Hunter's Vale: Difference between revisions
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''It is the Age of Reckoning, and the God of the Hunt will take his toll...'' | ''It is the Age of Reckoning, and the God of the Hunt will take his toll...'' | ||
==Dungeon Guide== | |||
The Hunter's Vale Dungeon has only six major fights, each with some unique mechanics for a party to overcome. | |||
You can find a full Guide on those mechanics and recommended strategies to clear them below: | |||
==First Boss: Durthu and the Tree-Kin== | |||
*This is a Dual-Boss Mechanic. | |||
*As you damage Durthu, he will harden his bark and the second Treekin will come to life instead. Damage the Tree-Kin and the opposite will happen, until finally both bosses are defeated. | |||
*Tank: It is recommended to tank with your back to the nearby rock wall. These bosses do large AOE Punts that will send your party flying, so the rock wall will keep you firmly in place. | |||
*Tank: Adds will join the fight as it continues. Have your DPS AOE them down, and be sure to Challenge them to maintain your aggro. | |||
This starting fight is relatively straightforward, with aggro management and tank positioning being key for a smooth start. | |||
==Second Boss: Spellbiter== | |||
Spellbiter is an angry Sprite who will summon his friends to kill your party. Killing these adds will offer a temporary respite, but he'll summon them back not long after. There are two ways to clear this boss: | |||
*Style 1: Single Target: In this strategy, your team will focus all damage on Spellbiter and kill him as quickly as possible, while ignoring the additional adds. | |||
*Style 2: AOE Unga Bunga: In this strat, your DPS go full AOE and cleave down the adds once the tank has used Challenge to hold them. | |||
*Either style can work, but the key thing to remember here is to let your tank use CHALLENGE before your DPS open on the boss or any adds. | |||
This is a relatively simple fight, and once defeated, the Spites will vanish from the latter part of the dungeon. (Attempting to skip this boss will result in lots of angry Spites later on.) | |||
==Third Boss: Thanan Tree Lord== | |||
Thanan Tree Lord is a giant Treekin with four Dryads in front of him. Begin the fight by defeating the four Dryads, at which point Thanan will awaken. | |||
*Tank: As with all other Dryads, these will split into smaller adds once they die. Quickly pick these up with a skill like Challenge or an AOE attack. | |||
*Tank: Tank this boss with your back to the Giant tree behind him. This will prevent you from being tossed around by his CC. | |||
*DPS: There are going to be many, many adds rushing into this fight as it progresses. Use AOE to cleave these down once your tank has used Challenge to hold them. | |||
Once this fight is cleared, the giant tree behind Thanan will split and fall, creating a natural bridge for your party to pass to the center of the Dungeon. | |||
==Fourth Boss: The Three Mothers== | |||
As you cross the bridge, | |||
==Locations== | ==Locations== |
Revision as of 02:31, 3 May 2024
Hunters Vale | |
---|---|
HV | |
The Hunter's Vale | |
Location | Ellyrion |
Race(s) | High Elf |
Instance info | |
Type | Dungeon |
Advised level | 40 |
Player limit | 6 |
In progress... This page is still under development, if you would like to contribute please login. |
The Hunter's Vale
The Hunter's Vale is a level 40 Dungeon within Return of Reckoning that awards the Vale-Walker Armor Set.
Set within the domain of Kurnous and presumably within or near Athel Loren, home of the Wood Elves, this dungeon punishes those who attack indiscriminately, and rewards those hunters who know when to be patient and strike only what they need.
Entering the Dungeon
The Dungeon's entrance can be found in Ellyrion, with specific portals for both Order and Destruction. Those are:
- Order: 56.6k / 54k
- Destruction: 26.7k / 33k
These number coordinates reference the numbers shown under "Map Markers" when players open their Map in-game.
Dungeon Basics
- This Dungeon is one of the shorter dungeons in the game, and includes a PQ-style Speed Run timer. Completing the Dungeon in time will grant your party additional items from these chests.
- Wandering monsters, like Cold Ones and Treekin, will hunt your party as you progress the path in this dungeon.
- If you attack random non-threatening mobs, like birds or deer, the forest will go into a rage and additional mobs will emerge from the woods to attack your party.
- Many treekin mobs will split into two smaller mobs upon death.
- Be sure to take the quests before you enter the dungeon! These repeatable quests are used to acquire the Vale-Walker gear, and can be found next to the dungeon's entrance.
Acquiring Vale-Walker Gear
Speak to the NPCs in front of the Dungeon entrance to accept Repeatable Quests to acquire the Vale-Walker gear.
Vale-Walker gear requires first having equipped the Beastlord Set.
Similar to the Beastlord Set requirements, this set will require you to kill both PvE Bosses and also Players. Player kills can be earned in both Open RvR and also in Scenarios.
Unlike most other sets of this item level, this set does not require any Wards, meaning players can wear it even without first picking up Conqueror, Vanquisher, or similar gear. The only prerequisite set is Beastlord.
Influence Rewards
As of the May 2024 Re-launch of this dungeon, the Hunter's Vale now grants Influence and has unique Influence Rewards. These are:
- Basic: Ellyrian Hunter's Satchel: Contains 1 Renown Potion, 5 Armor Potions, 10 HP Potions and 10 AP Potions
- Advanced: Sacred Stag Hide: DPS-focused cape that also contains a Talisman Slot.
- Elite: ? (Secret - will be added in the future!)
This Dungeon now also grants Influence towards the Dungeon Weekly, with Thanan Tree Lord and The Cadathaine Lion granting 2,000 each, and the Spirit of Kurnous awarding 4,000 Influence, for a total of 8,000 per run.
Lore
The Elven God of the Hunt has stalked the mortal lands since time immemorial. Year in and year out, the High Elves gather to honor Kurnous with a sacred hunt, where the best of the best try to prove themselves Master Hunters in the eyes of the greatest hunter of them all.
But with the war raging on, the practice has faltered ... and the God of the Hunt is angry. No longer do skillful mortals hunt to feed their families; instead, hardened soldiers scour the woods and meadows of all available game. No longer do hunters observe the sacred rites; they kill only to test their skills, and leave their prey to rot on the battlefields...
The God of the Hunt can brook no more! The hunter's moon has risen! The horn of Kurnous has sounded! Let those who honor the ancient traditions pay heed—and let all who slaughter with abandon tremble!
Groups of six players can test their mettle against the ultimate quarry in the new instanced dungeon: The Hunter's Vale—the hunting grounds of the Spirit of Kurnous! But be warned, the sacred vine portals to The Hunter's Vale are located only in RvR battlefields, where the looming Ghostly Avatar of Kurnous curses all who incur his wrath. If the God of the Hunt lays his Beast Hex upon you, you may have only seconds to pass it on to someone else before his wrath transforms you ... and not for the better.
In addition, players who sight the fabled White Stag will be granted a special experience buff ("The Blessing of Kurnous"), and vie for the honor of slaying Kurnous's sacred deer.
This summer, Mythic Entertainment presents you with the opportunity to find out whether you are mighty hunters—or merely prey—with WAR's upcoming Live Event: The Wild Hunt!
It is the Age of Reckoning, and the God of the Hunt will take his toll...
Dungeon Guide
The Hunter's Vale Dungeon has only six major fights, each with some unique mechanics for a party to overcome.
You can find a full Guide on those mechanics and recommended strategies to clear them below:
First Boss: Durthu and the Tree-Kin
- This is a Dual-Boss Mechanic.
- As you damage Durthu, he will harden his bark and the second Treekin will come to life instead. Damage the Tree-Kin and the opposite will happen, until finally both bosses are defeated.
- Tank: It is recommended to tank with your back to the nearby rock wall. These bosses do large AOE Punts that will send your party flying, so the rock wall will keep you firmly in place.
- Tank: Adds will join the fight as it continues. Have your DPS AOE them down, and be sure to Challenge them to maintain your aggro.
This starting fight is relatively straightforward, with aggro management and tank positioning being key for a smooth start.
Second Boss: Spellbiter
Spellbiter is an angry Sprite who will summon his friends to kill your party. Killing these adds will offer a temporary respite, but he'll summon them back not long after. There are two ways to clear this boss:
- Style 1: Single Target: In this strategy, your team will focus all damage on Spellbiter and kill him as quickly as possible, while ignoring the additional adds.
- Style 2: AOE Unga Bunga: In this strat, your DPS go full AOE and cleave down the adds once the tank has used Challenge to hold them.
- Either style can work, but the key thing to remember here is to let your tank use CHALLENGE before your DPS open on the boss or any adds.
This is a relatively simple fight, and once defeated, the Spites will vanish from the latter part of the dungeon. (Attempting to skip this boss will result in lots of angry Spites later on.)
Third Boss: Thanan Tree Lord
Thanan Tree Lord is a giant Treekin with four Dryads in front of him. Begin the fight by defeating the four Dryads, at which point Thanan will awaken.
- Tank: As with all other Dryads, these will split into smaller adds once they die. Quickly pick these up with a skill like Challenge or an AOE attack.
- Tank: Tank this boss with your back to the Giant tree behind him. This will prevent you from being tossed around by his CC.
- DPS: There are going to be many, many adds rushing into this fight as it progresses. Use AOE to cleave these down once your tank has used Challenge to hold them.
Once this fight is cleared, the giant tree behind Thanan will split and fall, creating a natural bridge for your party to pass to the center of the Dungeon.
Fourth Boss: The Three Mothers
As you cross the bridge,
Locations
The Vale is accessed by right clicking on the Vale Vines that spawn inside Ellyrion. If you look at your map, you will see the portals to the vale on the map.
On Return of Reckoning this dungeon only exists as a Tier 4 Dungeon.
- Tier 4: Ellyrion
Previously the entrances were here
Tier 1: The Blighted Isle (11 and under)Tier 1: Nordland (11 and under)Tier 2: The Shadowlands (21 and under)Tier 3: Avelorn (31 and under)Tier 4: Caledor, Dragonwake, and Eataine
Layout
The instance is laid out in a spiraling woodland path. Straying from the path is generally a bad idea, as there are a huge number of dryads along the sides of the path that will respawn when killed. As you can see by the handy map I've provided, the path kind of winds around the entire instance.
Dungeon denizens
Bosses
The following bosses are present in Hunter's Vale:
Loot
It is not yet know which gearset if any drops from hunters vale.
Boss | Item | Type |
---|---|---|
Tree-Kin Twins | ||
Spellbiter | ||
Thanan Tree Lord | ||
The Three Mothers | ||
The Cadaithaine Lion | ||
Spirit of Kurnous |