Dungeons: Difference between revisions
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Endbosses | Endbosses | ||
[[Glomp da Squig Masta]] | LW:[[Glomp da Squig Masta]] | ||
RW:[[Masta Mixa]] | |||
MW:[['Ard ta Feed]], [[Wight Lord Solithex]] | |||
|- | |- | ||
| [[Bastion Stair]] || BS || [[Chaos Wastes]] || 6-man || 40 ||40-80|| [[Borzhar Rageborn]], [[Gahlvoth Darkrage]], [[Azuk'Thul]], [[Urlf Daemonblessed]], [[Garithex the Mountain]], [[Chorek the Unstoppable]], [[Wrackspite]], [[Doomspike]], [[Zekaraz the Bloodcaller]], [[Thar'lgnan]], [[Lord Slaurith]], [[Kaarn the Vanquisher]], [[Skull Lord Var'Ithrok]] | | [[Bastion Stair]] || BS || [[Chaos Wastes]] || 6-man || 40 ||40-80|| [[Borzhar Rageborn]], [[Gahlvoth Darkrage]], [[Azuk'Thul]], [[Urlf Daemonblessed]], [[Garithex the Mountain]], [[Chorek the Unstoppable]], [[Wrackspite]], [[Doomspike]], [[Zekaraz the Bloodcaller]], [[Thar'lgnan]], [[Lord Slaurith]], [[Kaarn the Vanquisher]], [[Skull Lord Var'Ithrok]] |
Revision as of 18:53, 18 February 2021
Under construction
Lockouts
- Lockout system has changed. Previously lockout on particular NPC prevented you from entering an instance with different ID than yours if you were not a leader, now you are able to enter different instance and help defeat the boss, but you will be automagically excluded from the loot roll. Also, if there are 3 or more people in your party with lockout on the particular boss nobody in party will be eligible for the loot roll.
- .lockout command was changed and expanded - it will now print in the chat all your current lockouts and all lockouts of your party members. In case of 3 people or more in your party with lockout for particular boss you will be informed that your party is not eligible for loot roll.
- Issue of people with one lockout not able to enter an instance should be resolved by above changes.
Recent Patch Changes
- You will now receive messages when entering an instance. (Additional messages when binding will also be shown incase any issues occur)
- You can now enter an instance before the group leader, however the instance state will still be restored from the group leader.
- You group will be soft bound to an instance when a player first enters. You can do /partyresetinstance to clear this (if you want to switch leaders for example and progress from the other players).
- You will be bound to the new instance when you kill your first boss (if you had previously changed instance/group).
- You will be bound to a new instance if you progress further in your new instance than your last instance.
- Logging back into your character in an instance will now put you back into the instance and instance group.
- Logging back into an instance after a server restart will start the instance from its saved state.
- Being kicked out of a group while in a Dungeon will return you to the entry point.
- You should no longer be able to join an instance and have more than 6 players.
- Logging into the game when you were in a Dungeon or Scenario which no longer exists will now properly teleport you to the point before you entered, or if failing that your bind point. ( Before you would experience some green screens and be teleported to the city)
Source (18.02.2021): https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=43869