Vanquisher Set
The Vanquisher Set
The Vanquisher Set is a mid-tier level 40 armor set within Return of Reckoning.
This set comes after the Conqueror Set, and requires Renown Rank 55-58 to equip.
Vanquisher features 6 pieces, and you are able to purchase the Boots and Gloves for this set via other players or the Auction House, so feel free to do so if you have gold and want to save War Crests.
How to equip Vanquisher Armor
To wear Vanquisher Armor, you'll first need the Conqueror Ward granted by equipping five pieces of Conqueror Armor or equivalent sets.
The Vanquisher vendor is located South in your capital city at the Altdorf War Quarters or (IC name here).
Look for Astolfo Maibaum (Order) or wip (Destro) and speak to them to begin purchasing the Armor set.
You'll need Renown Rank 55 to start equipping pieces, and Renown Rank 58 to finish the set.
Vanquisher Armor Costs
- Vanquisher Belt: 143 War Crests, Renown 55 (Optional for Ward)
- Vanquisher Boots: 237 War Crests, Renown 56
- Vanquisher Gloves: 204 War Crests, Renown 56
- Vanquisher Shoulders: 322 War Crests, Renown 57
- Vanquisher Helm: 355 War Crests, Renown 57
- Vanquisher Body: 430 War Crests, Renown 58
Total War Crest cost for Full Set: 1,691.
Is the Vanquisher Set good for my class?
As with all sets, this is situational, depending on your class and build.
Check out the Vanquisher Set Bonus to judge how useful you feel this set can be for your character, and your specific playstyle!
Set Bonuses
Wearing 2 or more pieces of Vanquisher will grant your character additional set bonuses.
- All Tanks receive the same bonuses, and Healers share almost the same bonuses. (Noted below in the table.)
- For DPS Sets, if you see an ←, it means this class gains the same benefit listed in the left column.
To see full details on the set bonuses for Vanquisher, expand one of the tables below:
(Please note - Bonuses are not complete yet and are still showing Invader bonuses. WIP!)
Effect | |
---|---|
2 Pieces | +62 Toughness |
3 Pieces | +68 Wounds |
4 Pieces | Active Defenses - On Attacking Target: 10% Chance to increase Parry, Block, Disrupt and Dodge by 7% for 10 seconds. |
5 Pieces | +5% Block |
6 Pieces | Bulwarking Presence - On Being Hit: 10% Chance to reduce the damage being taken by your Group within 30 feet by 3% for 10 seconds. |
Effect | |
---|---|
2 Pieces | +62 Willpower |
3 Pieces | +68 Wounds |
4 Pieces | Exuberance - On Casting Heal: 20% chance to recover 35 AP.
WP/DoK: Imperative Spirit - On Casting Heal: 20% Chance to recover 15 Career Resources over 3 seconds. |
5 Pieces | +5% Healing Critical chance |
6 Pieces | Increasing Impetus - On Attacking Target or Direct Heal Dealt: 5% chance to reduce build times by 25% for 5 seconds. |
Vanquisher Set Bonus | |
---|---|
2 Pieces | +62 Strength |
3 Pieces | +68 Wounds |
4 Pieces | Vicious Strikes - On Hit: 15% chance to reduce target's Toughness by 110 while increasing your Weapon skill by 110 for 10 seconds. |
5 Pieces | +5% Melee Critical chance |
6 Pieces | +4% Damage. |
Bright Wizard, Sorcerer, & Magus | Shadow Warrior, Squig Herder, & Engineer | |
---|---|---|
2 Pieces | +66 Intelligence | +66 Ballistic Skill |
3 Pieces | +73 Toughness | +73 Wounds |
4 Pieces | +5% reduced chance to be disrupted. | +80 Weapon Skill |
5 Pieces | +10 foot increased Range | ← |
6 Pieces | On Critical Hit: Increase Dodge Strikethrough and Disrupt Strikethrough by 20% on next ability cast. Can only occur once ever 3 seconds. | ← |
7 Pieces | Bright Wizard: All your Path of Immolation abilities have a 10% chance to increase your critical hit rate by 9% and your critical damage by 12% for 9 seconds. Sorcerer: All your Path of Calamity abilities have a 5% chance to increase your critical hit rate by 9% and your critical damage by 12% for 9 seconds. Magus: Each time you critically hit an enemy with Path of Havoc abilities, 20% chance to reduce their initiative by 80 for 5 seconds. |
Shadow Warrior: Increases the critical hit rate of all Path of the Skirmisher abilities by 10% Squig Herder: Increases the critical hit rate of all Path of Quick Shootin' abilities by 10% Engineer: Each time you critically hit an enemy with Path of Rifleman abilities, 20% chance to reduce their initiative by 80 for 5 seconds. |
Unlocking the Vanquisher Ward
The Vanquisher Ward is the second-to-last Ward, and is unlocked by equipping five pieces of Vanquisher Armor. Those are:
- Boots
- Gloves
- Shoulders
- Helm
- Chest
If you're not looking to use Vanquisher for long or want to move on to a different set, you can skip the Vanquisher Belt to save on War Crests. You can also unlock this ward with other armor sets that won't cost you any War Crests - please see the Vanquisher Ward page for info.
Next stop: Invader, Bloodlord, and Triumphant
The completed Vanquisher Ward unlocks the gates for you to move onto a number of more powerful sets: The Invader Set, the Bloodlord Set, and the Triumphant Set.
Each of these routes will grant you the upcoming Invader Ward, and each set has different stat bonuses, so be sure to check them out and decide which you want to equip while building up your War Crests and Renown Rank!