Dungeons: Difference between revisions

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'''Dungeons''' are instanced PvE Encounters for up to 6 players in Return of Reckoning.
'''Dungeons''' are instanced PvE encounters for up to 6 players in Return of Reckoning.


Dungeons feature an '''18-hour''' lockout timer per boss kill, during which your progress is saved. A full list of Dungeons is below:
Dungeons feature an '''18-hour''' lockout timer per boss kill, during which your progress is saved. A full list of Dungeons is below:
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! Instance Name
! Instance Name
! Abbreviations
! Abbreviations
! Zone
! Entrance
! Type
! Type
! Minimum Level
! Minimum Level
! Realm
! Realm
! Obtainable Set (Ward)
! Obtainable Set (Required / Unlocked Ward)
|-
|-
| [[Dragonback Pass]] || DBP || [[Ekrund]] || 6-man || 9 || [[File:Order-icon.png|25x25px]][[File:Destruction-icon.png|25x25px]] || [[Protector's Set]]  
| [[Dragonback Pass]] || DBP || [[Ekrund]] || 6-man || 9 || [[File:Order-icon.png|25x25px]][[File:Destruction-icon.png|25x25px]] || [[Protector's Set|Protector]] (none / Recruit)
|-
|-
| [[Altdorf Sewers]] || Sewers || [[Altdorf]] || 6-man || 16 ||[[File:Order-icon.png|25x25px]]|| [[Keeper's Set]]
| [[Altdorf Sewers]] || Sewers || [[Altdorf]] || 6-man || 16 ||[[File:Order-icon.png|25x25px]]|| [[Keeper's Set|Keeper]] (Recruit / Scout)
|-  
|-  
| [[Sacellum|Sacellum Dungeon]] || SD || [[The Inevitable City]] || 6-man || 16 ||[[File:Destruction-icon.png|25x25px]]|| [[Keeper's Set]]
| [[Sacellum|Sacellum Dungeon]] || SD || [[The Inevitable City]] || 6-man || 16 ||[[File:Destruction-icon.png|25x25px]]|| [[Keeper's Set|Keeper]] (Recruit / Scout)
|-  
|-  
| [[Mount Gunbad]] || GB || [[The Badlands]] || 6-man || 31 ||[[File:Order-icon.png|25x25px]][[File:Destruction-icon.png|25x25px]] || Redeye Set (Conqueror Ward)
| [[Mount Gunbad]] || GB || [[The Badlands]] || 6-man || 31 ||[[File:Order-icon.png|25x25px]][[File:Destruction-icon.png|25x25px]] || [[Redeye Set|Redeye]] (Officer / Conqueror)
|-  
|-  
| [[Sigmar Crypts]] || C || [[Altdorf]] || 6-man || 40 ||[[File:Order-icon.png|25x25px]]|| Sentinel Set (Vanquisher ward)
| [[Sigmar Crypts]] || Crypts || [[Altdorf]] || 6-man || 40 ||[[File:Order-icon.png|25x25px]]|| [[Sentinel Set|Sentinel]] (Conqueror / Vanquisher)
|-  
|-  
| [[Bilerot Burrows]] || BB || [[The Inevitable City]] || 6-man || 40 ||[[File:Destruction-icon.png|25x25px]]|| Sentinel Set (Vanquisher Ward)
| [[Bilerot Burrows]] || BB || [[The Inevitable City]] || 6-man || 40 ||[[File:Destruction-icon.png|25x25px]]|| [[Sentinel Set|Sentinel]] (Conqueror / Vanquisher)
|-  
|-  
| [[Hunter's Vale]] || HV || [[Ellyrion]]|| 6-man || 40 ||[[File:Order-icon.png|25x25px]][[File:Destruction-icon.png|25x25px]]|| Vale-Walker
| [[Hunter's Vale]] || HV || [[Ellyrion]]|| 6-man || 40 ||[[File:Order-icon.png|25x25px]][[File:Destruction-icon.png|25x25px]]|| [[Vale-Walker Set|Vale-Walker]] ([[Beastlord Set|Beastlord]] / none)
|-
|-
| [[Bastion Stair]] || BS || [[Chaos Wastes]] || 6-man || 40 ||[[File:Order-icon.png|25x25px]][[File:Destruction-icon.png|25x25px]]|| Bloodlord Set (Invader Ward)
| [[Bastion Stair]] || BS || [[Chaos Wastes]] || 6-man || 40 ||[[File:Order-icon.png|25x25px]][[File:Destruction-icon.png|25x25px]]|| [[Bloodlord Set|Bloodlord]] (Vanquisher / Invader)
|-  
|-  
| [[The Lost Vale]] || LV || [[Avelorn]] || 6-man || 40 ||[[File:Order-icon.png|25x25px]][[File:Destruction-icon.png|25x25px]]||[[Darkpromise Set]]
| [[The Lost Vale]] || LV || [[Avelorn]] || 6-man || 40 ||[[File:Order-icon.png|25x25px]][[File:Destruction-icon.png|25x25px]]|| [[Darkpromise Set|Darkpromise]] (Invader / none)
|-  
|-  
| [[Tomb Of The Vulture Lord]] (NYI) || TOVL || [[Necropolis of Zandri]] || 6-man || 40 ||[[File:Order-icon.png|25x25px]][[File:Destruction-icon.png|25x25px]]|| Tyrant Set
| [[Tomb Of The Vulture Lord|Tomb of the Vulture Lord]] (NYI) || TOVL || [[Necropolis of Zandri]] || 6-man || 40 ||[[File:Order-icon.png|25x25px]][[File:Destruction-icon.png|25x25px]]|| Tyrant (?)
|}
|}


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*For dungeons in general it is advisable to have the addons '''Aggrometer''' and '''Buffhead'''.
*For dungeons in general it is advisable to have the addons '''Aggrometer''' and '''Buffhead'''.


*A must have for tanks is the PvE tactic '''Menace'''.
*A must-have for tanks is the PvE tactic '''Menace'''.


*In many encounters, it's useful to up your video settings in order to see all boss effects.
*In many encounters, it's useful to up your video settings in order to see all boss effects.


You can ensure boss effects display by hitting '''Escape -> User Settings -> Video -> Customize (performance) -> Effects -> Play Abilities effects on : All'''. ''(Effects System Detail setting wont affect the visibility).''
You can ensure boss effects display by hitting '''Escape -> User Settings -> Video -> Customize (performance) -> Effects -> Play Abilities effects on : All'''. ''(Effects System Detail setting won't affect the visibility).''


Also make sure to '''Uncheck''' the '''DisableVFX''' box under '''Settings -> Server tab''', otherwise no ground effect will be displayed.
Also make sure to '''Uncheck''' the '''DisableVFX''' box under '''Settings -> Server tab''', otherwise no ground effect will be displayed.


== Lockouts ==
== Lockouts ==
* Even if you are locked out of a boss, you can still join other groups to help them kill it. If there are 3 or more people in your party with lockout on that particular boss, nobody in party will be eligible for the loot roll.
* Even if you are locked out of a boss, you can still join other groups to help them kill it. If there are 3 or more people in your party with a lockout on that particular boss, nobody in the party will be eligible for the loot roll.
* Typing .lockout in the chat will list all your current lockouts and all lockouts of your party members.
* Typing .lockout in the chat will list all your current lockouts and all lockouts of your party members.



Latest revision as of 01:32, 29 July 2026

Dungeons are instanced PvE encounters for up to 6 players in Return of Reckoning.

Dungeons feature an 18-hour lockout timer per boss kill, during which your progress is saved. A full list of Dungeons is below:

Dungeon List

Instance Name Abbreviations Entrance Type Minimum Level Realm Obtainable Set (Required / Unlocked Ward)
Dragonback Pass DBP Ekrund 6-man 9 Order-icon.pngDestruction-icon.png Protector (none / Recruit)
Altdorf Sewers Sewers Altdorf 6-man 16 Order-icon.png Keeper (Recruit / Scout)
Sacellum Dungeon SD The Inevitable City 6-man 16 Destruction-icon.png Keeper (Recruit / Scout)
Mount Gunbad GB The Badlands 6-man 31 Order-icon.pngDestruction-icon.png Redeye (Officer / Conqueror)
Sigmar Crypts Crypts Altdorf 6-man 40 Order-icon.png Sentinel (Conqueror / Vanquisher)
Bilerot Burrows BB The Inevitable City 6-man 40 Destruction-icon.png Sentinel (Conqueror / Vanquisher)
Hunter's Vale HV Ellyrion 6-man 40 Order-icon.pngDestruction-icon.png Vale-Walker (Beastlord / none)
Bastion Stair BS Chaos Wastes 6-man 40 Order-icon.pngDestruction-icon.png Bloodlord (Vanquisher / Invader)
The Lost Vale LV Avelorn 6-man 40 Order-icon.pngDestruction-icon.png Darkpromise (Invader / none)
Tomb of the Vulture Lord (NYI) TOVL Necropolis of Zandri 6-man 40 Order-icon.pngDestruction-icon.png Tyrant (?)

Miscellaneous

  • For dungeons in general it is advisable to have the addons Aggrometer and Buffhead.
  • A must-have for tanks is the PvE tactic Menace.
  • In many encounters, it's useful to up your video settings in order to see all boss effects.

You can ensure boss effects display by hitting Escape -> User Settings -> Video -> Customize (performance) -> Effects -> Play Abilities effects on : All. (Effects System Detail setting won't affect the visibility).

Also make sure to Uncheck the DisableVFX box under Settings -> Server tab, otherwise no ground effect will be displayed.

Lockouts

  • Even if you are locked out of a boss, you can still join other groups to help them kill it. If there are 3 or more people in your party with a lockout on that particular boss, nobody in the party will be eligible for the loot roll.
  • Typing .lockout in the chat will list all your current lockouts and all lockouts of your party members.

Recent Patch Changes

  • Dungeons now have an 18-hour lockout timer, instead of 72 hours.