Triumphant Set
The Triumphant Set
The Triumphant Set is a high-tier armor set within Return of Reckoning.
This set comes after the Vanquisher Set, and requires Renown Rank 65-68 to equip.
Triumphant features 7 pieces. All pieces of Triumphant are bound on pick-up, so you cannot trade or buy Boots or Gloves for this set on the Auction House.
Triumphant also includes a jewelry piece. Its current price is listed below.
How to equip Triumphant Armor
To wear Triumphant Armor, you'll first need the Vanquisher Ward granted by equipping five pieces of Vanquisher Armor or equivalent sets.
Once that's done, it's time to head South in your capital city to either the Altdorf War Quarters or The Inevitable City's Undercroft.
Look for Kyel Randborir (Order) or Karan the Mad (Destro) and speak to them to begin purchasing the Armor set.
You'll need Renown Rank 65 to start equipping pieces, and Renown Rank 68 to wear the full set.
Triumphant Armor Costs
- Triumphant Belt: 250 War Crests, Renown 65 (Optional for Ward)
- Triumphant Back: 375 War Crests, Renown 65 (Optional for Ward)
- Triumphant Boots: 500 War Crests, Renown 66
- Triumphant Gloves: 500 War Crests, Renown 66
- Triumphant Shoulders: 750 War Crests, Renown 67
- Triumphant Helm: 750 War Crests, Renown 67
- Triumphant Chest: 1,000 War Crests, Renown 68
- Triumphant Jewelry: 2,190 War Crests, Renown 68 (Optional for Ward)
The seven armor pieces cost 4,125 War Crests. The complete set, including jewelry, costs 6,315 War Crests.
Prices reflect the 6 August 2026 patch notes.
Is the Triumphant Set good for my class?
As with all sets, this is situational, depending on your class and build.
Check out the Triumphant Set Bonus to judge how useful you feel this set can be for your character, and your specific playstyle!
Set Bonuses
(THESE BONUSES ARE STILL WIP AND COPIED FROM VANQ)
Wearing 2 or more pieces of Triumphant will grant your character additional set bonuses.
- For Tanks and Healers, The first 6 bonuses are always the same, and the 7 piece bonus is shared by one class per faction.
- For DPS Sets, if you see an ←, it means this class gains the same benefit listed in the left column.
To see full details on the set bonuses for Triumphant, expand one of the tables below:
| Effect | |
|---|---|
| 2 Pieces | +66 Strength |
| 3 Pieces | +73 Wounds |
| 4 Pieces | +80 Toughness |
| 5 Pieces | +5% Block |
| 6 Pieces | On Block: 10% chance to restore 500 HP and 50 AP |
| Knight & Chosen 7 Pieces | Anytime you block an enemy's attack, low damage is reflected back and their outgoing damage is reduced by 5%. |
| Swordmaster & Black Orc 7 Pieces | All Improved or Perfect Balance attacks have 25% chance to increase incoming healing by 5% on all groupmates within 100 feet except you. |
| Ironbreaker & Black Guard 7 Pieces | When you block, all members of your group within 100 feet except you become 5% less likely to be critically hit for 10 seconds. |
| Effect | |
|---|---|
| 2 Pieces | +71 Willpower |
| 3 Pieces | +78 Wounds |
| 4 Pieces | AM/SH And RP Zelot: Exuberance: On Casting Heal: 20% chance to recover 35 AP.
WP/DOK: Imperative Spirit - On Casting Heal: 20% chance to recover 15 Righteous Fury over 3 Seconds. |
| 5 Pieces | +5% Healing Critical chance |
| 6 Pieces | Increasing Impetus: On Hit or Direct Heal 5% chance to to reduce build times by 25% for 5 seconds. |
| 7 Pieces | On Being Attacked: 10% chance to reduce incoming damage by 4% for 10 seconds |
| Slayer & Choppa | Witch Hunter & Witch Elf | White Lion & Marauder | |
|---|---|---|---|
| 2 Pieces | +66 Strength | ← | ← |
| 3 Pieces | +73 Wounds | ← | ← |
| 4 Pieces | +5% reduced chance to be parried. | ← | ← |
| 5 Pieces | +5% Melee Critical chance | ← | +15% Auto-attack haste. |
| 6 Pieces | On Critical Hit: 10% chance to increase your auto-attack damage by 25% for 5 seconds. | ← | ← |
| 7 Pieces | While you are Furious, all of your attacks will ignore 10% of your enemies' armor. While Berserk, all of your attacks will ignore 20% of enemies' armor. | Any time an enemy defends your attack, you will strike them for low damage which they cannot prevent. | Increases Critical hit rate of all Path of Hunter / Path of Brutality abilities by 10%. |
| Bright Wizard, Sorcerer, & Magus | Shadow Warrior, Squig Herder, & Engineer | |
|---|---|---|
| 2 Pieces | +66 Intelligence | +66 Ballistic Skill |
| 3 Pieces | +73 Toughness | +73 Wounds |
| 4 Pieces | +5% reduced chance to be disrupted. | +80 Weapon Skill |
| 5 Pieces | +10 foot increased Range | ← |
| 6 Pieces | On Critical Hit: Increase Dodge Strikethrough and Disrupt Strikethrough by 20% on next ability cast. Can only occur once ever 3 seconds. | ← |
| 7 Pieces | Bright Wizard: All your Path of Immolation abilities have a 10% chance to increase your critical hit rate by 9% and your critical damage by 12% for 9 seconds. Sorcerer: All your Path of Calamity abilities have a 5% chance to increase your critical hit rate by 9% and your critical damage by 12% for 9 seconds. Magus: Each time you critically hit an enemy with Path of Havoc abilities, 20% chance to reduce their initiative by 80 for 5 seconds. |
Shadow Warrior: Increases the critical hit rate of all Path of the Skirmisher abilities by 10% Squig Herder: Increases the critical hit rate of all Path of Quick Shootin' abilities by 10% Engineer: Each time you critically hit an enemy with Path of Rifleman abilities, 20% chance to reduce their initiative by 80 for 5 seconds. |
Unlocking the Invader Ward
To complete the Invader Ward, earn five Ward Fragments, one for each armor slot below. For each fragment, equip an eligible piece of armor:
- Boots
- Gloves
- Shoulders
- Helm
- Chest
Triumphant is one eligible set. Invader, Victorious, and Bloodlord pieces can also earn these fragments. Belt and jewelry pieces do not count toward the five fragments. See the Invader Ward page for the full list.
Next stop: Warlord and Sovereign
The Invader Ward is the final Ward required before you can equip Warlord or Sovereign gear. You will still need enough War Crests and the required Renown Rank.
