Dungeons: Difference between revisions

From RoR Wiki
Jump to: navigation, search
No edit summary
 
(23 intermediate revisions by 8 users not shown)
Line 1: Line 1:
Under construction
'''Dungeons''' are instanced PvE Encounters for up to 6 players in Return of Reckoning.


{| class="collapsible wiki table darktable sortable zebra" width="100%"
Dungeons feature an '''18-hour''' lockout timer per boss kill, during which your progress is saved. A full list of Dungeons is below:
 
==Dungeon List==
{| class="collapsible wiki table darktable zebra" width="100%"
|-
|-
! Instance Name
! Instance Name
Line 8: Line 11:
! Type
! Type
! Minimum Level
! Minimum Level
! Renown Rank
! Realm
! Bosses
! Obtainable Set/ Ward
! Obtainable Set/ Ward
|-
|-
| [[Sacellum]] || ? || [[Chaos Wastes]] || 6-man || 40 ||40-80|| TBC || Destruction Keeper's Set
| [[Dragonback Pass]] || DBP || [[Ekrund]] || 6-man || 9 || [[File:Order-icon.png|25x25px]][[File:Destruction-icon.png|25x25px]] || [[Protector's Set]]
|-
| [[Sacellum|Sacellum Dungeon]] || SD || [[The Inevitable City]] || 6-man || 16 ||[[File:Destruction-icon.png|25x25px]]|| [[Keeper's Set]]
|-  
|-  
| [[Altdorf Sewers]] || ? || [[Altdorf]] || 6-man || 40 ||40-80|| TBC || Order Keeper's Set
| [[Altdorf Sewers]] || Sewers || [[Altdorf]] || 6-man || 16 ||[[File:Order-icon.png|25x25px]]|| [[Keeper's Set]]
|-  
|-  
| [[Gunbad]] || GB || [[The Badlands]] || 6-man || 40 ||40-80|| Right Wing
| [[Gunbad]] || GB || [[The Badlands]] || 6-man || 31 ||[[File:Order-icon.png|25x25px]][[File:Destruction-icon.png|25x25px]]
 
[[Brood Mother Szikalax]], [[Masta Wrangla Glix]], [[Elder Kizzig da Waaagha]], [[Herald of Solithex]]
 
Middle Wing
 
[[Redeye Big Oaf]], [[Blaz da Tamin' Masta]], [[Arathremia]]
 
Left Wing
 
[[Griblik da Stinka]] , [[Bilebane the Rager]] , [[Garrolath the Poxbearer]], [[Kurga da Squig-Maker]], [[Foul Mouf da 'ungry]]
 
Endbosses
 
RW:[[Masta Mixa]]
 
MW:[['Ard ta Feed]], [[Wight Lord Solithex]]
 
LW:[[Glomp da Squig Masta]]
|| Redeye Set
|| Redeye Set
Lesser Ward
(Conqueror Ward)
|-  
|-  
| [[Sigmar Crypt]] || C || [[Altdorf]] || 6-man || 40 ||40-80|| [[Arch Lector Verrimus]], [[Tobias The Fallen]], [[Necromancer Malcidious]]|| Order Sentinel Set
| [[Sigmar Crypts]] || C || [[Altdorf]] || 6-man || 40 ||[[File:Order-icon.png|25x25px]]|| Sentinel Set (Vanquisher ward)
|-  
|-  
| [[Warpblade Tunnels]] || T || [[Chaos Wastes]] || 6-man || 40 ||40-80|| [[Skiv Redwarp]], [[Warlock Peenk]], [[Grey Seer Quol'tik]], [[Master Moulder Skrot]]|| Order Sentinel Set
| [[Bilerot Burrows]] || BB || [[The Inevitable City]] || 6-man || 40 ||[[File:Destruction-icon.png|25x25px]]|| Sentinel Set (Vanquisher Ward)
|-  
|-  
| [[Bilerot Burrows]] || BB || [[The Inevitable City]] || 6-man || 40 ||40-80|| [[The Bile Lord]], [[Bartholomeus the Sickly]], [[Ssrydian Morbidae]], [[Maggotfiend Urhil]]|| Destruction Sentinel Set
| [[Bastion Stair]] || BS || [[Chaos Wastes]] || 6-man || 40 ||[[File:Order-icon.png|25x25px]][[File:Destruction-icon.png|25x25px]]|| Bloodlord Set (Invader Ward)
|-  
|-  
| [[Bloodwrought Enclave]] || BE || [[The Inevitable City]] || 6-man || 40 ||40-80|| [[Barakus the Godslayer]], [[Korthuk the Raging]], [[Yozig the Blooded]], [[Sarloth Bloodtouched]], [[Culius Embervine]]|| Destruction Sentinel Set
| [[Hunter's Vale]] || HV || [[Ellyrion]]|| 6-man || 40 ||[[File:Order-icon.png|25x25px]][[File:Destruction-icon.png|25x25px]]|| Vale-Walker
|-  
|-
| [[Bastion Stair]] || BS || [[Chaos Wastes]] || 6-man || 40 ||40-80|| [[Borzhar Rageborn]], [[Gahlvoth Darkrage]], [[Azuk'Thul]], [[Urlf Daemonblessed]], [[Garithex the Mountain]], [[Chorek the Unstoppable]], [[Wrackspite]], [[Doomspike]], [[Zekaraz the Bloodcaller]], [[Thar'lgnan]], [[Lord Slaurith]], [[Kaarn the Vanquisher]], [[Skull Lord Var'Ithrok]]|| Bloodlord Set
|[[The Lost Vale]]
|-  
|LV
| [[Hunter's Vale]] || HV || [[Many]] || 6-man || 40 ||40-80||  TBC || Dark Promise Set
|[[Avelorn]]
|6-man
|40
|[[File:Order-icon.png|25x25px]][[File:Destruction-icon.png|25x25px]]
|[[Darkpromise Set]]
|-  
|-  
|-  
|-  
| [[Tomb Of The Vulture Lord]] || TOVL || [[Necropolis of Zandri]] || 6-man || 40 ||40-80|| TBC || Tyrant Set
| [[Tomb Of The Vulture Lord]] || TOVL || [[Necropolis of Zandri]] || 6-man || 40 ||[[File:Order-icon.png|25x25px]][[File:Destruction-icon.png|25x25px]]|| Tyrant Set
|}
|}


== Miscellaneous ==
== Miscellaneous ==
For dungeons in general it is advisable to have the addons Aggrometer and Buffhead.
*For dungeons in general it is advisable to have the addons '''Aggrometer''' and '''Buffhead'''.
 
*A must have for tanks is the PvE tactic '''Menace'''.
 
*In many encounters, it's useful to up your video settings in order to see all boss effects.


In some encounters it can proof useful to up your video settings to be able to see all effects.
You can ensure boss effects display by hitting '''Escape -> User Settings -> Video -> Customize (performance) -> Effects -> Play Abilities effects on : All'''. ''(Effects System Detail setting wont affect the visibility).''


You can do this by pressing '''Escape -> Video -> Customize -> Effects & Miscellaneous'''.
Also make sure to '''Uncheck''' the '''DisableVFX''' box under '''Settings -> Server tab''', otherwise no ground effect will be displayed.
Then set all effects and animations to ''balanced''.


== Lockouts ==
== Lockouts ==
* Lockout system has changed. Previously lockout on particular NPC prevented you from entering an instance with different ID than yours if you were not a leader, now you are able to enter different instance and help defeat the boss, but you will be automagically excluded from the loot roll. Also, if there are 3 or more people in your party with lockout on the particular boss nobody in party will be eligible for the loot roll.
* Even if you are locked out of a boss, you can still join other groups to help them kill it. If there are 3 or more people in your party with lockout on that particular boss, nobody in party will be eligible for the loot roll.
* .lockout command was changed and expanded - it will now print in the chat all your current lockouts and all lockouts of your party members. In case of 3 people or more in your party with lockout for particular boss you will be informed that your party is not eligible for loot roll.
* Typing .lockout in the chat will list all your current lockouts and all lockouts of your party members.
* Issue of people with one lockout not able to enter an instance should be resolved by above changes.


== Recent Patch Changes ==
== Recent Patch Changes ==


* You will now receive messages when entering an instance. (Additional messages when binding will also be shown incase any issues occur)
* Dungeons now have an 18-hour lockout timer, instead of 72 hours.
 
* You can now enter an instance before the group leader, however the instance state will still be restored from the group leader.
 
* You group will be soft bound to an instance when a player first enters. You can do /partyresetinstance to clear this (if you want to switch leaders for example and progress from the other players).
 
* You will be bound to the new instance when you kill your first boss (if you had previously changed instance/group).
 
* You will be bound to a new instance if you progress further in your new instance than your last instance.
 
* Logging back into your character in an instance will now put you back into the instance and instance group.
 
* Logging back into an instance after a server restart will start the instance from its saved state.
 
* Being kicked out of a group while in a Dungeon will return you to the entry point.
 
* You should no longer be able to join an instance and have more than 6 players.
 
* Logging into the game when you were in a Dungeon or Scenario which no longer exists will now properly teleport you to the point before you entered, or if failing that your bind point. ( Before you would experience some green screens and be teleported to the city)
 
Source (18.02.2021):
https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=43869

Latest revision as of 07:24, 8 March 2026

Dungeons are instanced PvE Encounters for up to 6 players in Return of Reckoning.

Dungeons feature an 18-hour lockout timer per boss kill, during which your progress is saved. A full list of Dungeons is below:

Dungeon List

Instance Name Abbreviations Zone Type Minimum Level Realm Obtainable Set/ Ward
Dragonback Pass DBP Ekrund 6-man 9 Order-icon.pngDestruction-icon.png Protector's Set
Sacellum Dungeon SD The Inevitable City 6-man 16 Destruction-icon.png Keeper's Set
Altdorf Sewers Sewers Altdorf 6-man 16 Order-icon.png Keeper's Set
Gunbad GB The Badlands 6-man 31 Order-icon.pngDestruction-icon.png Redeye Set

(Conqueror Ward)

Sigmar Crypts C Altdorf 6-man 40 Order-icon.png Sentinel Set (Vanquisher ward)
Bilerot Burrows BB The Inevitable City 6-man 40 Destruction-icon.png Sentinel Set (Vanquisher Ward)
Bastion Stair BS Chaos Wastes 6-man 40 Order-icon.pngDestruction-icon.png Bloodlord Set (Invader Ward)
Hunter's Vale HV Ellyrion 6-man 40 Order-icon.pngDestruction-icon.png Vale-Walker
The Lost Vale LV Avelorn 6-man 40 Order-icon.pngDestruction-icon.png Darkpromise Set
Tomb Of The Vulture Lord TOVL Necropolis of Zandri 6-man 40 Order-icon.pngDestruction-icon.png Tyrant Set

Miscellaneous

  • For dungeons in general it is advisable to have the addons Aggrometer and Buffhead.
  • A must have for tanks is the PvE tactic Menace.
  • In many encounters, it's useful to up your video settings in order to see all boss effects.

You can ensure boss effects display by hitting Escape -> User Settings -> Video -> Customize (performance) -> Effects -> Play Abilities effects on : All. (Effects System Detail setting wont affect the visibility).

Also make sure to Uncheck the DisableVFX box under Settings -> Server tab, otherwise no ground effect will be displayed.

Lockouts

  • Even if you are locked out of a boss, you can still join other groups to help them kill it. If there are 3 or more people in your party with lockout on that particular boss, nobody in party will be eligible for the loot roll.
  • Typing .lockout in the chat will list all your current lockouts and all lockouts of your party members.

Recent Patch Changes

  • Dungeons now have an 18-hour lockout timer, instead of 72 hours.