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'''Dungeons''' are instanced PvE encounters for up to 6 players in Return of Reckoning.


{| class="collapsible wiki table darktable sortable zebra" width="100%"
Dungeons feature an '''18-hour''' lockout timer per boss kill, during which your progress is saved. A full list of Dungeons is below:
 
==Dungeon List==
{| class="collapsible wiki table darktable zebra"
|-
|-
! Instance Name
! Instance Name
! Abbreviations
! Abbreviations
! Zone
! Entrance
! Type
! Type
! Minimum Level
! Minimum Level
! Renown Rank
! Realm
! Bosses
! Obtainable Set (Required / Unlocked Ward)
! Obtainable Set/ Ward
|-
| [[Dragonback Pass]] || DBP || [[Ekrund]] || 6-man || 9 || [[File:Order-icon.png|25x25px]][[File:Destruction-icon.png|25x25px]] || [[Protector's Set|Protector]] (none / Recruit)
|-
|-
| [[Sacellum]] || SD || [[The Inevitable City]] || 6-man || 16 ||40-80|| TBC || Destruction Keeper's Set
| [[Altdorf Sewers]] || Sewers || [[Altdorf]] || 6-man || 16 ||[[File:Order-icon.png|25x25px]]|| [[Keeper's Set|Keeper]] (Recruit / Scout)
|-  
|-  
| [[Altdorf Sewers]] || ? || [[Altdorf]] || 6-man || 16 ||40-80|| TBC || Order Keeper's Set
| [[Sacellum|Sacellum Dungeon]] || SD || [[The Inevitable City]] || 6-man || 16 ||[[File:Destruction-icon.png|25x25px]]|| [[Keeper's Set|Keeper]] (Recruit / Scout)
|-  
|-  
| [[Gunbad]] || GB || [[The Badlands]] || 6-man || 31 ||40-80|| Right Wing
| [[Mount Gunbad]] || GB || [[The Badlands]] || 6-man || 31 ||[[File:Order-icon.png|25x25px]][[File:Destruction-icon.png|25x25px]] || [[Redeye Set|Redeye]] (Officer / Conqueror)
 
[[Brood Mother Szikalax]], [[Masta Wrangla Glix]], [[Elder Kizzig da Waaagha]], [[Herald of Solithex]]
 
Middle Wing
 
[[Redeye Big Oaf]], [[Blaz da Tamin' Masta]], [[Arathremia]]
 
Left Wing
 
[[Griblik da Stinka]] , [[Bilebane the Rager]] , [[Garrolath the Poxbearer]], [[Kurga da Squig-Maker]], [[Foul Mouf da 'ungry]]
 
Endbosses
 
RW:[[Masta Mixa]]
 
MW:[['Ard ta Feed]], [[Wight Lord Solithex]]
 
LW:[[Glomp da Squig Masta]]
|| Redeye Set
Lesser Ward
|-  
|-  
| [[Sigmar Crypt]] || C || [[Altdorf]] || 6-man || 40 ||40-80|| [[Arch Lector Verrimus]], [[Tobias The Fallen]], [[Necromancer Malcidious]]|| Order Sentinel Set
| [[Sigmar Crypts]] || Crypts || [[Altdorf]] || 6-man || 40 ||[[File:Order-icon.png|25x25px]]|| [[Sentinel Set|Sentinel]] (Conqueror / Vanquisher)
|-  
|-  
| [[Warpblade Tunnels]] || T || [[Chaos Wastes]] || 6-man || 40 ||40-80|| [[Skiv Redwarp]], [[Warlock Peenk]], [[Grey Seer Quol'tik]], [[Master Moulder Skrot]]|| Order Sentinel Set
| [[Bilerot Burrows]] || BB || [[The Inevitable City]] || 6-man || 40 ||[[File:Destruction-icon.png|25x25px]]|| [[Sentinel Set|Sentinel]] (Conqueror / Vanquisher)
|-  
|-  
| [[Bilerot Burrows]] || BB || [[The Inevitable City]] || 6-man || 40 ||40-80|| [[The Bile Lord]], [[Bartholomeus the Sickly]], [[Ssrydian Morbidae]], [[Maggotfiend Urhil]]|| Destruction Sentinel Set
| [[Hunter's Vale]] || HV || [[Ellyrion]]|| 6-man || 40 ||[[File:Order-icon.png|25x25px]][[File:Destruction-icon.png|25x25px]]|| [[Vale-Walker Set|Vale-Walker]] ([[Beastlord Set|Beastlord]] / none)
|-
| [[Bastion Stair]] || BS || [[Chaos Wastes]] || 6-man || 40 ||[[File:Order-icon.png|25x25px]][[File:Destruction-icon.png|25x25px]]|| [[Bloodlord Set|Bloodlord]] (Vanquisher / Invader)
|-  
|-  
| [[Bloodwrought Enclave]] || BE || [[The Inevitable City]] || 6-man || 40 ||40-80|| [[Barakus the Godslayer]], [[Korthuk the Raging]], [[Yozig the Blooded]], [[Sarloth Bloodtouched]], [[Culius Embervine]]|| Destruction Sentinel Set
| [[The Lost Vale]] || LV || [[Avelorn]] || 6-man || 40 ||[[File:Order-icon.png|25x25px]][[File:Destruction-icon.png|25x25px]]|| [[Darkpromise Set|Darkpromise]] (Invader / none)
|-  
|-  
| [[Bastion Stair]] || BS || [[Chaos Wastes]] || 6-man || 40 ||40-80|| [[Borzhar Rageborn]], [[Gahlvoth Darkrage]], [[Azuk'Thul]], [[Urlf Daemonblessed]], [[Garithex the Mountain]], [[Chorek the Unstoppable]], [[Wrackspite]], [[Doomspike]], [[Zekaraz the Bloodcaller]], [[Thar'lgnan]], [[Lord Slaurith]], [[Kaarn the Vanquisher]], [[Skull Lord Var'Ithrok]]|| Bloodlord Set
| [[Tomb Of The Vulture Lord|Tomb of the Vulture Lord]] (NYI) || TOVL || [[Necropolis of Zandri]] || 6-man || 40 ||[[File:Order-icon.png|25x25px]][[File:Destruction-icon.png|25x25px]]|| Tyrant (?)
|-  
| [[Hunter's Vale]] || HV || [[Many]] || 6-man || 40 ||40-80||  TBC || Dark Promise Set
|-
|-
| [[Tomb Of The Vulture Lord]] || TOVL || [[Necropolis of Zandri]] || 6-man || 40 ||40-80||  TBC || Tyrant Set
|}
|}


== Miscellaneous ==
== Miscellaneous ==
For dungeons in general it is advisable to have the addons '''Aggrometer''' and '''Buffhead'''.
*For dungeons in general it is advisable to have the addons '''Aggrometer''' and '''Buffhead'''.


A must have for tanks is the PvE tactic '''Menace'''.
*A must-have for tanks is the PvE tactic '''Menace'''.


In some encounters it can proof useful to up your video settings to be able to see all effects.
*In many encounters, it's useful to up your video settings in order to see all boss effects.


You can do this by pressing '''Escape -> User Settings -> Video -> Customize (performance) -> Effects -> Play Abilities effects on : All'''. ''(Effects System Detail setting wont affect the visibility).''
You can ensure boss effects display by hitting '''Escape -> User Settings -> Video -> Customize (performance) -> Effects -> Play Abilities effects on : All'''. ''(Effects System Detail setting won't affect the visibility).''


Also make sure to '''Uncheck''' the '''DisableVFX''' box under '''Settings -> Server tab''', otherwise no ground effect will be displayed.
Also make sure to '''Uncheck''' the '''DisableVFX''' box under '''Settings -> Server tab''', otherwise no ground effect will be displayed.


== Lockouts ==
== Lockouts ==
* Lockout system has changed. Previously lockout on particular NPC prevented you from entering an instance with different ID than yours if you were not a leader, now you are able to enter different instance and help defeat the boss, but you will be automagically excluded from the loot roll. Also, if there are 3 or more people in your party with lockout on the particular boss nobody in party will be eligible for the loot roll.
* Even if you are locked out of a boss, you can still join other groups to help them kill it. If there are 3 or more people in your party with a lockout on that particular boss, nobody in the party will be eligible for the loot roll.
* .lockout command was changed and expanded - it will now print in the chat all your current lockouts and all lockouts of your party members. In case of 3 people or more in your party with lockout for particular boss you will be informed that your party is not eligible for loot roll.
* Typing .lockout in the chat will list all your current lockouts and all lockouts of your party members.
* Issue of people with one lockout not able to enter an instance should be resolved by above changes.


== Recent Patch Changes ==
== Recent Patch Changes ==


* You will now receive messages when entering an instance. (Additional messages when binding will also be shown incase any issues occur)
* Dungeons now have an 18-hour lockout timer, instead of 72 hours.
 
* You can now enter an instance before the group leader, however the instance state will still be restored from the group leader.
 
* You group will be soft bound to an instance when a player first enters. You can do /partyresetinstance to clear this (if you want to switch leaders for example and progress from the other players).
 
* You will be bound to the new instance when you kill your first boss (if you had previously changed instance/group).
 
* You will be bound to a new instance if you progress further in your new instance than your last instance.
 
* Logging back into your character in an instance will now put you back into the instance and instance group.
 
* Logging back into an instance after a server restart will start the instance from its saved state.
 
* Being kicked out of a group while in a Dungeon will return you to the entry point.
 
* You should no longer be able to join an instance and have more than 6 players.
 
* Logging into the game when you were in a Dungeon or Scenario which no longer exists will now properly teleport you to the point before you entered, or if failing that your bind point. ( Before you would experience some green screens and be teleported to the city)
 
Source (18.02.2021):
https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=43869

Latest revision as of 01:32, 29 July 2026

Dungeons are instanced PvE encounters for up to 6 players in Return of Reckoning.

Dungeons feature an 18-hour lockout timer per boss kill, during which your progress is saved. A full list of Dungeons is below:

Dungeon List

Instance Name Abbreviations Entrance Type Minimum Level Realm Obtainable Set (Required / Unlocked Ward)
Dragonback Pass DBP Ekrund 6-man 9 Order-icon.pngDestruction-icon.png Protector (none / Recruit)
Altdorf Sewers Sewers Altdorf 6-man 16 Order-icon.png Keeper (Recruit / Scout)
Sacellum Dungeon SD The Inevitable City 6-man 16 Destruction-icon.png Keeper (Recruit / Scout)
Mount Gunbad GB The Badlands 6-man 31 Order-icon.pngDestruction-icon.png Redeye (Officer / Conqueror)
Sigmar Crypts Crypts Altdorf 6-man 40 Order-icon.png Sentinel (Conqueror / Vanquisher)
Bilerot Burrows BB The Inevitable City 6-man 40 Destruction-icon.png Sentinel (Conqueror / Vanquisher)
Hunter's Vale HV Ellyrion 6-man 40 Order-icon.pngDestruction-icon.png Vale-Walker (Beastlord / none)
Bastion Stair BS Chaos Wastes 6-man 40 Order-icon.pngDestruction-icon.png Bloodlord (Vanquisher / Invader)
The Lost Vale LV Avelorn 6-man 40 Order-icon.pngDestruction-icon.png Darkpromise (Invader / none)
Tomb of the Vulture Lord (NYI) TOVL Necropolis of Zandri 6-man 40 Order-icon.pngDestruction-icon.png Tyrant (?)

Miscellaneous

  • For dungeons in general it is advisable to have the addons Aggrometer and Buffhead.
  • A must-have for tanks is the PvE tactic Menace.
  • In many encounters, it's useful to up your video settings in order to see all boss effects.

You can ensure boss effects display by hitting Escape -> User Settings -> Video -> Customize (performance) -> Effects -> Play Abilities effects on : All. (Effects System Detail setting won't affect the visibility).

Also make sure to Uncheck the DisableVFX box under Settings -> Server tab, otherwise no ground effect will be displayed.

Lockouts

  • Even if you are locked out of a boss, you can still join other groups to help them kill it. If there are 3 or more people in your party with a lockout on that particular boss, nobody in the party will be eligible for the loot roll.
  • Typing .lockout in the chat will list all your current lockouts and all lockouts of your party members.

Recent Patch Changes

  • Dungeons now have an 18-hour lockout timer, instead of 72 hours.