]] | |||
|Role=Healer | |||
|Weapons=Dagger, Charm | |||
|Armor=Robe | |||
|Mechanic=Dark Rituals | |||
|Mirror=[[Runepriest]] | |||
|Gender = Both | |||
|ABB = ZE | |||
}} | |||
''The Ruinous Powers have many gifts to offer their mortal followers and enemies alike - some of them quite terrible, but some of them powerful indeed. Zealots are among the most devout of the followers of the gods of Chaos, and as such it is they who are called upon to convey the will of the powers to their minions. It is Zealots who mark the followers of their patron deity, and who are charged with spreading their faith to the vulnerable and needy masses. They are not the subtle cultist, but the zealous preachers, and they offer open obedience to their dark masters.'' | ''The Ruinous Powers have many gifts to offer their mortal followers and enemies alike - some of them quite terrible, but some of them powerful indeed. Zealots are among the most devout of the followers of the gods of Chaos, and as such it is they who are called upon to convey the will of the powers to their minions. It is Zealots who mark the followers of their patron deity, and who are charged with spreading their faith to the vulnerable and needy masses. They are not the subtle cultist, but the zealous preachers, and they offer open obedience to their dark masters.'' | ||
== Zealot Specialty | = Career description = | ||
The Zealot deals in symbols. He channels the power of his master through fetishes and totems, and can place the symbols of Chaos on friend and foe alike. Those glyphs placed on | |||
'''<Big>Zealot Specialty</big>''' | |||
The Zealot deals in symbols. He channels the power of his master through fetishes and totems, and can place the symbols of Chaos on friend and foe alike. Those glyphs placed on the loyal followers of Chaos are called Marks and can grant entirely new abilities. Those placed on a Zealot's enemies are called Harbingers and cause lasting affliction. The Harbingers are well named, however, because their full potential is not immediately realized. Using powerful ritual magic, a Zealot can rob the subject of his Harbinger of life and spirit, draining it away to empower the Marks he has placed upon his allies with extraordinary abilities. | |||
'''<Big>Playing as a Zealot</big>''' | |||
As a Zealot, your task is a complex one. You must prepare your allies for battle, and see that their Marks are set or re-set according to their shifting needs. You must also think offensively, for it is through your use of Harbingers which you are able to both effectively support and magnify the power of your allies, and crush the strength of your enemy. As a spell caster, you must be cautious, but because of your interlinked abilities, you must not be too conservative. If you hold back too much, or try to focus on only one aspect of your powers, all your abilities will be less than they could be. | As a Zealot, your task is a complex one. You must prepare your allies for battle, and see that their Marks are set or re-set according to their shifting needs. You must also think offensively, for it is through your use of Harbingers which you are able to both effectively support and magnify the power of your allies, and crush the strength of your enemy. As a spell caster, you must be cautious, but because of your interlinked abilities, you must not be too conservative. If you hold back too much, or try to focus on only one aspect of your powers, all your abilities will be less than they could be. | ||
'''<Big>Playing against a Zealot</big>''' | |||
The best way to deal with a zealot is by disrupting the complex network of interconnected effects and abilities which can make him so powerful. There are several ways to do this, the most obvious being the use of magic which helps protect you from his Harbingers or strips Marks from his allies. Alternatively, you might wish to attack the Zealot as a priority, but he is hardly the soft target that he might appear to be. You must weigh this option against the possibility that his allies will gain a critical edge while you attempt to eliminate the Zealot himself. | The best way to deal with a zealot is by disrupting the complex network of interconnected effects and abilities which can make him so powerful. There are several ways to do this, the most obvious being the use of magic which helps protect you from his Harbingers or strips Marks from his allies. Alternatively, you might wish to attack the Zealot as a priority, but he is hardly the soft target that he might appear to be. You must weigh this option against the possibility that his allies will gain a critical edge while you attempt to eliminate the Zealot himself. | ||
= Career Masteries = | |||
The Zealot is a fanatical orator, intent on spreading the glory of the Raven God throughout the land and serving the will of the Great Changer. Draped with ritual vestments and tools of sacrifice, the Zealot can imbue various talismans and potions with the primordial power of Chaos. These items become potent magical conduits through which he can mend wounds, enhance his allies, and plague his enemies with unholy scourges. | The Zealot is a fanatical orator, intent on spreading the glory of the Raven God throughout the land and serving the will of the Great Changer. Draped with ritual vestments and tools of sacrifice, the Zealot can imbue various talismans and potions with the primordial power of Chaos. These items become potent magical conduits through which he can mend wounds, enhance his allies, and plague his enemies with unholy scourges. | ||
Zealots are some of the few mortals who can call forth a Mark of Tzeentch upon living flesh, branding their allies as sanctified soldiers of the Changer of Ways. These marks will not only bolster their holders powers far beyond normal human limitations, but also serve as direct conduits to the powers of Tzeentch himself, allowing their bearers to gain entirely new abilities. A Zealot can also desecrate a patch of land with Dark Rituals & Rites, marking that spot as claimed by Tzeentch and crippling any nonbelievers who dare to tread upon it. | Zealots are some of the few mortals who can call forth a Mark of Tzeentch upon living flesh, branding their allies as sanctified soldiers of the Changer of Ways. These marks will not only bolster their holders' powers far beyond normal human limitations, but also serve as direct conduits to the powers of Tzeentch himself, allowing their bearers to gain entirely new abilities. A Zealot can also desecrate a patch of land with Dark Rituals & Rites, marking that spot as claimed by Tzeentch and crippling any nonbelievers who dare to tread upon it. | ||
'''<Big>Path of Alchemy</big>''' | |||
'''This mastery path focuses on immediate, direct effects''' | |||
The Path of Alchemy is the Zealot's primary healing mastery. A specialist in Alchemy will become a mighty healer, capable of mending the most grievous wounds and ensuring that Tzeentch's armies live to see their enemies fall before them. While a player who selects this mastery may not necessarily gain the most powerful offensive capabilities, they will have absolutely no problems finding allies to protect them and do their bidding. | |||
'''<Big>Path of Witchcraft</big>''' | |||
'''This mastery path focuses on longer-duration effects''' | |||
The Path of Witchcraft is for a Zealot who chooses to make himself into a talon of Tzeentch, reaching out to slaughter his enemies through magical attacks. These manifest themselves as deadly portents of chaos. Flocks of shrieking ravens may fall upon a Zealot's foe to consume their flesh, or strange demonic manifestations may appear out of thin air to lash at his foes. | |||
'''<Big>Path of Dark Rites</big>''' | |||
'''This mastery path focuses on wide-area effects''' | |||
The Path of Dark Rites is focused on warping the entire balance of power across a battlefield, skewing the fight to bring about the inevitable triumph of Tzeentch's followers. They are just as proficient at enhancing their allies as they are at stunting their enemies - and, in fact, can do both at the same time. | |||
= Useful links = | |||
Below are some useful links to help you play the career: | |||
* [https://builder.returnofreckoning.com/career/zealot Career Builder] for your character; | |||
* [https://builder.returnofreckoning.com/renown Renown Builder] to plan how to spend Renown Points; | |||
* [[Mounts#Chaos |Mounts]] for this career; | |||
* [[Zealot_Equipment_Sets |Armor sets ]] for your career. | |||
= Tome Unlocks = | |||
The following table lists Zealot-related unlocks from the [[Bestiary#Humanoids|Tome of Knowledge]]. | |||
== Order Only == | |||
{| style="color:Gold;text-align: center; table-layout: fixed; width: 100%;" | |||
|- style="color:white" | |||
! Task | |||
! Rewards | |||
! Order Text | |||
|- | |||
| Encounter a Zealot | |||
| XP: 84 | |||
| N/A | |||
|- | |||
| Kill 25 Zealots of Chaos | |||
| XP: 204 | |||
| N/A | |||
|- | |||
| [[Victim]] | |||
| [[Titles|Title]]: The Defiled, XP: 336 | |||
| Be Defeated by a Zealot | |||
|- | |||
| Kill 100 Zealots of Chaos | |||
| XP: 500 | |||
| N/A | |||
|- | |||
| [[Spoils of War]] | |||
| [[Items (Rewards)|Pocket]]: ''{{#tip-img: /images/7/75/Raven_bones_-_ze.png|Raven Bones}}'', XP: 806 | |||
| Collect a Specific Item from a Vanquished Zealot | |||
|- | |||
| Kill 1,000 Zealots of Chaos | |||
| [[Titles|Title]]: The Blessed, XP: 1050 | |||
| N/A | |||
|- | |||
| [[Hidden Scroll|What do We Have Here?]] | |||
| [[Items (Rewards)|Pocket]]: ''{{#tip-img: /images/f/f6/Smoking_Skull.png|Smoking Skull}}'', XP: 1476 | |||
| Learn about Zealot by completing a specific task | |||
|- | |||
|Kill 10,000 Zealots of Chaos | |||
|[[Titles|Title]]: The Exalted, XP: 1716 | |||
|N/A | |||
|- | |||
|Drop the Top | |||
|[[Items (Rewards)|Trophy]]: ''{{#tip-img: /images/3/39/Golden_Chaos_Cleanser%2C_One_Pip.png|Golden Chaos Cleanser, One Pip}}'', XP: 1800 | |||
|Defeat the Current Highest Ranking Zealot Player | |||
|- | |||
|Kill 100,000 Zealots of Chaos | |||
|[[Items (Rewards)|Trophy]]: ''{{#tip-img: /images/7/7d/Golden_Chaos_Cleanser%2C_Two_Pips.png|Golden Chaos Cleanser, Two Pips}}'', XP: 1974 | |||
|N/A | |||
|} | |||
=== | == Destruction Only == | ||
{| style="color:Gold;text-align: center; table-layout: fixed; width: 100%;" | |||
|- style="color:white" | |||
! Task | |||
! Rewards | |||
! Destruction Text | |||
|- | |||
|[[Hidden Scroll|What do We Have Here?]] | |||
| [[Items (Rewards)|Pocket]]: ''{{#tip-img: /images/f/f6/Smoking_Skull.png|Smoking Skull}}'', XP: 1476 | |||
| Learn about Zealot by completing a specific task | |||
|} | |||
== | = Guides = | ||
''Coming Soon!'' | |||
{{Career navigation}} | |||
Latest revision as of 03:41, 16 October 2026
| Zealot | |
|---|---|
| Career information | |
| Race | Chaos |
| Role | Healer |
| Armor | Robe |
| Weapons | Dagger, Charm |
| Special Mechanic | Dark Rituals |
| Mirror Career | Runepriest |
| Gender | Both |
| Abbreviations | ZE |
The Ruinous Powers have many gifts to offer their mortal followers and enemies alike - some of them quite terrible, but some of them powerful indeed. Zealots are among the most devout of the followers of the gods of Chaos, and as such it is they who are called upon to convey the will of the powers to their minions. It is Zealots who mark the followers of their patron deity, and who are charged with spreading their faith to the vulnerable and needy masses. They are not the subtle cultist, but the zealous preachers, and they offer open obedience to their dark masters.
Career description
Zealot Specialty
The Zealot deals in symbols. He channels the power of his master through fetishes and totems, and can place the symbols of Chaos on friend and foe alike. Those glyphs placed on the loyal followers of Chaos are called Marks and can grant entirely new abilities. Those placed on a Zealot's enemies are called Harbingers and cause lasting affliction. The Harbingers are well named, however, because their full potential is not immediately realized. Using powerful ritual magic, a Zealot can rob the subject of his Harbinger of life and spirit, draining it away to empower the Marks he has placed upon his allies with extraordinary abilities.
Playing as a Zealot
As a Zealot, your task is a complex one. You must prepare your allies for battle, and see that their Marks are set or re-set according to their shifting needs. You must also think offensively, for it is through your use of Harbingers which you are able to both effectively support and magnify the power of your allies, and crush the strength of your enemy. As a spell caster, you must be cautious, but because of your interlinked abilities, you must not be too conservative. If you hold back too much, or try to focus on only one aspect of your powers, all your abilities will be less than they could be.
Playing against a Zealot
The best way to deal with a zealot is by disrupting the complex network of interconnected effects and abilities which can make him so powerful. There are several ways to do this, the most obvious being the use of magic which helps protect you from his Harbingers or strips Marks from his allies. Alternatively, you might wish to attack the Zealot as a priority, but he is hardly the soft target that he might appear to be. You must weigh this option against the possibility that his allies will gain a critical edge while you attempt to eliminate the Zealot himself.
Career Masteries
The Zealot is a fanatical orator, intent on spreading the glory of the Raven God throughout the land and serving the will of the Great Changer. Draped with ritual vestments and tools of sacrifice, the Zealot can imbue various talismans and potions with the primordial power of Chaos. These items become potent magical conduits through which he can mend wounds, enhance his allies, and plague his enemies with unholy scourges.
Zealots are some of the few mortals who can call forth a Mark of Tzeentch upon living flesh, branding their allies as sanctified soldiers of the Changer of Ways. These marks will not only bolster their holders' powers far beyond normal human limitations, but also serve as direct conduits to the powers of Tzeentch himself, allowing their bearers to gain entirely new abilities. A Zealot can also desecrate a patch of land with Dark Rituals & Rites, marking that spot as claimed by Tzeentch and crippling any nonbelievers who dare to tread upon it.
Path of Alchemy
This mastery path focuses on immediate, direct effects
The Path of Alchemy is the Zealot's primary healing mastery. A specialist in Alchemy will become a mighty healer, capable of mending the most grievous wounds and ensuring that Tzeentch's armies live to see their enemies fall before them. While a player who selects this mastery may not necessarily gain the most powerful offensive capabilities, they will have absolutely no problems finding allies to protect them and do their bidding.
Path of Witchcraft
This mastery path focuses on longer-duration effects
The Path of Witchcraft is for a Zealot who chooses to make himself into a talon of Tzeentch, reaching out to slaughter his enemies through magical attacks. These manifest themselves as deadly portents of chaos. Flocks of shrieking ravens may fall upon a Zealot's foe to consume their flesh, or strange demonic manifestations may appear out of thin air to lash at his foes.
Path of Dark Rites
This mastery path focuses on wide-area effects
The Path of Dark Rites is focused on warping the entire balance of power across a battlefield, skewing the fight to bring about the inevitable triumph of Tzeentch's followers. They are just as proficient at enhancing their allies as they are at stunting their enemies - and, in fact, can do both at the same time.
Useful links
Below are some useful links to help you play the career:
- Career Builder for your character;
- Renown Builder to plan how to spend Renown Points;
- Mounts for this career;
- Armor sets for your career.
Tome Unlocks
The following table lists Zealot-related unlocks from the Tome of Knowledge.
Order Only
| Task | Rewards | Order Text |
|---|---|---|
| Encounter a Zealot | XP: 84 | N/A |
| Kill 25 Zealots of Chaos | XP: 204 | N/A |
| Victim | Title: The Defiled, XP: 336 | Be Defeated by a Zealot |
| Kill 100 Zealots of Chaos | XP: 500 | N/A |
| Spoils of War | Pocket: Raven Bones, XP: 806 | Collect a Specific Item from a Vanquished Zealot |
| Kill 1,000 Zealots of Chaos | Title: The Blessed, XP: 1050 | N/A |
| What do We Have Here? | Pocket: Smoking Skull, XP: 1476 | Learn about Zealot by completing a specific task |
| Kill 10,000 Zealots of Chaos | Title: The Exalted, XP: 1716 | N/A |
| Drop the Top | Trophy: Golden Chaos Cleanser, One Pip, XP: 1800 | Defeat the Current Highest Ranking Zealot Player |
| Kill 100,000 Zealots of Chaos | Trophy: Golden Chaos Cleanser, Two Pips, XP: 1974 | N/A |
Destruction Only
| Task | Rewards | Destruction Text |
|---|---|---|
| What do We Have Here? | Pocket: Smoking Skull, XP: 1476 | Learn about Zealot by completing a specific task |
Guides
Coming Soon!
| Career navigation | |
|---|---|
| Order | |
| Empire | Knight of the Blazing Sun • Witch Hunter • Warrior Priest • Bright Wizard |
| Dwarfs | Ironbreaker • Slayer • Runepriest • Engineer |
| High Elves | Swordmaster • White Lion • Archmage • Shadow Warrior |
| Destruction | |
| Chaos | Chosen • Marauder • Zealot • Magus |
| Greenskins | Black Orc • Choppa • Shaman • Squig Herder |
| Dark Elves | Black Guard • Witch Elf • Disciple of Khaine • Sorceress |
