Altdorf Sewers

From RoR Wiki
Jump to: navigation, search
The Sewers of Altdorf
Sewers
LS-169-TheSewersOfAltdorf.jpg
Altdolf Sewers loading graphic
Location Altdorf
Race(s) Empire
Instance info
Type Dungeon
Advised level 16-17+
Minimum level 15
Player limit 6


Altdorf Sewers

The Altdorf Sewers is a Tier 1 dungeon for players level 15-17.

Higher level players can also join lower level groups to assist them here, but will be debolstered if they have active quests for the Dungeon.

This Dungeon awards the Keeper Set in exchange for completing the Boss Kill Quests, which you can find in Southeast Altdorf by talking to the NPCs located around 32k/50k on the Map.


Lore

The rotten flesh of zombies adds to the odorous passageways below, where clanrats skitter and man-eaters dwell. Corpses line the waterways, and fallen wizards talk to themselves, when not casting spells to thwart those foolish enough to enter these environs. Rat ogres, packmasters, recluses, and other various vermin call this place home. In one wing of the sewers, players may meet Goradian, a scientist gone mad, mumbling and performing tests on those who stumble upon him…


Dungeon Guide

Southern Sewers

The Southern Sewers are the starting point for most runs, as the NPC located at the end will give you a quest to destroy objects in the other two locations.

The Bulbous One awaits in the Northern wing of the Sewers.

Boss 1: Kokrit Man-Eater

There's only one boss in the Southern Sewers, and this is Kokrit Man-eater, a giant Skaven Rat Ogre.


This boss has an AOE attack called Ground Smash that ripples damage to those around him.

  • Tank: It's generally recommended to pull this boss into the room prior to the one you find him in, to give you more party more room to spread out.
  • When doing his AOE attack, Kokrit will shout "Thwap! Thwap!! Thwap!!"


The more players near him during Ground Smash, the more damage this attack will do.

With this boss defeated, look for the Mysterious Halfling to your right before the exit, and accept their quest if they have one.


Northern Sewers

Boss 2: The Bulbous One

The second boss of the run, located in the North sewers, is the Bulbous one.

  • Heals: Look for cleansable debuffs on your group and apply cleanses as needed.
  • Overall, this is a relatively straightforward boss. If your group is all low level, take your time with the mobs preceding this boss and avoid large pulls.


Boss 3: Vermer and Prot Fangchitter

Watch out for the Green AOE Puddles dropped by the fangchitter Skaven!

The final boss of the North wing are the fangchitter skaven, Prot and Vermer. This is a dual-boss fight.

  • Tanks: If you have two tanks, one should pull each boss.
  • All: Watch out for the Green puddles spawned during this boss fight. Move out of them quickly and keep moving for the duration of the fight.


Middle Sewers

Boss 4: Master Moulder Vitchek

  • This boss has two Rat Ogre buddies that will aggro as you begin the fight.
  • You can either focus the Rat Ogres first (He will attempt to heal them) or just burn the boss down.


Boss 5: Goradian the Creator

Goradian is an Empire Wizard who has lost his mind, and the final boss of the run.

  • You can either fight this boss within the small room he starts in, or use a pet / range dps to pull him out of the room. A barrier will spawn at the doorway once he aggros.
  • This boss will become immune as his health depletes, and will spawn batches of small mobs. Defeat these, then continue the fight.


That's the run! With all the bosses complete, return to the Quest Givers and pick up your Keeper Set in either Southeast Altdorf or in Sigmar's Hammer.