Vanquisher Set

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The Vanquisher Set

The Vanquisher Set is a mid-tier level 40 armor set within Return of Reckoning.

This set comes after the Conqueror Set, and requires Renown Rank 55-58 to equip.

Vanquisher features 6 pieces, and you are able to purchase the Boots and Gloves for this set via other players or the Auction House, so feel free to do so if you have gold and want to save War Crests.

How to equip Vanquisher Armor

Speak to the Vanquisher Quartermaster in the South of your Capital City to purchase Vanquisher Armor.

To wear Vanquisher Armor, you'll first need the Conqueror Ward granted by equipping five pieces of Conqueror Armor or equivalent sets.

The Vanquisher vendor is located South in your capital city at the Altdorf War Quarters or (IC name here).

Look for Astolfo Maibaum (Order) or wip (Destro) and speak to them to begin purchasing the Armor set.

You'll need Renown Rank 55 to start equipping pieces, and Renown Rank 58 to finish the set.

Vanquisher Armor Costs

Total War Crest cost for Full Set: 1,691.

Is the Vanquisher Set good for my class?

As with all sets, this is situational, depending on your class and build.

Check out the Vanquisher Set Bonus to judge how useful you feel this set can be for your character, and your specific playstyle!

Set Bonuses

Wearing 2 or more pieces of Vanquisher will grant your character additional set bonuses.

  • For Tanks and Healers, The first 6 bonuses are always the same, and the 7 piece bonus is shared by one class per faction.
  • For DPS Sets, if you see an ←, it means this class gains the same benefit listed in the left column.

To see full details on the set bonuses for Vanquisher, expand one of the tables below:

(Please note - Bonuses are not complete yet and are still showing Invader bonuses. WIP!)

Tanks
Effect
2 Pieces +66 Strength
3 Pieces +73 Wounds
4 Pieces +80 Toughness
5 Pieces +5% Block
6 Pieces On Block: 10% chance to restore 500 HP and 50 AP
Knight & Chosen 7 Pieces Anytime you block an enemy's attack, low damage is reflected back and their outgoing damage is reduced by 5%.
Swordmaster & Black Orc 7 Pieces All Improved or Perfect Balance attacks have 25% chance to increase incoming healing by 5% on all groupmates within 100 feet except you.
Ironbreaker & Black Guard 7 Pieces When you block, all members of your group within 100 feet except you become 5% less likely to be critically hit for 10 seconds.
Healers
Effect
2 Pieces +66 Willpower
3 Pieces +73 Wounds
4 Pieces +80 Toughness
5 Pieces +5% Healing Critical chance
6 Pieces On Direct Heal: 5% chance to remove a Hex, Curse, or Ailment from your heal target
Archmage and Shaman 7 Pieces All your healing abilites have a 10% chance to increase Critical Heal chance by 9% and increase added value from criticals by 12% for 10 seconds.
Warrior Priest & Disciple of Khaine 7 Pieces All your healing abilites have a 10% chance to increase the power of your heals by 12% for 10 seconds.
Rune Priest & Zealot 7 Pieces All your healing abilites have a 10% chance to increase Healing Power by 110 for 10 seconds.
Melee DPS
Slayer & Choppa Witch Hunter & Witch Elf White Lion & Marauder
2 Pieces +66 Strength
3 Pieces +73 Wounds
4 Pieces +5% reduced chance to be parried.
5 Pieces +5% Melee Critical chance +15% Auto-attack haste.
6 Pieces On Critical Hit: 10% chance to increase your auto-attack damage by 25% for 5 seconds.
7 Pieces While you are Furious, all of your attacks will ignore 10% of your enemies' armor. While Berserk, all of your attacks will ignore 20% of enemies' armor. Any time an enemy defends your attack, you will strike them for low damage which they cannot prevent. Increases Critical hit rate of all Path of Hunter / Path of Brutality abilities by 10%.
Magic and Ranged DPS
Bright Wizard, Sorcerer, & Magus Shadow Warrior, Squig Herder, & Engineer
2 Pieces +66 Intelligence +66 Ballistic Skill
3 Pieces +73 Toughness +73 Wounds
4 Pieces +5% reduced chance to be disrupted. +80 Weapon Skill
5 Pieces +10 foot increased Range
6 Pieces On Critical Hit: Increase Dodge Strikethrough and Disrupt Strikethrough by 20% on next ability cast. Can only occur once ever 3 seconds.
7 Pieces Bright Wizard: All your Path of Immolation abilities have a 10% chance to increase your critical hit rate by 9% and your critical damage by 12% for 9 seconds.
Sorcerer: All your Path of Calamity abilities have a 5% chance to increase your critical hit rate by 9% and your critical damage by 12% for 9 seconds.
Magus: Each time you critically hit an enemy with Path of Havoc abilities, 20% chance to reduce their initiative by 80 for 5 seconds.
Shadow Warrior: Increases the critical hit rate of all Path of the Skirmisher abilities by 10%
Squig Herder: Increases the critical hit rate of all Path of Quick Shootin' abilities by 10%
Engineer: Each time you critically hit an enemy with Path of Rifleman abilities, 20% chance to reduce their initiative by 80 for 5 seconds.


Unlocking the Vanquisher Ward

File:Vanquisher Fragments.png
The Vanquisher Ward has 5 Fragments, making some pieces of this set optional.

The Vanquisher Ward is the second-to-last Ward, and is unlocked by equipping five pieces of Vanquisher Armor. Those are:

  • Boots
  • Gloves
  • Shoulders
  • Helm
  • Chest

If you're not looking to use Vanquisher for long or want to move on to a different set, you can skip the Vanquisher Belt to save on War Crests. You can also unlock this ward with other armor sets that won't cost you any War Crests - please see the Vanquisher Ward page for info.

Next stop: Invader, Bloodlord, and Triumphant

The completed Vanquisher Ward unlocks the gates for you to move onto a number of more powerful sets: The Invader Set, the Bloodlord Set, and the Triumphant Set.

Each of these routes will grant you the upcoming Invader Ward, and each set has different stat bonuses, so be sure to check them out and decide which you want to equip while building up your War Crests and Renown Rank!