Invader Set: Difference between revisions

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(Created Invader Set page at the request of players on the Discord. Other Armor sets to follow soon. Hope this helps!)
 
(Added Set bonuses for all Tanks and Healers. Updated some sections for the new Ward implementation from this morning's patch.)
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== How to equip Invader Armor ==
== How to equip Invader Armor ==
[[File:Invader Merchant.png|thumb|Speak to the Invader Quartermaster in the North of your Capital City to purchase Invader Armor.]]
[[File:Invader Merchant.png|thumb|Speak to the Invader Quartermaster in the North of your Capital City to purchase Invader Armor.]]
To wear Invader Armor, you'll first need the '''Vanquisher Ward''' granted by equipping five pieces of Vanquisher Armor.  
To wear Invader Armor, you'll first need the [[Vanquisher Ward]] granted by equipping five pieces of Vanquisher Armor or equivalent sets.


Once that's done, it's time to head North in your capital city to either the Palace of Altdorf or The Citadel within the Inevitable City.  
Once that's done, it's time to head North in your capital city to either the Palace of Altdorf or The Citadel within the Inevitable City.  
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== Set Bonuses ==
== Set Bonuses ==


To see a specific Class' set bonus for Invader, expand one of the tables below.  
Wearing 2 or more pieces of Invader will grant your character additional set bonuses.  


The first 6 bonuses are always the same across class archetypes for Tanks and Healers, and the 7 Piece bonus is unique per class.
To see details on the set bonus for Invader, expand one of the tables below.
{| class="wikitable mw-collapsible mw-collapsed"
|+ class="nowrap" | Tanks
|-
|
! scope="col" | Effect
|-
! scope="row" | 2 Pieces
| +66 Strength
|-
! scope="row" | 3 Pieces
| +73 Wounds
|-
! scope="row" | 4 Pieces
| +80 Toughness
|-
! scope="row" | 5 Pieces
| +5% Block
|-
! scope="row" | 6 Pieces
| On Block: 10% chance to restore 500 HP and 50 AP
|-
! scope="row" | Knight & Chosen 7 Pieces
| Anytime you block an enemy's attack, low damage is reflected back and their outgoing damage is reduced by 5%.
|-
! scope="row" | Swordmaster & Black Orc 7 Pieces
| All Improved or Perfect Balance attacks have 25% chance to increase incoming healing by 5% on all groupmates within 100 feet except you.
|-
! scope="row" | Ironbreaker & Black Guard 7 Pieces
| When you block, all members of your group within 100 feet except you become 5% less likely to be critically hit for 10 seconds.
|}
{| class="wikitable mw-collapsible mw-collapsed"
|+ class="nowrap" | Healers
|-
|
! scope="col" | Effect
|-
! scope="row" | 2 Pieces
| +66 Willpower
|-
! scope="row" | 3 Pieces
| +73 Wounds
|-
! scope="row" | 4 Pieces
| +80 Toughness
|-
! scope="row" | 5 Pieces
| +5% Healing Critical chance
|-
! scope="row" | 6 Pieces
| On Direct Heal: 5% chance to remove a Hex, Curse, or Ailment from your heal target
|-
! scope="row" | All Healer Classes 7 Pieces
| All your healing abilites have a 10% chance to increase Critical Heal chance by 9% and increase added value from criticals by 12% for 10 seconds.
|}
''(WIP - I'll add this soon! - Ruby)''
''(WIP - I'll add this soon! - Ruby)''


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*Chest
*Chest


If you're not looking to use Invader for long or want to move on to a different set, you can skip both the Invader Belt and Invader Accessory to save on War Crests.
If you're not looking to use Invader for long or want to move on to a different set, you can skip both the Invader Belt and Invader Accessory to save on War Crests. You can also unlock this ward with other armor sets - please see the [[Invader Ward]] page for info.


== Next stop: Warlord and Sovereign ==
== Next stop: Warlord and Sovereign ==


Invader is the final step required to unlock the gates for both the '''Warlord''' and '''Sovereign''' sets, which represent best-in-slot gear for many players.  
The Invader Ward is the final step required to unlock the gates for both the '''Warlord''' and '''Sovereign''' sets, which represent best-in-slot gear for many players.  


From this point forward, there are no more RvR Wards to unlock, so you can freely purchase and equip both Warlord and Sovereign once you have enough [[War Crests]] and a high enough [[Renown|Renown Rank]].
From this point forward, there are no more RvR Wards to unlock, so you can freely purchase and equip both Warlord and Sovereign once you have enough [[War Crests]] and a high enough [[Renown|Renown Rank]].

Revision as of 15:14, 27 May 2022

The Invader Set

The Invader Set is a high-tier armor set within Return of Reckoning.

This set comes after the Vanquisher Set, and requires Renown Rank 60-63 to equip.

Invader features 7 pieces, and unlike sets prior to it, all pieces of Invader are bound on pick-up, so you cannot trade or buy Boots or Gloves for this set on the Auction House.

Invader is also the first major RvR Set to introduce an Accessory piece. This piece is optional for unlocking The Invader ward.

How to equip Invader Armor

Speak to the Invader Quartermaster in the North of your Capital City to purchase Invader Armor.

To wear Invader Armor, you'll first need the Vanquisher Ward granted by equipping five pieces of Vanquisher Armor or equivalent sets.

Once that's done, it's time to head North in your capital city to either the Palace of Altdorf or The Citadel within the Inevitable City.

Look for Killbjorn Grimstone (Order) or Skullsplitta Badaxe (Destro) and speak to them to begin purchasing the Armor set.

You'll need Renown Rank 60 to start equipping pieces, and Renown Rank 63 to finish the set.

Invader Armor Costs

Is the Invader Set good for my class?

As with all sets, this is situational, depending on your class and build.

Check out the Invader Set Bonus to judge how useful you feel this set can be for your character, and your specific playstyle!

Set Bonuses

Wearing 2 or more pieces of Invader will grant your character additional set bonuses.

The first 6 bonuses are always the same across class archetypes for Tanks and Healers, and the 7 Piece bonus is unique per class.

To see details on the set bonus for Invader, expand one of the tables below.

Tanks
Effect
2 Pieces +66 Strength
3 Pieces +73 Wounds
4 Pieces +80 Toughness
5 Pieces +5% Block
6 Pieces On Block: 10% chance to restore 500 HP and 50 AP
Knight & Chosen 7 Pieces Anytime you block an enemy's attack, low damage is reflected back and their outgoing damage is reduced by 5%.
Swordmaster & Black Orc 7 Pieces All Improved or Perfect Balance attacks have 25% chance to increase incoming healing by 5% on all groupmates within 100 feet except you.
Ironbreaker & Black Guard 7 Pieces When you block, all members of your group within 100 feet except you become 5% less likely to be critically hit for 10 seconds.
Healers
Effect
2 Pieces +66 Willpower
3 Pieces +73 Wounds
4 Pieces +80 Toughness
5 Pieces +5% Healing Critical chance
6 Pieces On Direct Heal: 5% chance to remove a Hex, Curse, or Ailment from your heal target
All Healer Classes 7 Pieces All your healing abilites have a 10% chance to increase Critical Heal chance by 9% and increase added value from criticals by 12% for 10 seconds.

(WIP - I'll add this soon! - Ruby)

Unlocking the Invader Ward

The Invader Ward has 5 Fragments, making some pieces of this set optional.

The Invader Ward is the final RvR Ward, and is unlocked by equipping five pieces of Invader Armor. Those are:

  • Boots
  • Gloves
  • Shoulders
  • Helm
  • Chest

If you're not looking to use Invader for long or want to move on to a different set, you can skip both the Invader Belt and Invader Accessory to save on War Crests. You can also unlock this ward with other armor sets - please see the Invader Ward page for info.

Next stop: Warlord and Sovereign

The Invader Ward is the final step required to unlock the gates for both the Warlord and Sovereign sets, which represent best-in-slot gear for many players.

From this point forward, there are no more RvR Wards to unlock, so you can freely purchase and equip both Warlord and Sovereign once you have enough War Crests and a high enough Renown Rank.