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'''Dungeons''' are instanced PvE encounters for up to 6 players in Return of Reckoning.


{| class="collapsible wiki table darktable sortable zebra" width="100%"
Dungeons feature an '''18-hour''' lockout timer per boss kill, during which your progress is saved. A full list of Dungeons is below:
 
==Dungeon List==
{| class="collapsible wiki table darktable zebra"
|-
|-
! Instance Name
! Instance Name
! Abbreviations
! Abbreviations
! Zone
! Entrance
! Type
! Type
! Minimum Level
! Minimum Level
! Renown Rank
! Realm
! Bosses
! Obtainable Set (Required / Unlocked Ward)
|-
|-
| [[Hunter's Vale]] || HV || [[Many]] || 6-man || 40 ||40-80|| TBC ||
| [[Dragonback Pass]] || DBP || [[Ekrund]] || 6-man || 9 || [[File:Order-icon.png|25x25px]][[File:Destruction-icon.png|25x25px]] || [[Protector's Set|Protector]] (none / Recruit)
|-
| [[Altdorf Sewers]] || Sewers || [[Altdorf]] || 6-man || 16 ||[[File:Order-icon.png|25x25px]]|| [[Keeper's Set|Keeper]] (Recruit / Scout)
|-  
|-  
| [[Gunbad]] || GB || [[The Badlands]] || 6-man || 40 ||40-80|| TBC ||
| [[Sacellum|Sacellum Dungeon]] || SD || [[The Inevitable City]] || 6-man || 16 ||[[File:Destruction-icon.png|25x25px]]|| [[Keeper's Set|Keeper]] (Recruit / Scout)
|-
| [[Silver Falls Pass]] ||   || [[Karaz-a-Karak]] || 6-man || 25+ || [[File:Order-icon.png|25x25px]] || Oathkeeper (see guide)
|-
| [[Blood River Canyon]] ||   || [[Karak Eight Peaks]] || 6-man || 25+ || [[File:Destruction-icon.png|25x25px]] || Oathkeeper (see guide)
|-
| [[Mount Gunbad]] || GB || [[The Badlands]] || 6-man || 32 ||[[File:Order-icon.png|25x25px]][[File:Destruction-icon.png|25x25px]] || [[Redeye Set|Redeye]] (Officer / Conqueror)
|-  
|-  
| [[Bastion Stair]] || BS || [[Chaos Wastes]] || 6-man || 40 ||40-80|| TBC ||
| [[Sigmar Crypts]] || Crypts || [[Altdorf]] || 6-man || 40 ||[[File:Order-icon.png|25x25px]]|| [[Sentinel Set|Sentinel]] (Conqueror / Vanquisher)
|-  
|-  
| [[Sacellum]] || BS || [[Chaos Wastes]] || 6-man || 40 ||40-80|| TBC ||
| [[Bilerot Burrows]] || BB || [[The Inevitable City]] || 6-man || 40 ||[[File:Destruction-icon.png|25x25px]]|| [[Sentinel Set|Sentinel]] (Conqueror / Vanquisher)
|-  
|-  
| [[Warpblade Tunnels]] || BS || [[Chaos Wastes]] || 6-man || 40 ||40-80|| TBC ||
| [[Hunter's Vale]] || HV || [[Ellyrion]]|| 6-man || 40 ||[[File:Order-icon.png|25x25px]][[File:Destruction-icon.png|25x25px]]|| [[Vale-Walker Set|Vale-Walker]] ([[PvE Armor Quests#Beastlord Set|Beastlord]] / none)
|-
| [[Bastion Stair]] || BS || [[Chaos Wastes]] || 6-man || 40 ||[[File:Order-icon.png|25x25px]][[File:Destruction-icon.png|25x25px]]|| [[Bloodlord Set|Bloodlord]] (Vanquisher / Invader)
|-  
|-  
| [[Tomb Of The Vulture Lord]] || BS || [[Necropolis of Zandri]] || 6-man || 40 ||40-80||  TBC ||
| [[The Lost Vale]] || LV || [[Avelorn]] || 6-man || 40 ||[[File:Order-icon.png|25x25px]][[File:Destruction-icon.png|25x25px]]|| [[Darkpromise Set|Darkpromise]] (Invader / none)
|-  
|-
| [[Bilerot]] || BS || [[Chaos Wastes]] || 6-man || 40 ||40-80||  TBC ||
| [[Tomb Of The Vulture Lord|Tomb of the Vulture Lord]] (NYI) || TOVL || [[Necropolis of Zandri]] || 6-man || 40 ||[[File:Order-icon.png|25x25px]][[File:Destruction-icon.png|25x25px]]|| Tyrant (?)
|-  
| [[Bloodwrought Enclave]] || BS || [[Chaos Wastes]] || 6-man || 40 ||40-80||  TBC ||
|-  
| [[Altdorf Sewers]] || BS || [[Altdorf]] || 6-man || 40 ||40-80||  TBC ||
|-  
| [[Sigmar Crypt]] || BS || [[Altdorf]] || 6-man || 40 ||40-80||  TBC ||
|}
|}
== Miscellaneous ==
*For dungeons, the '''Aggrometer''' and '''Buffhead''' addons are recommended.
*Tanks may also find the PvE tactic '''Menace''' useful.
*In many encounters, increasing your video settings can make boss effects easier to see.
To make sure boss ability effects are displayed, go to '''Escape -> User Settings -> Video -> Customize (performance) -> Effects -> Play Abilities effects on : All'''. The Effects System Detail setting does not affect their visibility.
Also make sure to uncheck the '''DisableVFX''' box under '''Settings -> Server tab'''; otherwise, ground effects will not be displayed.


== Lockouts ==
== Lockouts ==
* Lockout system has changed. Previously lockout on particular NPC prevented you from entering an instance with different ID than yours if you were not a leader, now you are able to enter different instance and help defeat the boss, but you will be automagically excluded from the loot roll. Also, if there are 3 or more people in your party with lockout on the particular boss nobody in party will be eligible for the loot roll.
* Even if you are locked out of a boss, you can still join other groups to help them kill it. If there are 3 or more people in your party with a lockout on that particular boss, nobody in the party will be eligible for the loot roll.
* .lockout command was changed and expanded - it will now print in the chat all your current lockouts and all lockouts of your party members. In case of 3 people or more in your party with lockout for particular boss you will be informed that your party is not eligible for loot roll.
* Typing .lockout in the chat will list all your current lockouts and all lockouts of your party members.
* Issue of people with one lockout not able to enter an instance should be resolved by above changes.
 
== Recent Patch Changes ==
 
* Dungeons now have an 18-hour lockout timer, instead of 72 hours.
* 17 September 2026: [https://returnofreckoning.com/forum/viewtopic.php?t=61436 official release notes] announced Silver Falls Pass for Order and Blood River Canyon for Destruction as level 25+ Tier 3 dungeons for groups of six.
* 29 October 2026: [https://returnofreckoning.com/en/news/patch-notes-29102026 official patch notes] added a Fox-Cap hat reward for completing every achievement in Silver Falls Pass or Blood River Canyon. The update also fixed issues with adds in the Katenya Hearthblaze and Guktar Waaaghfist fights when a player died nearby, and added a rock on the Lost Vale middle-wing ramp after Zaar to cover an invisible collider.

Latest revision as of 00:48, 31 October 2026

Dungeons are instanced PvE encounters for up to 6 players in Return of Reckoning.

Dungeons feature an 18-hour lockout timer per boss kill, during which your progress is saved. A full list of Dungeons is below:

Dungeon List

Instance Name Abbreviations Entrance Type Minimum Level Realm Obtainable Set (Required / Unlocked Ward)
Dragonback Pass DBP Ekrund 6-man 9 Protector (none / Recruit)
Altdorf Sewers Sewers Altdorf 6-man 16 Keeper (Recruit / Scout)
Sacellum Dungeon SD The Inevitable City 6-man 16 Keeper (Recruit / Scout)
Silver Falls Pass   Karaz-a-Karak 6-man 25+ Oathkeeper (see guide)
Blood River Canyon   Karak Eight Peaks 6-man 25+ Oathkeeper (see guide)
Mount Gunbad GB The Badlands 6-man 32 Redeye (Officer / Conqueror)
Sigmar Crypts Crypts Altdorf 6-man 40 Sentinel (Conqueror / Vanquisher)
Bilerot Burrows BB The Inevitable City 6-man 40 Sentinel (Conqueror / Vanquisher)
Hunter's Vale HV Ellyrion 6-man 40 Vale-Walker (Beastlord / none)
Bastion Stair BS Chaos Wastes 6-man 40 Bloodlord (Vanquisher / Invader)
The Lost Vale LV Avelorn 6-man 40 Darkpromise (Invader / none)
Tomb of the Vulture Lord (NYI) TOVL Necropolis of Zandri 6-man 40 Tyrant (?)

Miscellaneous

  • For dungeons, the Aggrometer and Buffhead addons are recommended.
  • Tanks may also find the PvE tactic Menace useful.
  • In many encounters, increasing your video settings can make boss effects easier to see.

To make sure boss ability effects are displayed, go to Escape -> User Settings -> Video -> Customize (performance) -> Effects -> Play Abilities effects on : All. The Effects System Detail setting does not affect their visibility.

Also make sure to uncheck the DisableVFX box under Settings -> Server tab; otherwise, ground effects will not be displayed.

Lockouts

  • Even if you are locked out of a boss, you can still join other groups to help them kill it. If there are 3 or more people in your party with a lockout on that particular boss, nobody in the party will be eligible for the loot roll.
  • Typing .lockout in the chat will list all your current lockouts and all lockouts of your party members.

Recent Patch Changes

  • Dungeons now have an 18-hour lockout timer, instead of 72 hours.
  • 17 September 2026: official release notes announced Silver Falls Pass for Order and Blood River Canyon for Destruction as level 25+ Tier 3 dungeons for groups of six.
  • 29 October 2026: official patch notes added a Fox-Cap hat reward for completing every achievement in Silver Falls Pass or Blood River Canyon. The update also fixed issues with adds in the Katenya Hearthblaze and Guktar Waaaghfist fights when a player died nearby, and added a rock on the Lost Vale middle-wing ramp after Zaar to cover an invisible collider.