Vanquisher Set
The Vanquisher Set
The Vanquisher Set is a mid-tier level 40 armor set within Return of Reckoning.
This set comes after the Conqueror Set, and requires Renown Rank 55-58 to equip.
Vanquisher features 6 pieces, and you are able to purchase the Boots and Gloves for this set via other players or the Auction House, so feel free to do so if you have gold and want to save War Crests.
How to equip Vanquisher Armor
To wear Vanquisher Armor, you'll first need the Conqueror Ward granted by equipping five pieces of Conqueror Armor or equivalent sets.
The Vanquisher vendor is located South in your capital city at the Altdorf War Quarters or (IC name here).
Look for Astolfo Maibaum (Order) or wip (Destro) and speak to them to begin purchasing the Armor set.
You'll need Renown Rank 55 to start equipping pieces, and Renown Rank 58 to finish the set.
Vanquisher Armor Costs
- Vanquisher Belt: 143 War Crests, Renown 55 (Optional for Ward)
- Vanquisher Boots: 237 War Crests, Renown 56
- Vanquisher Gloves: 204 War Crests, Renown 56
- Vanquisher Shoulders: 322 War Crests, Renown 57
- Vanquisher Helm: 355 War Crests, Renown 57
- Vanquisher Body: 430 War Crests, Renown 58
Total War Crest cost for Full Set: 1,691.
Is the Vanquisher Set good for my class?
As with all sets, this is situational, depending on your class and build.
Check out the Vanquisher Set Bonus to judge how useful you feel this set can be for your character, and your specific playstyle!
Set Bonuses
Wearing 2 or more pieces of Vanquisher will grant your character additional set bonuses.
- For Tanks and Healers, The first 6 bonuses are always the same, and the 7 piece bonus is shared by one class per faction.
- For DPS Sets, if you see an ←, it means this class gains the same benefit listed in the left column.
To see full details on the set bonuses for Vanquisher, expand one of the tables below:
(Please note - Bonuses are not complete yet and are still showing Invader bonuses. WIP!)
Effect | |
---|---|
2 Pieces | +62 Toughness |
3 Pieces | +68 Wounds |
4 Pieces | Active Defenses - On Attacking Target: 10% Chance to increase Parry, Block, Disrupt and Dodge by 7% for 10 seconds. |
5 Pieces | +5% Block |
6 Pieces | Bulwarking Presence - On Being Hit: 10% Chance to reduce the damage being taken by your Group within 30 feet by 3% for 10 seconds. |
Effect | |
---|---|
2 Pieces | +66 Willpower |
3 Pieces | +73 Wounds |
4 Pieces | +80 Toughness |
5 Pieces | +5% Healing Critical chance |
6 Pieces | On Direct Heal: 5% chance to remove a Hex, Curse, or Ailment from your heal target |
Archmage and Shaman 7 Pieces | All your healing abilites have a 10% chance to increase Critical Heal chance by 9% and increase added value from criticals by 12% for 10 seconds. |
Warrior Priest & Disciple of Khaine 7 Pieces | All your healing abilites have a 10% chance to increase the power of your heals by 12% for 10 seconds. |
Rune Priest & Zealot 7 Pieces | All your healing abilites have a 10% chance to increase Healing Power by 110 for 10 seconds. |
Slayer & Choppa | Witch Hunter & Witch Elf | White Lion & Marauder | |
---|---|---|---|
2 Pieces | +66 Strength | ← | ← |
3 Pieces | +73 Wounds | ← | ← |
4 Pieces | +5% reduced chance to be parried. | ← | ← |
5 Pieces | +5% Melee Critical chance | ← | +15% Auto-attack haste. |
6 Pieces | On Critical Hit: 10% chance to increase your auto-attack damage by 25% for 5 seconds. | ← | ← |
7 Pieces | While you are Furious, all of your attacks will ignore 10% of your enemies' armor. While Berserk, all of your attacks will ignore 20% of enemies' armor. | Any time an enemy defends your attack, you will strike them for low damage which they cannot prevent. | Increases Critical hit rate of all Path of Hunter / Path of Brutality abilities by 10%. |
Bright Wizard, Sorcerer, & Magus | Shadow Warrior, Squig Herder, & Engineer | |
---|---|---|
2 Pieces | +66 Intelligence | +66 Ballistic Skill |
3 Pieces | +73 Toughness | +73 Wounds |
4 Pieces | +5% reduced chance to be disrupted. | +80 Weapon Skill |
5 Pieces | +10 foot increased Range | ← |
6 Pieces | On Critical Hit: Increase Dodge Strikethrough and Disrupt Strikethrough by 20% on next ability cast. Can only occur once ever 3 seconds. | ← |
7 Pieces | Bright Wizard: All your Path of Immolation abilities have a 10% chance to increase your critical hit rate by 9% and your critical damage by 12% for 9 seconds. Sorcerer: All your Path of Calamity abilities have a 5% chance to increase your critical hit rate by 9% and your critical damage by 12% for 9 seconds. Magus: Each time you critically hit an enemy with Path of Havoc abilities, 20% chance to reduce their initiative by 80 for 5 seconds. |
Shadow Warrior: Increases the critical hit rate of all Path of the Skirmisher abilities by 10% Squig Herder: Increases the critical hit rate of all Path of Quick Shootin' abilities by 10% Engineer: Each time you critically hit an enemy with Path of Rifleman abilities, 20% chance to reduce their initiative by 80 for 5 seconds. |
Unlocking the Vanquisher Ward
The Vanquisher Ward is the second-to-last Ward, and is unlocked by equipping five pieces of Vanquisher Armor. Those are:
- Boots
- Gloves
- Shoulders
- Helm
- Chest
If you're not looking to use Vanquisher for long or want to move on to a different set, you can skip the Vanquisher Belt to save on War Crests. You can also unlock this ward with other armor sets that won't cost you any War Crests - please see the Vanquisher Ward page for info.
Next stop: Invader, Bloodlord, and Triumphant
The completed Vanquisher Ward unlocks the gates for you to move onto a number of more powerful sets: The Invader Set, the Bloodlord Set, and the Triumphant Set.
Each of these routes will grant you the upcoming Invader Ward, and each set has different stat bonuses, so be sure to check them out and decide which you want to equip while building up your War Crests and Renown Rank!