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| {{Warning |heading=In progress... |This page is still under development, if you would like to contribute please login.}}
| | '''Dungeons''' are instanced PvE Encounters for up to 6 players in Return of Reckoning. |
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| | Dungeons feature an '''18-hour''' lockout timer per boss kill, during which your progress is saved. A full list of Dungeons is below: |
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| | ==Dungeon List== |
| {| class="collapsible wiki table darktable sortable zebra" width="100%" | | {| class="collapsible wiki table darktable sortable zebra" width="100%" |
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| == Miscellaneous == | | == Miscellaneous == |
| For dungeons in general it is advisable to have the addons '''Aggrometer''' and '''Buffhead'''. | | *For dungeons in general it is advisable to have the addons '''Aggrometer''' and '''Buffhead'''. |
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| A must have for tanks is the PvE tactic '''Menace'''. | | *A must have for tanks is the PvE tactic '''Menace'''. |
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| In some encounters it can proof useful to up your video settings to be able to see all effects. | | *In many encounters, it's useful to up your video settings in order to see all boss effects. |
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| You can do this by pressing '''Escape -> User Settings -> Video -> Customize (performance) -> Effects -> Play Abilities effects on : All'''. ''(Effects System Detail setting wont affect the visibility).'' | | You can ensure boss effects display by hitting '''Escape -> User Settings -> Video -> Customize (performance) -> Effects -> Play Abilities effects on : All'''. ''(Effects System Detail setting wont affect the visibility).'' |
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| Also make sure to '''Uncheck''' the '''DisableVFX''' box under '''Settings -> Server tab''', otherwise no ground effect will be displayed. | | Also make sure to '''Uncheck''' the '''DisableVFX''' box under '''Settings -> Server tab''', otherwise no ground effect will be displayed. |
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| == Lockouts == | | == Lockouts == |
| * Lockout system has changed. Previously lockout on particular NPC prevented you from entering an instance with different ID than yours if you were not a leader, now you are able to enter different instance and help defeat the boss, but you will be automagically excluded from the loot roll. Also, if there are 3 or more people in your party with lockout on the particular boss nobody in party will be eligible for the loot roll. | | * Even if you are locked out of a boss, you can still join other groups to help them kill it. If there are 3 or more people in your party with lockout on that particular boss, nobody in party will be eligible for the loot roll. |
| * .lockout command was changed and expanded - it will now print in the chat all your current lockouts and all lockouts of your party members. In case of 3 people or more in your party with lockout for particular boss you will be informed that your party is not eligible for loot roll. | | * Typing .lockout in the chat will list all your current lockouts and all lockouts of your party members. |
| * Issue of people with one lockout not able to enter an instance should be resolved by above changes.
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| == Recent Patch Changes == | | == Recent Patch Changes == |
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| * You will now receive messages when entering an instance. (Additional messages when binding will also be shown incase any issues occur) | | * Dungeons now have an 18-hour lockout timer, instead of 72 hours. |
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| * You can now enter an instance before the group leader, however the instance state will still be restored from the group leader.
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| * You group will be soft bound to an instance when a player first enters. You can do /partyresetinstance to clear this (if you want to switch leaders for example and progress from the other players).
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| * You will be bound to the new instance when you kill your first boss (if you had previously changed instance/group).
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| * You will be bound to a new instance if you progress further in your new instance than your last instance.
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| * Logging back into your character in an instance will now put you back into the instance and instance group.
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| * Logging back into an instance after a server restart will start the instance from its saved state.
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| * Being kicked out of a group while in a Dungeon will return you to the entry point.
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| * You should no longer be able to join an instance and have more than 6 players.
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| * Logging into the game when you were in a Dungeon or Scenario which no longer exists will now properly teleport you to the point before you entered, or if failing that your bind point. ( Before you would experience some green screens and be teleported to the city)
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| Source (18.02.2021):
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| https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=43869
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Dungeons are instanced PvE Encounters for up to 6 players in Return of Reckoning.
Dungeons feature an 18-hour lockout timer per boss kill, during which your progress is saved. A full list of Dungeons is below:
Dungeon List
| Instance Name
|
Abbreviations
|
Zone
|
Type
|
Minimum Level
|
Realm
|
Bosses
|
Obtainable Set/ Ward
|
| Sacellum Dungeon |
SD |
The Inevitable City |
6-man |
16 |
 |
TBC |
Keeper's Set
|
| Altdorf Sewers |
Sewers |
Altdorf |
6-man |
16 |
 |
TBC |
Keeper's Set
|
| Gunbad |
GB |
The Badlands |
6-man |
31 |

|
Right Wing
Brood Mother Szikalax, Masta Wrangla Glix, Elder Kizzig da Waaagha, Herald of Solithex
Middle Wing
Redeye Big Oaf, Blaz da Tamin' Masta, Arathremia
Left Wing
Griblik da Stinka , Bilebane the Rager , Garrolath the Poxbearer, Kurga da Squig-Maker, Foul Mouf da 'ungry
Endbosses
RW:Masta Mixa
MW:'Ard ta Feed, Wight Lord Solithex
LW:Glomp da Squig Masta
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Redeye Set
Lesser Ward
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| Sigmar Crypts |
C |
Altdorf |
6-man |
40 |
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Arch Lector Verrimus, Tobias The Fallen, Necromancer Malcidious |
Sentinel Set
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| Warpblade Tunnels |
T |
Altdorf |
6-man |
40 |
|
Skiv Redwarp, Warlock Peenk, Grey Seer Quol'tik, Master Moulder Skrot |
Sentinel Set
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| Bilerot Burrows |
BB |
The Inevitable City |
6-man |
40 |
|
The Bile Lord, Bartholomeus the Sickly, Ssrydian Morbidae, Maggotfiend Urhil |
Sentinel Set
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| Bloodwrought Enclave |
BE |
The Inevitable City |
6-man |
40 |
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Barakus the Godslayer, Korthuk the Raging, Yozig the Blooded, Sarloth Bloodtouched, Culius Embervine |
Sentinel Set
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| Bastion Stair |
BS |
Chaos Wastes |
6-man |
40 |

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Borzhar Rageborn, Gahlvoth Darkrage, Azuk'Thul, Urlf Daemonblessed, Garithex the Mountain, Chorek the Unstoppable, Wrackspite, Doomspike, Zekaraz the Bloodcaller, Thar'lgnan, Lord Slaurith, Kaarn the Vanquisher, Skull Lord Var'Ithrok |
Bloodlord Set
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| Hunter's Vale |
HV |
Many |
6-man |
40 |

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TBC |
Vale-Walker
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| The Lost Vale
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LV
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Avelorn
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6-man
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40
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TBC
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Dark Promise Set
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| Tomb Of The Vulture Lord |
TOVL |
Necropolis of Zandri |
6-man |
40 |

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TBC |
Tyrant Set
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Miscellaneous
- For dungeons in general it is advisable to have the addons Aggrometer and Buffhead.
- A must have for tanks is the PvE tactic Menace.
- In many encounters, it's useful to up your video settings in order to see all boss effects.
You can ensure boss effects display by hitting Escape -> User Settings -> Video -> Customize (performance) -> Effects -> Play Abilities effects on : All. (Effects System Detail setting wont affect the visibility).
Also make sure to Uncheck the DisableVFX box under Settings -> Server tab, otherwise no ground effect will be displayed.
Lockouts
- Even if you are locked out of a boss, you can still join other groups to help them kill it. If there are 3 or more people in your party with lockout on that particular boss, nobody in party will be eligible for the loot roll.
- Typing .lockout in the chat will list all your current lockouts and all lockouts of your party members.
Recent Patch Changes
- Dungeons now have an 18-hour lockout timer, instead of 72 hours.