Zealot Equipments

From RoR Wiki
Jump to: navigation, search

Tier 1 Sets

RvR

Decimator Set

Rank/Renown Costs Armor Willpower Toughness Wounds Initiative Bonus #1
Decimator Footwraps 7/7 3 40 8 2 2 2 /
Decimator Carcass-Guard 8/8 9 55 8 4 5 / + 1% Disrupt
Total 8/8 12 95 16 6 7 2 /
2 Piece + 14 Willpower

Scenario

Braggart Set

Rank/Renown Costs Armor Willpower Toughness Wounds Initiative Bonus #1
Footwraps of the Braggart 7/7 13 40 8 2 2 2 /
Carcass-Guard of the Braggart 8/8 40 55 10 2 5 / + 1% Disrupt
Total 8/8 53 95 18 4 7 2 /
2 Piece +14 Toughness

PQ

Carnage Set

Rank Costs Armor Willpower Intelligence Toughness Wounds Initiative Bonus #1
Footwraps of Carnage 5 13 28 4 5 2 / 1 /
Carcass-Guard of Carnage 5 40 35 5 2 / 4 / + 3 Healing Power
Total 5 53 63 9 7 2 4 1 /
2 Piece + 10 Willpower

PvE

Hunter Set

Rank/Renown Armor Willpower Intelligence Toughness Wounds Bonus #1
Hunter's Footwraps 7 40 2 4 2 4 /
Hunter's Carcass-Guard 8 55 4 8 / 5 + 2% Disrupt
Total 8 95 6 12 2 9 /
2 Piece + 2% Magic Critical Chance

Tier 2 Sets

RvR

Obliterator Set

Rank/Renown Costs Armor Willpower Toughness Wounds Initiative Bonus #1
Obliterator Footwraps 15/15 10 80 17 2 4 5 /
Obliterator Handwraps 16/16 5 84 15 3 4 10 /
Obliterator Carcass-Guard 17/17 18 110 18 / 9 3 + 2% Disrupt
Total 17/17 33 274 50 5 17 18 /
2 Piece + 27 Willpower
3 Piece + 1 Path of Alchemy Abilities

Scenario

Challenger Set

Rank/Renown Costs Armor Willpower Toughness Wounds Initiative Bonus #1
Footwraps of the Challenger 15/15 18 80 10 6 7 5 /
Handwraps of the Challenger 16/16 21 84 15 7 4 6 /
Carcass-Guard of the Challenger 17/17 50 110 15 / 9 6 + 2% Dodge
Total 17/17 89 274 40 13 20 17 /
2 Piece + 27 Toughness
3 Piece + 1 Path of Witchcraft Abilities

PQ

Havoc Set

Rank Costs Armor Willpower Intelligence Toughness Wounds Initiative Bonus #1
Footwraps of Havoc 13 13 64 9 / 7 3 / + 1% Healing Critical Chance
Handwraps of Havoc 14 15 68 7 11 / 4 3 /
Carcass-Guard of Havoc 15 40 90 12 9 3 / / + 2% Disrupt
Total 15 68 222 28 20 10 7 3 /
2 Piece + 23 Willpower
3 Piece + 1 Path of Witchcraft Abilities

PvE

Tracker Set

Rank Armor Willpower Intelligence Toughness Wounds Initiative Bonus #1
Tracker's Footwraps 14 60 6 9 / 4 3 /
Tracker's Handwraps 12 52 7 / 5 3 / + 8 Hate Reduction
Tracker's Carcass-Guard 16 85 12 4 8 / / + 20 HP Every 4 Seconds
Total 16 197 25 13 13 7 3 /
2 Piece + 20 Willpower
3 Piece + 1 Path of Dark Rites Abilities

Instance

Keeper Set

Rank Costs Armor Willpower Intelligence Toughness Wounds Initiative Bonus #1 Sp. Resist.
Keeper's Footwraps 17 1 80 7 12 / 3 6 / /
Keeper's Handwraps 17 1 84 13 6 8 / 3 / /
Keeper's Wingmantle 17 1 108 13 / 15 / / + 2% Reduction in being Critically Hit /
Keeper's Cowl 17 1 90 8 23 / / / / 43
Keeper's Carcass-Guard 17 1 110 15 / 7 10 / + 2 Morale Per Second /
Total 17 5 472 56 41 30 13 9 / 43
3 Piece + 27 Willpower
4 Piece + 1 Path of Alchemy Abilities
5 Piece Martyr - On Being Hit: 10% chance to heal group for 220 over 9 Seconds

Tier 3 Sets

RvR

Devastator Set

Rank/Renown Costs Armor Willpower Toughness Wounds Initiative Bonus #1
Devastator Footwraps 26/26 12 132 24 7 7 8 /
Devastator Handwraps 27/27 8 140 25 / 7 6 + 2% Healing Critical Chance
Devastator Wingmantle 28/28 16 171 23 15 9 / + 1% Disrupt
Devastator Cowl 29/29 20 162 32 10 3 12 /
Devastator Carcass-Guard 29/29 25 190 32 / 9 10 + 40 HP Every 4 Seconds
Total 29/29 81 795 136 32 35 36 /
2 Piece + 47 Willpower
3 Piece + 240 Corporeal Resistance
4 Piece On Heal: 10% chance to recover 50 AP
5 Piece + 5% Healing Critical Chance

Scenario

Duelist Set

Rank/Renown Costs Armor Willpower Toughness Wounds Initiative Bonus #1
Footwraps of the Duelist 26/26 20 132 10 14 14 8 /
Handwraps of the Duelist 27/27 24 140 25 / 7 6 + 2% Healing Critical Chance
Wingmantle of the Duelist 28/28 28 171 23 15 9 / + 1% Disrupt
Cowl of the Duelist 29/29 32 162 10 21 14 12 /
Carcass-Guard of the Duelist 29/29 61 190 25 / 13 13 + 40 HP every 4 Seconds
Total 29/29 165 795 93 50 57 39 /
2 Piece + 47 Toughness
3 Piece + 240 Corporeal Resistance
4 Piece On Being Hit: 10% chance to reduce build times by half a second for 10 seconds
5 Piece + 5% Reduction in being Critically Hit

PQ

Mayhem Set

Rank Costs Armor Willpower Intelligence Toughness Wounds Initiative Bonus #1
Footwraps of Mayhem 22 13 108 17 6 / 7 7 /
Handwraps of Mayhem 23 15 112 15 6 10 / / + 2% Reduction in being Critically Hit
Wingmantle of Mayhem 24 18 130 18 / 11 7 / + 1% Reduced Chance to be Distrupted
Cowl of Mayhem 25 20 130 25 / 10 2 8 /
Carcass-Guard of Mayhem 24 40 145 13 20 / 7 / + 32 HP Every 4 Seconds
Total 25 108 625 88 32 31 23 15 /
2 Piece + 37 Willpower
3 Piece + 192 Corporeal Resistance
4 Piece + 5% Healing Critical Chance
5 Piece On Being Hit: 10% chance to increase Wounds by 58 for 20 seconds

PvE

Stalker Set

Rank Armor Willpower Intelligence Toughness Wounds Initiative Bonus #1
Stalker's Footwraps 26 132 12 7 / 4 / + 2% Dodge
Stalker's Handwraps 26 140 18 13 / / 5 + 1% Healing Critical Chance
Stalker's Wingmantle 28 171 18 / 7 11 5 /
Stalker's Carcass-Guard 30 190 19 7 12 / / + 2% Disrupt
Total 30 633 67 27 19 15 10 /
2 Piece + 34 Willpower
3 Piece + 2 Morale Per Second
4 Piece + 5% Disrupt

Tier 4 Sets

RvR

Annihilator Set

Rank/Renown Costs Armor Willpower Intelligence Toughness Wounds Initiative Bonus #1
Annihilator Footwraps 35/35 32 183 21 13 10 / / + 2% Dodge
Annihilator Handwraps 35/36 37 183 23 14 / 9 11 /
Annihilator Wingmantle 35/37 55 212 25 18 / 12 / + 1% Healing Critical Chance
Annihilator Cowl 35/38 50 212 25 / 12 13 / + 2% Reduced Chance to be Disrupted
Annihilator Carcass-Guard 35/39 67 236 30 / / 12 17 + 3 AP Per Second
Total 35/39 241 1026 124 45 22 46 28 /
2 Piece + 53 Willpower
3 Piece + 290 Corporeal Abilities
4 Piece + 1 Path of Alchemy Abilities
5 Piece + 5% Healing Critical Chance

Conqueror Set

Rank/Renown Costs Armor Willpower Toughness Wounds Initiative Bonus #1 Sp. Resist El. Resist Co. Resist
Conqueror Footwraps 40/40 70 192 14 / 16 10 + 2% Healing Critical Chance / / /
Conqueror Handwraps 40/41 81 192 25 15 8 / + 2% Disrupt / / /
Conqueror Waistwrap 40/42 49 / 18 / 6 12 + 36 Healing Power 83 77 83
Conqueror Wingmantle 40/43 111 225 29 16 12 / + 2% Reduced Armor Penetration / / /
Conqueror Cowl 40/44 122 225 17 10 30 / + 2% Dodge / / /
Conqueror Carcass-Guard 40/45 147 255 33 19 13 / + 3 AP Per Second / / /
Total 40/45 580 1089 136 60 85 22 / 83 77 83
2 Piece + 57 Willpower
3 Piece + 63 Toughness
4 Piece + 69 Wounds
5 Piece Reactionary - On Defense : 25% chance to increase Parry, Evade and Disrupt by 10% for 10 seconds
6 Piece + 5% Healing Critical Chance

Vanquisher Set

Rank/Renown Costs Armor Willpower Wounds Initiative Bonus #1 Sp. Resist El. Resist Co. Resist
Vanquisher Footwraps 40/56 109 209 20 10 13 + 2% Healing Critical Chance / / /
Vanquisher Handwraps 40/56 126 209 15 23 13 + 2% Reduced Armor Penetration / / /
Vanquisher Waistwrap 40/55 76 / 22 22 8 + 2% Reduction in being Critically Hit 87 86 86
Vanquisher Wingmantle 40/57 172 241 24 20 10 + 2% Healing Critical Chance / / /
Vanquisher Cowl 40/57 189 241 18 27 11 + 3% Disrupt / / /
Vanquisher Carcass-Guard 40/58 229 274 35 21 14 + 3 AP Per Second / / /
Total 40/58 901 1214 134 123 69 87 86 86
2 Piece + 62 Willpower
3 Piece + 68 Wounds
4 Piece Exuberance - On Heal: 10% chance to recover 35 AP.
5 Piece + 5% Healing Critical Chance
6 Piece Increasing Impetus - On Attacking Target or Direct Heal Dealt: 5% chance to reduce build times by 25% for 5 Seconds.

Invader Set

Rank/Renown Costs Armor Willpower Toughness Wounds Initiative Bonus #1 Bonus #2 Sp. Resist El. Resist Co. Resist
Invader Footwraps 40/61 25 221 27 / 12 18 + 2 Morale Per Second / / / /
Invader Handwraps 40/61 21 221 25 / 17 15 + 15 Healing Power / / / /
Invader Waistwrap 40/60 15 / 18 / / 12 + 2% Dodge +2% Disrupt 91 91 91
Invader Wingmantle 40/62 35 257 21 12 20 / + 2% Healing Critical Chance / / / /
Invader Cowl 40/62 37 257 27 15 / 18 + 27 Healing Power / / / /
Invader Carcass-Guard 40/63 45 292 26 16 21 16 + 1 AP Per Second / / / /
Invader Talisman 40/63 43 / 27 / 12 / + 2 AP Per Second + 2% Reduced Armor Penetration 79 78 78
Total 40/63 221 1248 171 43 82 79 / / 170 169 169
2 Piece + 66 Willpower
3 Piece + 73 Wounds
4 Piece + 80 Toughness
5 Piece + 5% Healing Critical Chance
6 Piece Absolve I - On Direct Heal: 5% chance to remove a Hex, Curse, or Ailment from your heal target.
7 Piece Deep Scheming - All your Path of Alchemy abilities have 10% chance to increase healing Power by 110 for 10 seconds

Warlord Set

Rank/Renown Costs Armor Willpower Toughness Wounds Initiative Bonus #1 Bonus #2 Sp. Resist El. Resist Co. Resist
Warlord Footwraps 40/71 31 241 28 17 21 / + 2% Dodge / / / /
Warlord Handwraps 40/71 27 241 23 / 23 20 + 2% Disrupt / / / /
Warlord Waistwrap 40/70 19 / 25 / 15 14 + 2% Dodge + 2% Disrupt 102 101 101
Warlord Wingmantle 40/72 42 286 20 18 18 15 + 2% Reduction in being Critically Hit / / / /
Warlord Cowl 40/72 47 286 23 15 15 18 + 2% Healing Critical Chance / / / /
Warlord Carcass-Guard 40/73 57 323 35 25 25 / + 80 HP Every 4 Seconds / / / /
Warlord Change Ring 40/73 54 / / 10 24 15 + 4 Morale Per Second / 87 87 86
Warlord Guise 40/70 24 / 16 / 26 16 + 2% Reduction in being Critically Hit / 101 101 102
Total 40/73 301 1377 170 85 167 98 / / 290 289 289
2 Piece + 75 Willpower
3 Piece + 83 Wounds
4 Piece + 355 Armor bonus
5 Piece + 99 Healing Power
6 Piece + 2 Path of Witchcraft Abilities
7 Piece On Being Attacked: 10% chance to reduce incoming damage by 4% for 10 seconds
8 Piece Gain Ability: Absolute Preservation

Sovereign Set of Fatewalker (Primary)

Rank/Renown Costs Armor Willpower Toughness Wounds Initiative Bonus #1 Bonus #2 Sp. Resist El. Resist Co. Resist
Sovereign Footwraps 40/76 44 247 30 / 17 21 + 2 Morale per Second / / / /
Sovereign Handwraps 40/76 38 247 28 / 19 20 + 17 Healing Power / / / /
Sovereign Waistwrap 40/75 26 / 20 / 14 20 + 2% Dodge + 2% Disrupt 102 101 101
Sovereign Wingmantle 40/77 59 296 29 20 22 / + 2% Healing Critical Chance / / / /
Sovereign Cowl 40/77 65 296 31 20 / 20 + 30 Healing Power / / / /
Sovereign Carcass-Guard 40/78 79 334 30 20 25 20 + 2 AP Per Second / / / /
Sovereign Talisman 40/78 75 / 27 / 22 / + 4 AP Per Second / 87 87 86
Sovereign Guise 40/75 33 / 18 / 22 18 + 2% Healing Critical Chance / 101 101 102
Total 40/78 419 1420 213 60 141 119 / / 290 289 289
2 Piece + 80 Willpower
3 Piece + 88 Wounds
4 Piece + 6% Reduced Armor Penetration
5 Piece + 6% Healing Critical Chance
6 Piece + 2 Path of Alchemy Abilities
7 Piece On Heal: 10% chance to recover 60 Action Points over 3 seconds
8 Piece Gain Ability: Favor of Tzeentch

Sovereign Set of Fatemaker (Secondary)

Rank/Renown Costs Armor Willpower Intelligence Toughness Wounds Initiative Bonus #1 Bonus #2 Sp. Resist El. Resist Co. Resist
Sovereign Footwraps 40/76 44 247 30 / / 17 21 + 2 Morale per Second / / / /
Sovereign Handwraps 40/76 38 247 28 / / 19 20 + 17 Healing Power / / / /
Sovereign Waistwrap 40/75 26 / 20 / / 14 20 + 2% Dodge + 2% Disrupt 102 101 101
Sovereign Wingmantle 40/77 59 296 29 / 20 22 / + 2% Healing Critical Chance / / / /
Sovereign Cowl 40/77 65 296 31 / 20 / 20 + 30 Healing Power / / / /
Sovereign Carcass-Guard 40/78 79 334 30 / 20 25 20 + 2 AP Per Second / / / /
Sovereign Talisman 40/78 75 / / 27 / 22 / + 4 AP Per Second / 87 87 86
Sovereign Guise 40/75 33 / 18 / / 22 18 + 2% Healing Critical Chance / 101 101 102
Total 40/78 419 1420 186 27 60 141 119 / / 290 289 289
2 Piece + 80 Intelligence
3 Piece + 88 Wounds
4 Piece + 6% Reduced Chance to be Distrupted
5 Piece + 6% Magic Critical Chance
6 Piece + 2 Path of Dark Rites Abilities
7 Piece On Hit: 10% chance to increase target's chance to be critically hit by 7% for 10 seconds
8 Piece Gain Ability: Unshackled Freedom

RvR Auxiliary

Overlord Set

Rank Costs / Costs Armor Willpower Toughness Wounds Initiative Bonus #1 Bonus #2
Wingmantle of the Overlord 40 80 / 120 240 23 18 12 14 + 2% Reduction in being Critically Hit /
Cowl of the Overlord 40 80 / 120 240 28 / 10 14 + 2% Reduction in being Critically Hit + 12 Healing Power
Total 40 160 / 240 480 51 18 22 28 / /
2 Piece + 61 Wounds

Imperator Set

Rank Costs / Costs Armor Intelligence Toughness Wounds Initiative Bonus #1 Bonus #2
Wingmantle of the Imperator 40 80 / 120 240 23 12 15 14 + 2% Reduced Chance to be Disrupted /
Cowl of the Imperator 40 80 / 120 240 28 / 10 14 + 2% Reduced Chance to be Disrupted + 12 Magic Power
Total 40 160 / 240 480 51 12 25 28 / /
2 Piece + 61 Initiative

RvR Accessories

Genesis

Curative Set

Rank Cost Willpower Wounds Initiative Bonus #1 Bonus #2 Sp. Resist El. Resist Co. Resist
Genesis Aspect of the Curative 36 1 Genesis Aspect / / 24 + 36 Healing Power / 64 64 64
Genesis Fragment of the Curative 36 1 Genesis Fragment 24 / / + 1% Dodge + 1% Disrupt 57 57 57
Genesis Remnant of the Curative 36 1 Genesis Remnant 24 24 / / / 64 64 64
Genesis Shard of the Curative 36 1 Genesis Shard / / / + 2% Dodge + 2% Disrupt 55 55 55
Genesis Cloak of the Curative 36 1 Genesis Cloak / / / + 4 AP Per Second / 53 53 53
Total 36 / 48 24 24 / / 293 293 293
2 Piece + 37 Willpower
3 Piece + 3% Reduction to be Critically Hit
4 Piece + 3% Armor Penetration Reduced
5 Piece + 3% Healing Critical Chance

Scholar Set

Rank Cost Intelligence Wounds Initiative Bonus #1 Bonus #2 Sp. Resist El. Resist Co. Resist
Genesis Aspect of the Scholar 36 1 Genesis Aspect / / 24 + 36 Magic Power / 64 64 64
Genesis Fragment of the Scholar 36 1 Genesis Fragment 24 / / + 1% Dodge + 1% Disrupt 57 57 57
Genesis Remnant of the Scholar 36 1 Genesis Remnant 24 24 / / / 64 64 64
Genesis Shard of the Scholar 36 1 Genesis Shard / / / + 2% Dodge + 2% Disrupt 55 55 55
Genesis Cloak of the Scholar 36 1 Genesis Cloak 28 / / + 4 AP Per Second / 53 53 53
Total 36 / 76 24 4 / / 293 293 293
2 Piece + 37 Intelligence
3 Piece + 3% Reduce Chance to be Disrupt
4 Piece + 3% Reduce Chance to be Critically Hit
5 Piece + 3% Magic Critical Chance

Warrant

Arcanist Set

Rank Costs Intelligence Wounds Initiative Bonus #1 Bonus #2 Sp. Resist El. Resist Co. Resist
Icon of the Arcanist 36 1 17 12 13 / / 62 62 62
Mark of the Arcanist 36 1 24 / / 1% Disrupt / 68 68 68
Cincture of the Arcanist 36 1 16 / 15 18 Magic Power / 60 60 60
Total 36 3 57 12 28 / / 190 190 190
3 Piece + 4 Morale Per Second

Medic Set

Rank Costs Willpower Wounds Initiative Bonus #1 Bonus #2 Sp. Resist El. Resist Co. Resist
Icon of the Medic 36 1 17 12 13 / / 62 62 62
Mark of the Medic 36 1 24 / / 1% Disrupt / 68 68 68
Cincture of the Medic 36 1 16 / / 2 AP Per Second 18 Healing Power 65 65 65
Total 36 3 57 12 13 / / 195 195 195
3 Piece + 4 Morale Per Second

Mender Set

Rank Costs Willpower Wounds Initiative Bonus #1 Bonus #2 Sp. Resist El. Resist Co. Resist
Icon of the Mender 36 1 20 16 16 / / 69 69 69
Mark of the Mender 36 1 19 / / 2% Disrupt / 72 72 72
Cloak of the Mender 36 1 16 / / 2 AP Per Second 18 Healing Power 65 65 65
Total 36 3 55 16 16 / / 206 206 206
3 Piece + 3% Reduction to be Critically Hit

Seer Set

Rank Costs Intelligence Wounds Initiative Bonus #1 Bonus #2 Sp. Resist El. Resist Co. Resist
Icon of the Seer 36 1 20 16 16 / / 69 69 69
Mark of the Seer 36 1 19 / / 2% Disrupt / 72 72 72
Cloak of the Seer 36 1 16 / / 2 AP Per Second 18 Magic Power 65 65 65
Total 36 3 55 16 16 / / 206 206 206
3 Piece + 3% Reduced Chance to be Disrupted

Scenario

Mercenary Set

Rank/Renown Costs Armor Willpower Toughness Wounds Initiative Bonus #1
Footwraps of the Mercenary 35/35 46 183 10 20 / 13 + 2% Dodge
Handwraps of the Mercenary 35/36 54 183 25 15 9 13 /
Wingmantle of the Mercenary 35/38 80 212 25 / 12 18 + 1% Reduction in being Critically Hit
Cowl of the Mercenary 35/37 73 212 25 15 13 / + 2% Disrupt
Carcass-Guard of the Mercenary 35/39 98 236 32 15 23 / + 60 Hit Points Every 4 Seconds
Total 35/39 351 1026 117 65 57 44 /
2 Piece + 53 Toughness
3 Piece + 236 Armor Bonus
4 Piece + 1 Path of Witchcraft Abilities
5 Piece + 5% Reduction in being Critically Hit

Dominator Set

Rank/Renown Costs Armor Intelligence Toughness Wounds Initiative Bonus #1 Sp. Resist El. Resist Co. Resist
Dominator Footwraps 40/40 119 192 16 / 10 14 + 2% Magic Critical Chance / / /
Dominator Handwraps 40/41 103 192 25 15 8 / + 2% Reduced Chance to be Distrupted / / /
Dominator Waistwrap 40/42 72 / 18 / 6 12 / 83 77 83
Dominator Wingmantle 40/43 162 225 29 18 12 / + 2 Morale Per Second / / /
Dominator Cowl 40/44 178 225 10 / 30 17 + 2% Reduced Chance to be Distrupted / / /
Dominator Carcass-Guard 40/45 216 255 33 19 13 / + 3 AP Per Second / / /
Total 40/45 850 1089 131 52 79 43 / 83 77 83
2 Piece + 57 Intelligence
3 Piece + 63 Initiative
4 Piece + 69 Wounds
5 Piece On Hit: 25% chance to steal 100 Toughness from your target for 10 seconds
6 Piece + 5% Magic Critical Chance

Oppressor Set

Rank/Renown Costs Armor Intelligence Toughness Wounds Initiative Bonus #1 Bonus #2 Sp. Resist El. Resist Co. Resist
Oppressor Footwraps 40/56 182 209 15 / 18 10 + 2% Magic Critial Chance / / / /
Oppressor Handwraps 40/56 157 209 26 8 11 / + 3% Reduced Chance to be Distrupted / / / /
Oppressor Waistrap 40/55 110 / 21 12 19 / + 36 Magic Power / 87 86 86
Oppressor Wingmantle 40/57 248 241 34 10 20 / + 1% Magic Critial Chance / / / /
Oppressor Cowl 40/57 273 241 24 / 20 12 + 3% Reduced Chance to be Distrupted / / / /
Oppressor Carcass-Guard 40/58 331 274 28 / 19 / + 23 Magic Power + 3 AP Per Second / / /
Total 40/58 1301 1174 148 30 107 22 / / 87 86 86
2 Piece + 62 Intelligence
3 Piece + 68 Wounds
4 Piece Endure - On Being Hit: 15% chance to reduce attackers Strength, Ballistic Skill and Intelligence by 110 while increasing your Initiative by 110 for 10 seconds.
5 Piece + 5% Magic Critical Chance
6 Piece Increasing Impetus - On Attacking Target or Direct Heal Dealt: 5% chance to reduce build times by 25% for 5 seconds.

Ranked

Triumphant Set

Rank/Renown Costs Armor Willpower Wounds Initiative Bonus #1 Sp. Resist El. Resist Co. Resist
Triumphant Footwraps 40/66 648 235 20 14 17 + 2% Healing Critical Chance / / /
Triumphant Handwraps 40/66 752 235 15 24 13 + 3% Reduced Armor Penetration / / /
Triumphant Waistwrap 40/65 456 / 22 25 12 + 2% Reduction in being Critically Hit 94 94 94
Triumphant Wingmantle 40/67 1024 275 26 22 15 + 2% Healing Critical Chance / / /
Triumphant Cowl 40/67 1128 275 21 30 14 + 3% Disrupt / / /
Triumphant Carcass-Guard 40/68 1360 308 35 21 19 + 4 AP Per Second / / /
Triumphant Guise 40/65 760 / 16 26 16 + 2% Reduction in being Critically Hit 94 94 94
Total 40/68 6128 1328 155 162 106 / 188 188 188
2 Piece + 71 Willpower
3 Piece + 78 Wounds
4 Piece Exuberance - On Heal: 20% chance to recover 35 AP.
5 Piece + 5% Healing Critical Chance
6 Piece Increasing Impetus - On Attacking Target or Direct Heal Dealt: 5% chance to reduce build times by 25% for 5 seconds
7 Piece On Being Attacked: 10% chance to reduce incoming damage by 4% for 10 Seconds

Victorious Set

Rank/Renown Costs Armor Toughness Wounds Initiative Intelligence Bonus #1 Bonus #2 Sp. Resist El. Resist Co. Resist
Victorious Footwraps 40/66 648 235 / 18 14 19 + 2% Magic Critial Chance / / / /
Victorious Handwraps 40/66 752 235 11 11 / 30 + 3% Reduced Chance to be Distrupted / / / /
Victorious Waistwrap 40/65 456 / 12 23 / 25 + 36 Magic Power / 94 94 94
Victorious Wingmantle 40/67 1024 275 10 20 / 32 + 2% Magic Critial Chance / / / /
Victorious Cowl 40/67 1128 275 / 23 15 27 + 3% Reduced Chance to be Distrupted / / / /
Victorious Carcass-Guard 40/68 1360 308 / 24 / 28 + 23 Magic Power + 4 AP Per Second / / /
Victorious Guise 40/65 760 / / 10 16 25 + 2% Magic Critial Chance / 94 94 94
Total 40/68 6128 1328 33 129 45 186 / 188 188 188
2 Piece + 71 Intelligence
3 Piece + 78 Wounds
4 Piece Endure - On Being Hit: 15% chance to reduce attackers Strength, Ballistic Skill and Intelligence by 130 while increasing your Initiative by 130 for 10 seconds
5 Piece + 5% Magic Critial Chance
6 Piece Increasing Impetus - On Attacking Target or Direct Heal Dealt: 5% chance to reduce build times by 25% for 5 seconds
7 Piece On Hit: 5% chance to increase your critical hit rate by 9% for9 seconds

PQ

Ruin Set

Rank Costs Armor Willpower Intelligence Toughness Wounds Initiative Bonus #1
Footwraps of Ruin 34 13 164 11 20 9 10 / /
Handwraps of Ruin 35 15 164 20 / / 10 8 + 2% Disrupt
Wingmantle of Ruin 36 18 189 27 13 11 / / + 1% Healing Critical Chance
Cowl of Ruin 35 20 189 23 14 / 11 11 /
Carcass-Guard of Ruin 36 40 215 29 15 14 / / + 2 Morale Per Second
Total 36 106 921 110 62 34 31 19 /
2 Piece + 48 Willpower
3 Piece + 265 Spiritual Resistance
4 Piece + 1 Path of Alchemy Abilities
5 Piece + 63 Wounds

Onslaught Set

Rank/Renown Armor Willpower Toughness Wounds Initiative Bonus #1
Onslaught Footwraps 40/32 203 / 14 18 18 + 2% Dodge
Onslaught Handwraps 40/32 203 24 12 16 12 /
Onslaught Wingmantle 40/32 231 22 20 16 / + 2% Disrupt
Onslaught Cowl 40/32 231 16 18 27 / + 1% Reduction in being Critically Hit
Onslaught Carcass-Guard 40/32 259 22 16 25 / + 72 HP Every 4 Seconds
Total 40/32 1127 84 80 102 30 /
2 Piece + 58 Willpower
3 Piece + 64 Wounds
4 Piece Vivacious - On Heal: 10% chance to recover 50 AP
5 Piece + 5% Healing Critical Chance

PvE

Beastlord Set

Rank Costs Armor Willpower Wounds Initiative Bonus #1 Sp. Resist El. Resist Co. Resist
Beastlord Change Ring 40 / / 24 13 / + 1 AP Per Second 60 60 60
Beastlord Cloak 40 / / 24 32 / / 72 84 72
Beastlord Hunting Guide 40 5 / / / / On Use: Increases AP Regeneration for 15s on all party members. 30m cooldown. / / /
Beastlord Wingmantle 40 / 203 24 14 14 / / 30 25
Beastlord Cowl 40 / 203 20 20 12 / 25 / 30
Beastlord Carcass-Guard 40 / 260 15 30 14 / 30 / 30
Total 40 5 666 107 109 40 / 195 257 304
3 Piece + 225 Armor
4 Piece + 60 Willpower
5 Piece On Direct Heal: 5% chance for your heal target to regain additional X health over 9 seconds
6 Piece On Direct Heal: 5% chance to increase the power of your heals by 6% for 10 seconds

Rare Fortune Set

Rank Armor Willpower Intelligence Toughness Wounds Initiative Bonus #1
Rare Fortune Footwraps 37 190 25 / 11 / 10 + 2% Dodge
Rare Fortune Handwraps 37 190 24 11 / 13 10 /
Rare Fortune Wingmantle 39 215 28 / / 12 17 + 1% Healing Critical Chance
Rare Fortune Cowl 38 215 29 / / 14 16 + 12 Healing Power
Rare Fortune Carcass-Guard 39 240 24 / / 17 16 +3 AP Per Second
Total 39 1050 130 11 11 56 69 /
2 Piece + 54 Initiative
3 Piece + 59 Willpower
4 Piece On Being Hit: 10% chance to reduce build times by half a second for 10 seconds
5 Piece + 5% Healing Critical Chance

PvE Accessories

The Sundered Rings Set

Rank Wounds Initiative Toughness Weapon Skill Sp. Resist El. Resist Co. Resist
Cytheril 35 / 17 17 / 61 74 51
Foserain 35 14 / / 17 51 65 74
Total 35 14 17 17 17 112 139 125
2 Piece + 25 Wounds

The Divided Set

Rank Wounds Initiative Toughness Weapon Skill Sp. Resist El. Resist Co. Resist
The Seeping Larva 35 / 15 15 / 67 77 79
Writhing Shackles 35 15 / / 15 77 79 67
Fated Veil 35 / 15 15 / 79 67 77
Bloodied Fracture 35 15 / / 15 76 72 72
Total 35 30 30 30 30 299 295 302
2 Piece + 3% Dodge
3 Piece + 3% Disrupt
4 Piece Clarity - Any Ability : 10% chance to reduce the cost of the next ability used within 10 seconds to 0 Action Points

The Fortune’s Baubles Set

Rank Wounds Initiative Toughness Weapon Skill Bonus #1 Sp. Resist El. Resist Co. Resist
Hapless Ha'penny 35 / 8 17 / + 2% Parry 46 57 46
Gorkamork 35 17 / / 8 + 2% Dodge 46 46 57
Wind of Change 35 / 17 8 / + 2% Disrupt 57 46 46
Fullbelly's Lucky Foot 35 8 / / 17 + 2% Reduced Armor Penetration 50 50 50
Total 35 25 25 25 25 / 199 199 199
2 Piece + 2 Morale per Second
3 Piece + 2 AP per Second
4 Piece + 52 HP every 4 seconds

The Winds Impervious Set

Rank/Renown Wounds Initiative Toughness Weapon Skill Sp. Resist El. Resist Co. Resist
Crow Caller Chain 35 / / 4 12 104 89 178
The Obdurate Seal 35 12 / 4 / 89 178 104
Wordbreaker Band 35 / 12 4 / 178 104 89
Total 35 12 12 12 12 371 371 371
2 Piece + 25 Initiative
3 Piece + 210 Armor Bonus

The Great Oathstones Set

Rank Wounds Initiative Toughness Weapon Skill Bonus #1 Sp. Resist El. Resist Co. Resist
Oathstone of Karaz-a-Karak 35 / / 4 17 + 2% Dodge 47 41 61
Oathstone of Karak Eight Peaks 35 4 17 / / + 2% Dodge 41 61 47
Total 35 4 17 4 17 / 88 102 108
2 Piece + 15% Auto Attack Haste

The Broken Covenant Set

Rank Wounds Initiative Toughness Weapon Skill Bonus #1 Sp. Resist El. Resist Co. Resist
The Ascendant Verses 35 / / 17 4 + 2% Disrupt 61 48 40
The Deep Oaths 35 17 4 / / + 2% Disrupt 61 40 48
Total 35 17 4 17 4 / 122 88 88
2 Piece + 3 AP per Second

Da Waaagh! Teef Set

Rank Wounds Initiative Toughness Weapon Skill Sp. Resist El. Resist Co. Resist
Black Toof 35 17 17 / / 44 64 78
One Tusk 35 / / 17 17 93 33 60
Broke Toof 35 / 17 17 / 33 89 64
Moon Fang 35 17 / / 17 65 57 65
Total 35 34 34 34 34 235 243 267
2 Piece + 2% Reduction in being Critically Hit
3 Piece + 2% Reduced Armor Penetration
4 Piece + 20 Additional AP Pool

The Blood-soaked Sigils Set

Rank Wounds Initiative Toughness Weapon Skill Bonus #1 Sp. Resist El. Resist Co. Resist
Strife 35 10 / 12 / + 2% Parry 23 98 28
Torment 35 / 12 / 10 + 2% Parry 98 28 23
Total 35 10 12 12 10 / 121 121 51
2 Piece + 2% Reduced Chance to be Parried

Instance

Redeye Set

Rank Armor Willpower Intelligence Toughness Wounds Initiative Bonus #1 Sp. Resist El. Resist Co. Resist
Redeye Guise 40 / 17 / 21 21 / / 91 76 73
Redeye Footwraps 40 190 15 / 17 16 / + 1% Reduction in being Critically Hit / / /
Redeye Handwraps 40 190 21 12 / 13 12 / / / /
Redeye Wingmantle 40 215 13 / 20 22 / + 2% Reduced Armor Penetration / / /
Redeye Cowl 40 215 22 13 14 27 / / / / /
Redeye Carcass-Guard 40 240 17 / 27 17 / + 3 AP Per Second / / /
Total 40 1050 105 25 99 116 12 / 91 76 73
2 Piece + 3% Reduction in being Critically Hit
3 Piece + 59 Willpower
4 Piece + 64 Intelligence
5 Piece On Hit: 25% chance to reduce target's Willpower by X while increasing your Intelligence by X for 10 seconds
6 Piece + 5% Healing Critical Chance

Sentinel Set

Rank Armor Willpower Intelligence Toughness Wounds Initiative Bonus #1 Sp. Resist El. Resist Co. Resist
Sentinel Footwraps 40 203 27 / 15 8 / + 2% Dodge / / /
Sentinel Handwraps 40 203 15 23 / 10 / + 21 Healing Power / / /
Sentinel Waistwrap 40 / 24 / 18 12 9 / 80 90 95
Sentinel Wingmantle 40 231 30 / 18 12 / + 2% Reduction in being Critically Hit / / /
Sentinel Cowl 40 231 27 / 10 14 / + 2% Healing Critical Chance / / /
Sentinel Carcass-Guard 40 259 35 / 19 17 / + 60 HP Every 4 Seconds / / /
Sentinel Change Ring 40 / 27 / 17 / / + 3 AP Per Second 70 70 71
Total 40 1127 185 23 97 73 9 / 150 160 166
2 Piece + 58 Willpower
3 Piece + 64 Wounds
4 Piece + 70 Initiative
5 Piece Compulsion - On Being Attacked: 10% chance to reduce your cooldowns by 1 second for 10 seconds.
6 Piece + 5% Healing Critical Chance
7 Piece Obscuration - Cooldown of Chaotic Blur reduced by 5 seconds.

Bloodlord Set

Rank Armor Toughness Wounds Initiative Intelligence Bonus #1 Sp. Resist El. Resist Co. Resist
Bloodlord Footwraps 40 221 / 10 18 27 + 2% Dodge / / /
Bloodlord Handwraps 40 221 10 15 16 26 / / / /
Bloodlord Waistwrap 40 / / 15 17 21 / 91 91 91
Bloodlord Wingmantle 40 257 / 21 10 27 + 2% Magic Critical Chance / / /
Bloodlord Cowl 40 257 14 17 / 29 + 3% Disrupt / / /
Bloodlord Carcass-Guard 40 292 12 25 19 29 + 1 Morale Per Second / / /
Bloodlord Guise 40 / / 15 15 22 + 24 Magic Power 91 91 91
Total 40 1248 36 118 95 181 / 182 182 182
2 Piece + 66 Wounds
3 Piece + 73 Initiative
4 Piece Boost II - On Hit: 5% chance to increase your critical hit rate by 6% for 9 seconds.
5 Piece + 87 Intelligence
6 Piece On Hit: 10% chance to increase all damage taken by your target by X% for X Seconds
7 Piece Surging - On Hit: 10% chance to deal X to an additional target within X of the first.