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Endbosses
Endbosses
RW:[[Masta Mixa]]
MW:[['Ard ta Feed]], [[Wight Lord Solithex]]


LW:[[Glomp da Squig Masta]]
LW:[[Glomp da Squig Masta]]


RW:[[Masta Mixa]]
MW:[['Ard ta Feed]], [[Wight Lord Solithex]]
|-  
|-  
| [[Bastion Stair]] || BS || [[Chaos Wastes]] || 6-man || 40 ||40-80|| [[Borzhar Rageborn]], [[Gahlvoth Darkrage]], [[Azuk'Thul]], [[Urlf Daemonblessed]], [[Garithex the Mountain]], [[Chorek the Unstoppable]], [[Wrackspite]], [[Doomspike]], [[Zekaraz the Bloodcaller]], [[Thar'lgnan]], [[Lord Slaurith]], [[Kaarn the Vanquisher]], [[Skull Lord Var'Ithrok]]
| [[Bastion Stair]] || BS || [[Chaos Wastes]] || 6-man || 40 ||40-80|| [[Borzhar Rageborn]], [[Gahlvoth Darkrage]], [[Azuk'Thul]], [[Urlf Daemonblessed]], [[Garithex the Mountain]], [[Chorek the Unstoppable]], [[Wrackspite]], [[Doomspike]], [[Zekaraz the Bloodcaller]], [[Thar'lgnan]], [[Lord Slaurith]], [[Kaarn the Vanquisher]], [[Skull Lord Var'Ithrok]]

Revision as of 18:53, 18 February 2021

Under construction

Instance Name Abbreviations Zone Type Minimum Level Renown Rank Bosses
Hunter's Vale HV Many 6-man 40 40-80 TBC
Gunbad GB The Badlands 6-man 40 40-80 Right Wing

Brood Mother Szikalax, Masta Wrangla Glix, Elder Kizzig da Waaagha, Herald of Solithex

Middle Wing

Redeye Big Oaf, Blaz da Tamin' Masta, Arathremia

Left Wing

Griblik da Stinka , Bilebane the Rager , Garrolath the Poxbearer, Kurga da Squig-Maker, Foul Mouf da 'ungry

Endbosses RW:Masta Mixa

MW:'Ard ta Feed, Wight Lord Solithex

LW:Glomp da Squig Masta

Bastion Stair BS Chaos Wastes 6-man 40 40-80 Borzhar Rageborn, Gahlvoth Darkrage, Azuk'Thul, Urlf Daemonblessed, Garithex the Mountain, Chorek the Unstoppable, Wrackspite, Doomspike, Zekaraz the Bloodcaller, Thar'lgnan, Lord Slaurith, Kaarn the Vanquisher, Skull Lord Var'Ithrok
Sacellum ? Chaos Wastes 6-man 40 40-80 TBC
Warpblade Tunnels ? Chaos Wastes 6-man 40 40-80 Skiv Redwarp, Warlock Peenk, Grey Seer Quol'tik, Master Moulder Skrot
Tomb Of The Vulture Lord TOVL Necropolis of Zandri 6-man 40 40-80 TBC
Bilerot ? Chaos Wastes 6-man 40 40-80 The Bile Lord, Bartholomeus the Sickly, Ssrydian Morbidae, Maggotfiend Urhil
Bloodwrought Enclave ? Chaos Wastes 6-man 40 40-80 Barakus the Godslayer, Korthuk the Raging, Yozig the Blooded, Sarloth Bloodtouched, Culius Embervine
Altdorf Sewers ? Altdorf 6-man 40 40-80 TBC
Sigmar Crypt ? Altdorf 6-man 40 40-80 Arch Lector Verrimus, Tobias The Fallen, Necromancer Malcidious

Lockouts

  • Lockout system has changed. Previously lockout on particular NPC prevented you from entering an instance with different ID than yours if you were not a leader, now you are able to enter different instance and help defeat the boss, but you will be automagically excluded from the loot roll. Also, if there are 3 or more people in your party with lockout on the particular boss nobody in party will be eligible for the loot roll.
  • .lockout command was changed and expanded - it will now print in the chat all your current lockouts and all lockouts of your party members. In case of 3 people or more in your party with lockout for particular boss you will be informed that your party is not eligible for loot roll.
  • Issue of people with one lockout not able to enter an instance should be resolved by above changes.

Recent Patch Changes

  • You will now receive messages when entering an instance. (Additional messages when binding will also be shown incase any issues occur)
  • You can now enter an instance before the group leader, however the instance state will still be restored from the group leader.
  • You group will be soft bound to an instance when a player first enters. You can do /partyresetinstance to clear this (if you want to switch leaders for example and progress from the other players).
  • You will be bound to the new instance when you kill your first boss (if you had previously changed instance/group).
  • You will be bound to a new instance if you progress further in your new instance than your last instance.
  • Logging back into your character in an instance will now put you back into the instance and instance group.
  • Logging back into an instance after a server restart will start the instance from its saved state.
  • Being kicked out of a group while in a Dungeon will return you to the entry point.
  • You should no longer be able to join an instance and have more than 6 players.
  • Logging into the game when you were in a Dungeon or Scenario which no longer exists will now properly teleport you to the point before you entered, or if failing that your bind point. ( Before you would experience some green screens and be teleported to the city)

Source (18.02.2021): https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=43869