Mount Gunbad

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Revision as of 12:06, 7 July 2022 by Rubius (talk | contribs) (Finished left wing new guide.)
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Mount Gunbad
GB
LS-60-MountGunbad.jpg
Mount Gunbad loading graphic
Location The Badlands
Race(s) Greenskin (formerly Dwarf)
Instance info
Type Dungeon
Advised level 40
Minimum level 32
Player limit 6

Mount Gunbad

Mount Gunbad is the first level 40 dungeon in Return of Reckoning, and is located in the northwest corner of The Badlands (entrance at 4k,4k).


  • This dungeon grants the Red-eye set, which unlocks the Conqueror Ward.
  • Every member of your party will get rewards for every boss kill via PQ Bags: 2 Gold, 2 Purple, and 2 Blue. Gold bags include Red-Eye set pieces.
  • Mount Gunbad is also one of the only dungeons that drops rare Eternal Seeds for Cultivating, which have a (tiny) chance to drop from any enemy mob of Hero rank or above.


It is possible to take quests within the dungeon starting at level 32, and experienced guilds / groups should have no problem including players in the mid-high 30's.

Your first Gunbad

Landing area

If it's your first time in the Dungeon, make sure to take the Blue Repeatable quests given by the NPC in the starting room.

These quests will guarantee you Red-eye armor after defeating certain bosses three times. Just in case you don't roll gold bags, this is a great way to ensure you won't have to rely on RNG to get the gear you need!

Layout

Mount Gunbad Minimap

Gunbad features three wings: Left, Right, and Middle. These three can be completed in any order.

Each of the three wings includes at least one Optional Boss, which drops additional loot but can be skipped if the party would like.

To fight the final boss of each wing, you'll need to kill the bosses prior to it in order to open the magical barriers that allow entrance.


Lore

Although Ekrund may have been the richest mine beyond the Worlds Edge Mountains, Gunbad was the greatest and wealthiest of the world - only the biggest fortresses of Karaz Ankor produced more riches.


Located on the eastern slopes of the Worlds Edge Mountains, Gunbad was, and still is the only source of Brynduraz ("shining stone" in Khazalid), a blue gem much valued by Dwarf jewellers. Its gold was so crucial for maintaining the Dwarf army that during the War of Vengeance against the High Elves it wasn't forced to supply troops. But the Dwarfs didn't realize their greatest enemy would come from the East.


While the bulk of the Dwarf armies were still returning from their victorious campaign against the Elves, disaster came over the Worlds Edge Mountains. Earthquakes covered the mountain passes with rubble, isolating temporarily holds and mines. Gunbad Dwarfs fought valiantly when the Greenskins came, but defeat was inevitable. Over two hundred years ago, Dwarfs came back to Gunbad in great numbers. Led by Logazor Brightaxe, they managed to retake the mines, but this victory left Gunbad isolated in the midst of a land still riddled with Orcs and Goblins, which turned it into a tempting and vulnerable goal. It was just a matter of time before Dwarfs were forced to relinquish their dominion over Gunbad once more. After this defeat, Dwarfs haven't had enough strength to retake the mines to the East of the Worlds Edge Mountains.

Quests

Quests in Mount Gunbad reward the Redeye Set. These can be picked up from an NPC with a blue icon above its head. The quests will reward you with the individual pieces after certain bosses three times. The quests marked with a green icon do not reward the set and some may not work as of yet.

Legacy Boss Guides

Final Boss

Middle Wing

Final Boss

Left Wing

Final Boss

Updated Boss Guide

The guides below are new and are still WIP. Some may be missing and will be added soon! In the meantime, you can reference the legacy guides, above.

Left Wing

The left wing has Four Bosses and Two Optional Bosses. If mechanics are working properly, this is by far the most difficult wing in the entire dungeon, due purely to its final boss.

At the time of writing this wiki page, the final boss in the Left Wing is bugged and not all mechanics are working properly, which makes it a relatively easy tank-and-spank.

From the entrance, head Left and across the bridge to start your path to the first pair of bosses. Clear the adds and once you enter the first large room, take a left and head to the Healer NPC.

Focus Griblik, the Squig boss, first.

You can drop off behind the healer NPC and survive the fall if you're careful, so do this in order to skip a number of mobs.

Clear the nearby mobs and note that the first boss is just ahead of you!

First Boss: Griblik Da Stinka

Girblik Da Stinka is actually a dual-boss fight, and your party can handle it a few ways:

  • Have a solo tank pull and hold both bosses at once.
  • Have an off-tank pull the Wyvern boss and keep it away from Griblik.
  • Have a sturdy DPS or Healer pull the Wyvern boss and keep it away from Griblik.

Any of these combinations can work depending on your gear and team composition, so feel free to adapt if you need to. Remember: there's no single "right" way to clear most bosses.

Key Mechanics:

  • Focus down Griblik, the Squig boss, first. Once he's dead, you can skip killing the Wyvern and just run to the next boss to leash it, if you'd like.
  • The Wyvern boss will spawn Eggs during this fight. Avoid using AOE damage or direct damage here, as these eggs will pop, causing a number of baby champion Wyverns to get very friendly with your face. (This is bad.)
  • Your cooldowns will get constantly increased on this fight, and you'll get pulled into the air. Be ready for this and keep life-saving morales like Shield Wall (Tank) or your Healer's M3 absorb for those moments when things get rough.

Once Griblik is down, you can either burn the Wyvern or just skip it and move the group towards the next boss. (It'll leash as you approach the next boss, Bilebane the Rager.)

Second Boss: Bilebane the Rager (Optional)

Bilebane the Rager.

Bilebane the Rager is technically an optional boss, but almost every group kills him because he's very much in the way to the next boss.

Key mechanics:

  • Tank him facing away from the group.
  • Be ready to quickly heal the tank and those in melee range from sudden damage bursts.

Beyond that, he's a very easy boss. Bilebane the Rager drops Gunbad Jewelry, and has a chance to drop the rare purple variants.

Now, head into the next room to find...


Third Boss: Garrolath the Poxbearer

Garrolath will send everyone flying. Manage your positioning accordingly!

Garrolath the Poxbearer is the third boss of the Left Wing, and a relatively simple encounter.

Before fighting him, be sure to clear out the adds within the room so your party has some room to manuever.

Key Mechanics:

  • Tank the boss with your back to the Waterfall or Wall behind him. This boss does large knockbacks, and this will keep you (and your dps) from getting flung too far.
  • The boss will summon Nurgling champions. Your off-tank, sturdy Healer, or DPS should pull these Nurglings and keep them away from the boss while killing it.
  • If the Nurgling and the Boss are kept near each other, the Boss will begin to heal considerably.


That's all for Garrolath - once dead, grab your bag and move on - an optional boss lies just ahead!

Fourth Boss:

Fifth Boss: Foul Mouf Da Ungry

Foul Mouf is a DPS race - decide in advance whether or not to AOE here.

A large Squig boss stands between you and the final boss of the left wing: Foul Mouf Da Ungry!

Key Mechanics:

  • Tank: Hold the boss with your back to the small cave pillars near the boss.
  • Tank: You'll want as much damage mitigation as possible for this fight (Block/Parry) so you don't keep your healers in a constant state of panic.
  • This boss will periodically spawn champions beneath it, which hit quite hard. You can either AOE DPS them down, single target them down, or focus the boss and ignore them if your Tank is strong enough.
  • Tank: Have your Challenge ready to go and use it on the adds if doing AOE strat, or in case your DPS simply decide they really want to pull a bunch of champions onto their face.
  • Healers: If solo tanking and especially if your tank is not strongly geared, be ready for sudden huge chunks of damage as the tank gets hit for combined add + boss damage.


This fight is partially a DPS race, as the longer it takes you to kill Foul Mouf, the more adds you'll have spawn, until your party simply can't handle the incoming damage anymore.

Once the boss is dead, you'll still have to kill the adds, but they should die quickly to AOE at this point.

Sixth Boss: Glomp da Squig Masta

If his mechanics are working, Glomp is (by far) the hardest boss in Gunbad. Good luck!

Glomp da Squig Masta has ended the run of countless parties in Gunbad. If working, his mechanics require constant attention, group awareness, and even a bit of luck.

  • Before you start this fight: Turn your graphics settings to HIGH and effects to "Show All".
  • If you don't, you may not be able to see the Green Puddle mechanic for this boss, which is hugely important if it's functioning properly.


Key Mechanics:

  • This boss spawns a Gas Cloud and then a Green Puddle directly underneath it. Stepping in these Green Puddles will deal huge damage to you - and will kill you quickly! Make sure to avoid them, as you cannot be revived on this fight.
  • Tank: You'll move this boss around the room in a giant circle, in order to avoid the green puddles stacking up around you. These will eventually reset by the time you finish a complete loop.
    • If the puddle mechanic is bugged, you can simply tank the boss where he spawns.
  • Healers: Most healers stand up top where the Boss Spawns during this fight, in order to have full line-of-sight around the room. However, watch for Puddles as these can still drop on you here.
  • This boss will randomly drop aggro on the tank and begin attacking another party member, and will say their name in a chat bubble. The tank will have to constantly taunt, build threat, and guard swap in order to keep teammates alive and the boss aggro'd.
  • Glomp will pick one person and randomly send them flying off through the room. If done to a tank or healer, this can be dangerous, so quickly move back to the group while avoiding any green puddles.
  • At 90%, 60%, and 40%, this boss will summon Squigs to come attack your group. Make sure to have your tank challenge these and AOE them down with your DPS.
  • Terror: This boss fight causes Terror, meaning you cannot revive anyone who dies.
The Gas Cloud is the marker for an upcoming Green Puddle. Move the boss (and yourself) the moment you see it!

Phase 2: At 30%, Glomp will hop into his Squig Armor and begin to chase one player around the room. Your Party should spread out during this time and wait for him to eventually begin his next phase.

  • When Glomp says: "Runnin' outta room yet, Gitgob?", quickly get away from the boss - he will bounce and deal huge damage to anyone nearby him, and this damage increases the more targets he hits!
  • This stomp can instantly kill almost anyone in the party if they're hit more than once.
  • Once he's done stomping, you have a small window to DPS him before he does his next stomp. Rinse and repeat this strategy until the boss is dead.


From 30% down, Glomp poses very little direct damage threat beyond his AOE, so just take your time and back off early if you're worried about dying to his stomp.

Once he's done, you've cleared one of the hardest bosses of Gunbad - congratulations! If you win a Gold Bag, you'll find the Redeye Shoulders inside.