Zealot Equipment Sets

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Tier 3 Sets

RvR

Devastator Set

DevastatorZealot.png
Rank/Renown Costs Armor Willpower Toughness Wounds Initiative Bonus #1
Devastator Footwraps 26/26 12 132 24 7 7 8 /
Devastator Handwraps 27/27 8 140 25 / 7 6 + 2% Healing Critical Chance
Devastator Wingmantle 28/28 16 171 23 15 9 / + 1% Disrupt
Devastator Cowl 29/29 20 162 32 10 3 12 /
Devastator Carcass-Guard 29/29 25 190 32 / 9 10 + 40 HP Every 4 Seconds
Total 29/29 81 795 136 32 35 36 /
2 Piece + 47 Willpower
3 Piece + 240 Corporeal Resistance
4 Piece On Heal: 10% chance to recover 50 AP
5 Piece + 5% Healing Critical Chance




Scenario

Duelist Set

DevastatorZealot.png
Rank/Renown Costs Armor Willpower Toughness Wounds Initiative Bonus #1
Footwraps of the Duelist 26/26 20 132 10 14 14 8 /
Handwraps of the Duelist 27/27 24 140 25 / 7 6 + 2% Healing Critical Chance
Wingmantle of the Duelist 28/28 28 171 23 15 9 / + 1% Disrupt
Cowl of the Duelist 29/29 32 162 10 21 14 12 /
Carcass-Guard of the Duelist 29/29 61 190 25 / 13 13 + 40 HP every 4 Seconds
Total 29/29 165 795 93 50 57 39 /
2 Piece + 47 Toughness
3 Piece + 240 Corporeal Resistance
4 Piece On Being Hit: 10% chance to reduce build times by half a second for 10 seconds
5 Piece + 5% Reduction in being Critically Hit




PQ

Mayhem Set

MayhemZealot.png
Rank Costs Armor Willpower Intelligence Toughness Wounds Initiative Bonus #1
Footwraps of Mayhem 22 13 108 17 6 / 7 7 /
Handwraps of Mayhem 23 15 112 15 6 10 / / + 2% Reduction in being Critically Hit
Wingmantle of Mayhem 24 18 130 18 / 11 7 / + 1% Reduced Chance to be Distrupted
Cowl of Mayhem 25 20 130 25 / 10 2 8 /
Carcass-Guard of Mayhem 24 40 145 13 20 / 7 / + 32 HP Every 4 Seconds
Total 25 108 625 88 32 31 23 15 /
2 Piece + 37 Willpower
3 Piece + 192 Corporeal Resistance
4 Piece + 5% Healing Critical Chance
5 Piece On Being Hit: 10% chance to increase Wounds by 58 for 20 seconds




PvE

Stalker Set

StalkerZealot.png
Rank Armor Willpower Intelligence Toughness Wounds Initiative Bonus #1
Stalker's Footwraps 26 132 12 7 / 4 / + 2% Dodge
Stalker's Handwraps 26 140 18 13 / / 5 + 1% Healing Critical Chance
Stalker's Wingmantle 28 171 18 / 7 11 5 /
Stalker's Carcass-Guard 30 190 19 7 12 / / + 2% Disrupt
Total 30 633 67 27 19 15 10 /
2 Piece + 34 Willpower
3 Piece + 2 Morale Per Second
4 Piece + 5% Disrupt

Tier 4 Sets

RvR

Annihilator Set

AnnihilatorZeal.png
Rank/Renown Costs Armor Willpower Intelligence Toughness Wounds Initiative Bonus #1
Annihilator Footwraps 35/35 32 183 21 13 10 / / + 2% Dodge
Annihilator Handwraps 35/36 37 183 23 14 / 9 11 /
Annihilator Wingmantle 35/37 55 212 25 18 / 12 / + 1% Healing Critical Chance
Annihilator Cowl 35/38 50 212 25 / 12 13 / + 2% Reduced Chance to be Disrupted
Annihilator Carcass-Guard 35/39 67 236 30 / / 12 17 + 3 AP Per Second
Total 35/39 241 1026 124 45 22 46 28 /
2 Piece + 53 Willpower
3 Piece + 290 Corporeal Abilities
4 Piece + 1 Path of Alchemy Abilities
5 Piece + 5% Healing Critical Chance

Conqueror Set

ConqZealot.png
Rank/Renown Costs Armor Willpower Toughness Wounds Initiative Bonus #1 Sp. Resist El. Resist Co. Resist
Conqueror Footwraps 40/40 70 192 14 / 16 10 + 2% Healing Critical Chance / / /
Conqueror Handwraps 40/41 81 192 25 15 8 / + 2% Disrupt / / /
Conqueror Waistwrap 40/42 49 / 18 / 6 12 + 36 Healing Power 83 77 83
Conqueror Wingmantle 40/43 111 225 29 16 12 / + 2% Reduced Armor Penetration / / /
Conqueror Cowl 40/44 122 225 17 10 30 / + 2% Dodge / / /
Conqueror Carcass-Guard 40/45 147 255 33 19 13 / + 3 AP Per Second / / /
Total 40/45 580 1089 136 60 85 22 / 83 77 83
2 Piece + 57 Willpower
3 Piece + 63 Toughness
4 Piece + 69 Wounds
5 Piece Reactionary - On Defense : 25% chance to increase Parry, Evade and Disrupt by 10% for 10 seconds
6 Piece + 5% Healing Critical Chance

Vanquisher Set

VanqZeal.png
Rank/Renown Costs Armor Willpower Wounds Initiative Bonus #1 Sp. Resist El. Resist Co. Resist
Vanquisher Footwraps 40/56 109 209 20 10 13 + 2% Healing Critical Chance / / /
Vanquisher Handwraps 40/56 126 209 15 23 13 + 2% Reduced Armor Penetration / / /
Vanquisher Waistwrap 40/55 76 / 22 22 8 + 2% Reduction in being Critically Hit 87 86 86
Vanquisher Wingmantle 40/57 172 241 24 20 10 + 2% Healing Critical Chance / / /
Vanquisher Cowl 40/57 189 241 18 27 11 + 3% Disrupt / / /
Vanquisher Carcass-Guard 40/58 229 274 35 21 14 + 3 AP Per Second / / /
Total 40/58 901 1214 134 123 69 87 86 86
2 Piece + 62 Willpower
3 Piece + 68 Wounds
4 Piece Exuberance - On Heal: 10% chance to recover 35 AP.
5 Piece + 5% Healing Critical Chance
6 Piece Increasing Impetus - On Attacking Target or Direct Heal Dealt: 5% chance to reduce build times by 25% for 5 Seconds.

Invader Set

InvaderZealot.png
Rank/Renown Costs Armor Willpower Toughness Wounds Initiative Bonus #1 Bonus #2 Sp. Resist El. Resist Co. Resist
Invader Footwraps 40/61 25 221 27 / 12 18 + 2 Morale Per Second / / / /
Invader Handwraps 40/61 21 221 25 / 17 15 + 15 Healing Power / / / /
Invader Waistwrap 40/60 15 / 18 / / 12 + 2% Dodge +2% Disrupt 91 91 91
Invader Wingmantle 40/62 35 257 21 12 20 / + 2% Healing Critical Chance / / / /
Invader Cowl 40/62 37 257 27 15 / 18 + 27 Healing Power / / / /
Invader Carcass-Guard 40/63 45 292 26 16 21 16 + 1 AP Per Second / / / /
Invader Talisman 40/63 43 / 27 / 12 / + 2 AP Per Second + 2% Reduced Armor Penetration 79 78 78
Total 40/63 221 1248 171 43 82 79 / / 170 169 169
2 Piece + 66 Willpower
3 Piece + 73 Wounds
4 Piece + 80 Toughness
5 Piece + 5% Healing Critical Chance
6 Piece Absolve I - On Direct Heal: 5% chance to remove a Hex, Curse, or Ailment from your heal target.
7 Piece Deep Scheming - All your Path of Alchemy abilities have 10% chance to increase healing Power by 110 for 10 seconds

Warlord Set

WarlordZealot.png
Rank/Renown Costs Armor Willpower Toughness Wounds Initiative Bonus #1 Bonus #2 Sp. Resist El. Resist Co. Resist
Warlord Footwraps 40/71 31 241 28 17 21 / + 2% Dodge / / / /
Warlord Handwraps 40/71 27 241 23 / 23 20 + 2% Disrupt / / / /
Warlord Waistwrap 40/70 19 / 25 / 15 14 + 2% Dodge + 2% Disrupt 102 101 101
Warlord Wingmantle 40/72 42 286 20 18 18 15 + 2% Reduction in being Critically Hit / / / /
Warlord Cowl 40/72 47 286 23 15 15 18 + 2% Healing Critical Chance / / / /
Warlord Carcass-Guard 40/73 57 323 35 25 25 / + 80 HP Every 4 Seconds / / / /
Warlord Change Ring 40/73 54 / / 10 24 15 + 4 Morale Per Second / 87 87 86
Warlord Guise 40/70 24 / 16 / 26 16 + 2% Reduction in being Critically Hit / 101 101 102
Total 40/73 301 1377 170 85 167 98 / / 290 289 289
2 Piece + 75 Willpower
3 Piece + 83 Wounds
4 Piece + 355 Armor bonus
5 Piece + 99 Healing Power
6 Piece + 2 Path of Witchcraft Abilities
7 Piece On Being Attacked: 10% chance to reduce incoming damage by 4% for 10 seconds
8 Piece Gain Ability: Absolute Preservation

Sovereign Set of Fatewalker (Primary)

SovFatewalkerZeal.png
Rank/Renown Costs Armor Willpower Toughness Wounds Initiative Bonus #1 Bonus #2 Sp. Resist El. Resist Co. Resist
Sovereign Footwraps 40/76 44 247 30 / 17 21 + 2 Morale per Second / / / /
Sovereign Handwraps 40/76 38 247 28 / 19 20 + 17 Healing Power / / / /
Sovereign Waistwrap 40/75 26 / 20 / 14 20 + 2% Dodge + 2% Disrupt 102 101 101
Sovereign Wingmantle 40/77 59 296 29 20 22 / + 2% Healing Critical Chance / / / /
Sovereign Cowl 40/77 65 296 31 20 / 20 + 30 Healing Power / / / /
Sovereign Carcass-Guard 40/78 79 334 30 20 25 20 + 2 AP Per Second / / / /
Sovereign Talisman 40/78 75 / 27 / 22 / + 4 AP Per Second / 87 87 86
Sovereign Guise 40/75 33 / 18 / 22 18 + 2% Healing Critical Chance / 101 101 102
Total 40/78 419 1420 213 60 141 119 / / 290 289 289
2 Piece + 80 Willpower
3 Piece + 88 Wounds
4 Piece + 6% Reduced Armor Penetration
5 Piece + 6% Healing Critical Chance
6 Piece + 2 Path of Alchemy Abilities
7 Piece On Heal: 10% chance to recover 60 Action Points over 3 seconds
8 Piece Gain Ability: Favor of Tzeentch

Sovereign Set of Fatemaker (Secondary)

SovFateMakerZeal.png
Rank/Renown Costs Armor Willpower Intelligence Toughness Wounds Initiative Bonus #1 Bonus #2 Sp. Resist El. Resist Co. Resist
Sovereign Footwraps 40/76 44 247 30 / / 17 21 + 2 Morale per Second / / / /
Sovereign Handwraps 40/76 38 247 28 / / 19 20 + 17 Healing Power / / / /
Sovereign Waistwrap 40/75 26 / 20 / / 14 20 + 2% Dodge + 2% Disrupt 102 101 101
Sovereign Wingmantle 40/77 59 296 29 / 20 22 / + 2% Healing Critical Chance / / / /
Sovereign Cowl 40/77 65 296 31 / 20 / 20 + 30 Healing Power / / / /
Sovereign Carcass-Guard 40/78 79 334 30 / 20 25 20 + 2 AP Per Second / / / /
Sovereign Talisman 40/78 75 / / 27 / 22 / + 4 AP Per Second / 87 87 86
Sovereign Guise 40/75 33 / 18 / / 22 18 + 2% Healing Critical Chance / 101 101 102
Total 40/78 419 1420 186 27 60 141 119 / / 290 289 289
2 Piece + 80 Intelligence
3 Piece + 88 Wounds
4 Piece + 6% Reduced Chance to be Distrupted
5 Piece + 6% Magic Critical Chance
6 Piece + 2 Path of Dark Rites Abilities
7 Piece On Hit: 10% chance to increase target's chance to be critically hit by 7% for 10 seconds
8 Piece Gain Ability: Unshackled Freedom

RvR Auxiliary

Overlord Set

Rank Costs / Costs Armor Willpower Toughness Wounds Initiative Bonus #1 Bonus #2
Wingmantle of the Overlord 40 80 / 120 240 23 18 12 14 + 2% Reduction in being Critically Hit /
Cowl of the Overlord 40 80 / 120 240 28 / 10 14 + 2% Reduction in being Critically Hit + 12 Healing Power
Total 40 160 / 240 480 51 18 22 28 / /
2 Piece + 61 Wounds

Imperator Set

Rank Costs / Costs Armor Intelligence Toughness Wounds Initiative Bonus #1 Bonus #2
Wingmantle of the Imperator 40 80 / 120 240 23 12 15 14 + 2% Reduced Chance to be Disrupted /
Cowl of the Imperator 40 80 / 120 240 28 / 10 14 + 2% Reduced Chance to be Disrupted + 12 Magic Power
Total 40 160 / 240 480 51 12 25 28 / /
2 Piece + 61 Initiative

RvR Accessories

Genesis

Curative Set

Rank Cost Willpower Wounds Initiative Bonus #1 Bonus #2 Sp. Resist El. Resist Co. Resist
Genesis Aspect of the Curative 36 1 Genesis Aspect / / 24 + 36 Healing Power / 64 64 64
Genesis Fragment of the Curative 36 1 Genesis Fragment 24 / / + 1% Dodge + 1% Disrupt 57 57 57
Genesis Remnant of the Curative 36 1 Genesis Remnant 24 24 / / / 64 64 64
Genesis Shard of the Curative 36 1 Genesis Shard / / / + 2% Dodge + 2% Disrupt 55 55 55
Genesis Cloak of the Curative 36 1 Genesis Cloak / / / + 4 AP Per Second / 53 53 53
Total 36 / 48 24 24 / / 293 293 293
2 Piece + 37 Willpower
3 Piece + 3% Reduction to be Critically Hit
4 Piece + 3% Armor Penetration Reduced
5 Piece + 3% Healing Critical Chance

Scholar Set

Rank Cost Intelligence Wounds Initiative Bonus #1 Bonus #2 Sp. Resist El. Resist Co. Resist
Genesis Aspect of the Scholar 36 1 Genesis Aspect / / 24 + 36 Magic Power / 64 64 64
Genesis Fragment of the Scholar 36 1 Genesis Fragment 24 / / + 1% Dodge + 1% Disrupt 57 57 57
Genesis Remnant of the Scholar 36 1 Genesis Remnant 24 24 / / / 64 64 64
Genesis Shard of the Scholar 36 1 Genesis Shard / / / + 2% Dodge + 2% Disrupt 55 55 55
Genesis Cloak of the Scholar 36 1 Genesis Cloak 28 / / + 4 AP Per Second / 53 53 53
Total 36 / 76 24 4 / / 293 293 293
2 Piece + 37 Intelligence
3 Piece + 3% Reduce Chance to be Disrupt
4 Piece + 3% Reduce Chance to be Critically Hit
5 Piece + 3% Magic Critical Chance

Warrant

Arcanist Set

Rank Costs Intelligence Wounds Initiative Bonus #1 Bonus #2 Sp. Resist El. Resist Co. Resist
Icon of the Arcanist 36 1 17 12 13 / / 62 62 62
Mark of the Arcanist 36 1 24 / / 1% Disrupt / 68 68 68
Cincture of the Arcanist 36 1 16 / 15 18 Magic Power / 60 60 60
Total 36 3 57 12 28 / / 190 190 190
3 Piece + 4 Morale Per Second

Medic Set

Rank Costs Willpower Wounds Initiative Bonus #1 Bonus #2 Sp. Resist El. Resist Co. Resist
Icon of the Medic 36 1 17 12 13 / / 62 62 62
Mark of the Medic 36 1 24 / / 1% Disrupt / 68 68 68
Cincture of the Medic 36 1 16 / / 2 AP Per Second 18 Healing Power 65 65 65
Total 36 3 57 12 13 / / 195 195 195
3 Piece + 4 Morale Per Second

Mender Set

Rank Costs Willpower Wounds Initiative Bonus #1 Bonus #2 Sp. Resist El. Resist Co. Resist
Icon of the Mender 36 1 20 16 16 / / 69 69 69
Mark of the Mender 36 1 19 / / 2% Disrupt / 72 72 72
Cloak of the Mender 36 1 16 / / 2 AP Per Second 18 Healing Power 65 65 65
Total 36 3 55 16 16 / / 206 206 206
3 Piece + 3% Reduction to be Critically Hit

Seer Set

Rank Costs Intelligence Wounds Initiative Bonus #1 Bonus #2 Sp. Resist El. Resist Co. Resist
Icon of the Seer 36 1 20 16 16 / / 69 69 69
Mark of the Seer 36 1 19 / / 2% Disrupt / 72 72 72
Cloak of the Seer 36 1 16 / / 2 AP Per Second 18 Magic Power 65 65 65
Total 36 3 55 16 16 / / 206 206 206
3 Piece + 3% Reduced Chance to be Disrupted

Scenario

Mercenary Set

AnnihilatorZeal.png
Rank/Renown Costs Armor Willpower Toughness Wounds Initiative Bonus #1
Footwraps of the Mercenary 35/35 46 183 10 20 / 13 + 2% Dodge
Handwraps of the Mercenary 35/36 54 183 25 15 9 13 /
Wingmantle of the Mercenary 35/38 80 212 25 / 12 18 + 1% Reduction in being Critically Hit
Cowl of the Mercenary 35/37 73 212 25 15 13 / + 2% Disrupt
Carcass-Guard of the Mercenary 35/39 98 236 32 15 23 / + 60 Hit Points Every 4 Seconds
Total 35/39 351 1026 117 65 57 44 /
2 Piece + 53 Toughness
3 Piece + 236 Armor Bonus
4 Piece + 1 Path of Witchcraft Abilities
5 Piece + 5% Reduction in being Critically Hit

Dominator Set

ConqZealot.png
Rank/Renown Costs Armor Intelligence Toughness Wounds Initiative Bonus #1 Sp. Resist El. Resist Co. Resist
Dominator Footwraps 40/40 119 192 16 / 10 14 + 2% Magic Critical Chance / / /
Dominator Handwraps 40/41 103 192 25 15 8 / + 2% Reduced Chance to be Distrupted / / /
Dominator Waistwrap 40/42 72 / 18 / 6 12 / 83 77 83
Dominator Wingmantle 40/43 162 225 29 18 12 / + 2 Morale Per Second / / /
Dominator Cowl 40/44 178 225 10 / 30 17 + 2% Reduced Chance to be Distrupted / / /
Dominator Carcass-Guard 40/45 216 255 33 19 13 / + 3 AP Per Second / / /
Total 40/45 850 1089 131 52 79 43 / 83 77 83
2 Piece + 57 Intelligence
3 Piece + 63 Initiative
4 Piece + 69 Wounds
5 Piece On Hit: 25% chance to steal 100 Toughness from your target for 10 seconds
6 Piece + 5% Magic Critical Chance

Oppressor Set

VanqZeal.png
Rank/Renown Costs Armor Intelligence Toughness Wounds Initiative Bonus #1 Bonus #2 Sp. Resist El. Resist Co. Resist
Oppressor Footwraps 40/56 182 209 15 / 18 10 + 2% Magic Critial Chance / / / /
Oppressor Handwraps 40/56 157 209 26 8 11 / + 3% Reduced Chance to be Distrupted / / / /
Oppressor Waistrap 40/55 110 / 21 12 19 / + 36 Magic Power / 87 86 86
Oppressor Wingmantle 40/57 248 241 34 10 20 / + 1% Magic Critial Chance / / / /
Oppressor Cowl 40/57 273 241 24 / 20 12 + 3% Reduced Chance to be Distrupted / / / /
Oppressor Carcass-Guard 40/58 331 274 28 / 19 / + 23 Magic Power + 3 AP Per Second / / /
Total 40/58 1301 1174 148 30 107 22 / / 87 86 86
2 Piece + 62 Intelligence
3 Piece + 68 Wounds
4 Piece Endure - On Being Hit: 15% chance to reduce attackers Strength, Ballistic Skill and Intelligence by 110 while increasing your Initiative by 110 for 10 seconds.
5 Piece + 5% Magic Critical Chance
6 Piece Increasing Impetus - On Attacking Target or Direct Heal Dealt: 5% chance to reduce build times by 25% for 5 seconds.

Ranked

Triumphant Set

InvaderZealot.png
Rank/Renown Costs Armor Willpower Wounds Initiative Bonus #1 Sp. Resist El. Resist Co. Resist
Triumphant Footwraps 40/66 648 235 20 14 17 + 2% Healing Critical Chance / / /
Triumphant Handwraps 40/66 752 235 15 24 13 + 3% Reduced Armor Penetration / / /
Triumphant Waistwrap 40/65 456 / 22 25 12 + 2% Reduction in being Critically Hit 94 94 94
Triumphant Wingmantle 40/67 1024 275 26 22 15 + 2% Healing Critical Chance / / /
Triumphant Cowl 40/67 1128 275 21 30 14 + 3% Disrupt / / /
Triumphant Carcass-Guard 40/68 1360 308 35 21 19 + 4 AP Per Second / / /
Triumphant Guise 40/65 760 / 16 26 16 + 2% Reduction in being Critically Hit 94 94 94
Total 40/68 6128 1328 155 162 106 / 188 188 188
2 Piece + 71 Willpower
3 Piece + 78 Wounds
4 Piece Exuberance - On Heal: 20% chance to recover 35 AP.
5 Piece + 5% Healing Critical Chance
6 Piece Increasing Impetus - On Attacking Target or Direct Heal Dealt: 5% chance to reduce build times by 25% for 5 seconds
7 Piece On Being Attacked: 10% chance to reduce incoming damage by 4% for 10 Seconds

Victorious Set

InvaderZealot.png
Rank/Renown Costs Armor Toughness Wounds Initiative Intelligence Bonus #1 Bonus #2 Sp. Resist El. Resist Co. Resist
Victorious Footwraps 40/66 648 235 / 18 14 19 + 2% Magic Critial Chance / / / /
Victorious Handwraps 40/66 752 235 11 11 / 30 + 3% Reduced Chance to be Distrupted / / / /
Victorious Waistwrap 40/65 456 / 12 23 / 25 + 36 Magic Power / 94 94 94
Victorious Wingmantle 40/67 1024 275 10 20 / 32 + 2% Magic Critial Chance / / / /
Victorious Cowl 40/67 1128 275 / 23 15 27 + 3% Reduced Chance to be Distrupted / / / /
Victorious Carcass-Guard 40/68 1360 308 / 24 / 28 + 23 Magic Power + 4 AP Per Second / / /
Victorious Guise 40/65 760 / / 10 16 25 + 2% Magic Critial Chance / 94 94 94
Total 40/68 6128 1328 33 129 45 186 / 188 188 188
2 Piece + 71 Intelligence
3 Piece + 78 Wounds
4 Piece Endure - On Being Hit: 15% chance to reduce attackers Strength, Ballistic Skill and Intelligence by 130 while increasing your Initiative by 130 for 10 seconds
5 Piece + 5% Magic Critial Chance
6 Piece Increasing Impetus - On Attacking Target or Direct Heal Dealt: 5% chance to reduce build times by 25% for 5 seconds
7 Piece On Hit: 5% chance to increase your critical hit rate by 9% for9 seconds

PQ

Ruin Set

RuinZealot.png
Rank Costs Armor Willpower Intelligence Toughness Wounds Initiative Bonus #1
Footwraps of Ruin 34 13 164 11 20 9 10 / /
Handwraps of Ruin 35 15 164 20 / / 10 8 + 2% Disrupt
Wingmantle of Ruin 36 18 189 27 13 11 / / + 1% Healing Critical Chance
Cowl of Ruin 35 20 189 23 14 / 11 11 /
Carcass-Guard of Ruin 36 40 215 29 15 14 / / + 2 Morale Per Second
Total 36 106 921 110 62 34 31 19 /
2 Piece + 48 Willpower
3 Piece + 265 Spiritual Resistance
4 Piece + 1 Path of Alchemy Abilities
5 Piece + 63 Wounds

Onslaught Set

OnslaughtZealot.png
Rank/Renown Armor Willpower Toughness Wounds Initiative Bonus #1
Onslaught Footwraps 40/32 203 / 14 18 18 + 2% Dodge
Onslaught Handwraps 40/32 203 24 12 16 12 /
Onslaught Wingmantle 40/32 231 22 20 16 / + 2% Disrupt
Onslaught Cowl 40/32 231 16 18 27 / + 1% Reduction in being Critically Hit
Onslaught Carcass-Guard 40/32 259 22 16 25 / + 72 HP Every 4 Seconds
Total 40/32 1127 84 80 102 30 /
2 Piece + 58 Willpower
3 Piece + 64 Wounds
4 Piece Vivacious - On Heal: 10% chance to recover 50 AP
5 Piece + 5% Healing Critical Chance

PvE

Beastlord Set

Rank Costs Armor Willpower Wounds Initiative Bonus #1 Sp. Resist El. Resist Co. Resist
Beastlord Change Ring 40 / / 24 13 / + 1 AP Per Second 60 60 60
Beastlord Cloak 40 / / 24 32 / / 72 84 72
Beastlord Hunting Guide 40 5 / / / / On Use: Increases AP Regeneration for 15s on all party members. 30m cooldown. / / /
Beastlord Wingmantle 40 / 203 24 14 14 / / 30 25
Beastlord Cowl 40 / 203 20 20 12 / 25 / 30
Beastlord Carcass-Guard 40 / 260 15 30 14 / 30 / 30
Total 40 5 666 107 109 40 / 195 257 304
3 Piece + 225 Armor
4 Piece + 60 Willpower
5 Piece On Direct Heal: 5% chance for your heal target to regain additional X health over 9 seconds
6 Piece On Direct Heal: 5% chance to increase the power of your heals by 6% for 10 seconds

Rare Fortune Set

Rank Armor Willpower Intelligence Toughness Wounds Initiative Bonus #1
Rare Fortune Footwraps 37 190 25 / 11 / 10 + 2% Dodge
Rare Fortune Handwraps 37 190 24 11 / 13 10 /
Rare Fortune Wingmantle 39 215 28 / / 12 17 + 1% Healing Critical Chance
Rare Fortune Cowl 38 215 29 / / 14 16 + 12 Healing Power
Rare Fortune Carcass-Guard 39 240 24 / / 17 16 +3 AP Per Second
Total 39 1050 130 11 11 56 69 /
2 Piece + 54 Initiative
3 Piece + 59 Willpower
4 Piece On Being Hit: 10% chance to reduce build times by half a second for 10 seconds
5 Piece + 5% Healing Critical Chance

PvE Accessories

The Sundered Rings Set

Rank Wounds Initiative Toughness Weapon Skill Sp. Resist El. Resist Co. Resist
Cytheril 35 / 17 17 / 61 74 51
Foserain 35 14 / / 17 51 65 74
Total 35 14 17 17 17 112 139 125
2 Piece + 25 Wounds

The Divided Set

Rank Wounds Initiative Toughness Weapon Skill Sp. Resist El. Resist Co. Resist
The Seeping Larva 35 / 15 15 / 67 77 79
Writhing Shackles 35 15 / / 15 77 79 67
Fated Veil 35 / 15 15 / 79 67 77
Bloodied Fracture 35 15 / / 15 76 72 72
Total 35 30 30 30 30 299 295 302
2 Piece + 3% Dodge
3 Piece + 3% Disrupt
4 Piece Clarity - Any Ability : 10% chance to reduce the cost of the next ability used within 10 seconds to 0 Action Points

The Fortune’s Baubles Set

Rank Wounds Initiative Toughness Weapon Skill Bonus #1 Sp. Resist El. Resist Co. Resist
Hapless Ha'penny 35 / 8 17 / + 2% Parry 46 57 46
Gorkamork 35 17 / / 8 + 2% Dodge 46 46 57
Wind of Change 35 / 17 8 / + 2% Disrupt 57 46 46
Fullbelly's Lucky Foot 35 8 / / 17 + 2% Reduced Armor Penetration 50 50 50
Total 35 25 25 25 25 / 199 199 199
2 Piece + 2 Morale per Second
3 Piece + 2 AP per Second
4 Piece + 52 HP every 4 seconds

The Winds Impervious Set

Rank/Renown Wounds Initiative Toughness Weapon Skill Sp. Resist El. Resist Co. Resist
Crow Caller Chain 35 / / 4 12 104 89 178
The Obdurate Seal 35 12 / 4 / 89 178 104
Wordbreaker Band 35 / 12 4 / 178 104 89
Total 35 12 12 12 12 371 371 371
2 Piece + 25 Initiative
3 Piece + 210 Armor Bonus

The Great Oathstones Set

Rank Wounds Initiative Toughness Weapon Skill Bonus #1 Sp. Resist El. Resist Co. Resist
Oathstone of Karaz-a-Karak 35 / / 4 17 + 2% Dodge 47 41 61
Oathstone of Karak Eight Peaks 35 4 17 / / + 2% Dodge 41 61 47
Total 35 4 17 4 17 / 88 102 108
2 Piece + 15% Auto Attack Haste

The Broken Covenant Set

Rank Wounds Initiative Toughness Weapon Skill Bonus #1 Sp. Resist El. Resist Co. Resist
The Ascendant Verses 35 / / 17 4 + 2% Disrupt 61 48 40
The Deep Oaths 35 17 4 / / + 2% Disrupt 61 40 48
Total 35 17 4 17 4 / 122 88 88
2 Piece + 3 AP per Second

Da Waaagh! Teef Set

Rank Wounds Initiative Toughness Weapon Skill Sp. Resist El. Resist Co. Resist
Black Toof 35 17 17 / / 44 64 78
One Tusk 35 / / 17 17 93 33 60
Broke Toof 35 / 17 17 / 33 89 64
Moon Fang 35 17 / / 17 65 57 65
Total 35 34 34 34 34 235 243 267
2 Piece + 2% Reduction in being Critically Hit
3 Piece + 2% Reduced Armor Penetration
4 Piece + 20 Additional AP Pool

The Blood-soaked Sigils Set

Rank Wounds Initiative Toughness Weapon Skill Bonus #1 Sp. Resist El. Resist Co. Resist
Strife 35 10 / 12 / + 2% Parry 23 98 28
Torment 35 / 12 / 10 + 2% Parry 98 28 23
Total 35 10 12 12 10 / 121 121 51
2 Piece + 2% Reduced Chance to be Parried

Instance

Redeye Set

RedeyeZealot.png
Rank Armor Willpower Intelligence Toughness Wounds Initiative Bonus #1 Sp. Resist El. Resist Co. Resist
Redeye Guise 40 / 17 / 21 21 / / 91 76 73
Redeye Footwraps 40 190 15 / 17 16 / + 1% Reduction in being Critically Hit / / /
Redeye Handwraps 40 190 21 12 / 13 12 / / / /
Redeye Wingmantle 40 215 13 / 20 22 / + 2% Reduced Armor Penetration / / /
Redeye Cowl 40 215 22 13 14 27 / / / / /
Redeye Carcass-Guard 40 240 17 / 27 17 / + 3 AP Per Second / / /
Total 40 1050 105 25 99 116 12 / 91 76 73
2 Piece + 3% Reduction in being Critically Hit
3 Piece + 59 Willpower
4 Piece + 64 Intelligence
5 Piece On Hit: 25% chance to reduce target's Willpower by X while increasing your Intelligence by X for 10 seconds
6 Piece + 5% Healing Critical Chance

Sentinel Set

SentinelZealot.png
Rank Armor Willpower Intelligence Toughness Wounds Initiative Bonus #1 Sp. Resist El. Resist Co. Resist
Sentinel Footwraps 40 203 27 / 15 8 / + 2% Dodge / / /
Sentinel Handwraps 40 203 15 23 / 10 / + 21 Healing Power / / /
Sentinel Waistwrap 40 / 24 / 18 12 9 / 80 90 95
Sentinel Wingmantle 40 231 30 / 18 12 / + 2% Reduction in being Critically Hit / / /
Sentinel Cowl 40 231 27 / 10 14 / + 2% Healing Critical Chance / / /
Sentinel Carcass-Guard 40 259 35 / 19 17 / + 60 HP Every 4 Seconds / / /
Sentinel Change Ring 40 / 27 / 17 / / + 3 AP Per Second 70 70 71
Total 40 1127 185 23 97 73 9 / 150 160 166
2 Piece + 58 Willpower
3 Piece + 64 Wounds
4 Piece + 70 Initiative
5 Piece Compulsion - On Being Attacked: 10% chance to reduce your cooldowns by 1 second for 10 seconds.
6 Piece + 5% Healing Critical Chance
7 Piece Obscuration - Cooldown of Chaotic Blur reduced by 5 seconds.

Bloodlord Set

BloodlordZealot.png
Rank Armor Toughness Wounds Initiative Intelligence Bonus #1 Sp. Resist El. Resist Co. Resist
Bloodlord Footwraps 40 221 / 10 18 27 + 2% Dodge / / /
Bloodlord Handwraps 40 221 10 15 16 26 / / / /
Bloodlord Waistwrap 40 / / 15 17 21 / 91 91 91
Bloodlord Wingmantle 40 257 / 21 10 27 + 2% Magic Critical Chance / / /
Bloodlord Cowl 40 257 14 17 / 29 + 3% Disrupt / / /
Bloodlord Carcass-Guard 40 292 12 25 19 29 + 1 Morale Per Second / / /
Bloodlord Guise 40 / / 15 15 22 + 24 Magic Power 91 91 91
Total 40 1248 36 118 95 181 / 182 182 182
2 Piece + 66 Wounds
3 Piece + 73 Initiative
4 Piece Boost II - On Hit: 5% chance to increase your critical hit rate by 6% for 9 seconds.
5 Piece + 87 Intelligence
6 Piece On Hit: 10% chance to increase all damage taken by your target by X% for X Seconds
7 Piece Surging - On Hit: 10% chance to deal X to an additional target within X of the first.

Vale Walker Set

ValeWalkerZealot.png
Rank Armor Wounds Initiative Willpower Toughness Bonus #1 Bonus #2 Sp. Resist El. Resist Co. Resist
Vale Walker Footwraps 40 216 / 13 13 20 / +2% Critical Healing Chance / / / /
Vale Walker Handwraps 40 216 / 26 18 10 / +2% Reduced Armor Penetration / / / /
Vale Walker Wasitwrap 40 / / 32 24 11 / N/A / 90 90 90
Vale Walker Wingmantle 40 247 / 24 / 18 / + 2% Critical Healing Chance / 30 35 /
Vale Walker Cowl 40 247 / 22 22 18 / N/A / 40 35 /
Valewalker Carcass-Guard 40 278 / 30 18 24 / / / / 35 35
Vale Walker Talisman 40 / / 21 / 24 / + 48 HP every 4 seconds +1% Reduced Armor Penetration 66 80 80
Total 40 1204 / 168 95 125 / / 226 275 205
2 Piece + 249 Armor Bonus
3 Piece + 69 Wounds
4 Piece 76 Willpower
5 Piece + 5% Healing Critical Chance
6 Piece Guidance II: On Direct Heal: 5% chance to increase the power of your heals by 6% for 10 seconds.
7 Piece Absolve 1: On Direct Heal: 5% Chance to remove a Hex, Curse or Aliment from your heal target.
Equipment set navigation
Order
Empire Knight of the Blazing SunWitch HunterWarrior PriestBright Wizard
Dwarfs IronbreakerSlayerRunepriestEngineer
High Elves SwordmasterWhite LionArchmageShadow Warrior
Destruction
Chaos ChosenMarauderZealotMagus
Greenskins Black OrcChoppaShamanSquig Herder
Dark Elves Black GuardWitch ElfDisciple of KhaineSorceress