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The '''Apothecary''' Crafting Skill will allow you to create potions. This Crafting skill benefits most from being paired with either [[Cultivating]] or [[Butchering]] Gathering skills.
The '''Apothecary''' Crafting Skill will allow you to create potions. This Crafting skill benefits most from being paired with either [[Cultivating]] or [[Butchering]] Gathering skills.


To get started, first head to the Apothecary NPC located in any of the Capital Cities, and speak to them to learn the profession.
 


Apothecary is the key source of both long-lasting buff potions and also instant health and AP potions, all of which are useful in combat.
Apothecary is the key source of both long-lasting buff potions and also instant health and AP potions, all of which are useful in combat.

Revision as of 23:58, 12 October 2026

Learn the Apothecary skill at the capital city of your realm. The "Apothecary" NPC will teach you the specialization. Pair this with the skills Cultivating or Butchering.


Apothecary Window In Game

Apothecary

The Apothecary Crafting Skill will allow you to create potions. This Crafting skill benefits most from being paired with either Cultivating or Butchering Gathering skills.


Apothecary is the key source of both long-lasting buff potions and also instant health and AP potions, all of which are useful in combat.

Crafting a Potion

To create a potion, you'll need a Container, a Main Ingredient, and then Supplemental Ingredients to stabilize and strengthen the potion.

  • Start by opening your Apothecary window, then right-click the container you'd like to use.
  • Next, right-click a Main Ingredient to add it, and then right-click to add up to three supplemental ingredients.
  • Finally, click Brew! to create your potion.

Volatility

Volatility Meter In-game

Volatility is the primary hurdle you need to overcome when creating potions. The stronger the main ingredient you add, the more volatile the potion will be by default.

To make the potion less volatile, you'll add Stabilizers, like Zoic Gore or Arboreal Resin.

The bar on the right of the Apothecary window will show you how Stable or Volatile a potion is. Make sure the bar has reached the green section near the top to ensure a successful potion!

Containers

Containers are the vials you'll use to store your potions. Higher level containers will boost both the stability and the power of a potion you create. Expand the section below for a list of Containers.

You can buy most containers from the Craft Supply Merchant in either Altdorf or the Inevitable City.

Main Ingredients

Plants & Spores

When you harvest a seed with Cultivating, you get a plant according to the type/level of the seed.

Butchering

Butchering can also grant a number of main ingredients, each based on the mob you butcher. Their strength is based on the level of the enemy mob killed.

Ingredients

Stabilizer

  • Stabilizers are needed for most potions, and reduce their volatility. Volatile Potions created without enough stabilizers may go wrong, and can grant negative effects.

Extender

  • Extenders are used to increase the time a potion is active. The maximum time a crafted potion can be active is 1 hour. Use these for Armor Potions and potions that buff key stats.

Multiplier

  • Multipliers are used to increase the amount of potions you gain from a single craft. If you have a spare slot while crafting, use these to increase your overall potion yield.

Stimulant

  • Stimulants increase the chance of a critical craft occurring. Critical crafts boost the strength of the potion(s) you make even further.

Fixer

  • Fixers are used in the creation of Dyes. At the time of updating this Wiki page, these do not function within the game.

Leveling Apothecary

  • 1. Make sure to use Main Ingredients as close to your level as possible. (After Level 25, use Level 25 Main ingredients. After hitting 50, use level 50 Main Ingredients, etc.)
  • 2. If you're in a guild above Rank 21, you can get special Containers and ingredients by talking to the Quartermaster in the Guild Hall in your capital city. (Order: Sigmar's Hammer, Southwest Altdorf. Destro: The Viper Pit, North Inevitable City)
  • 3. If you're missing ingredients, you can purchase most from other players via the Auction House, or use another character to gather them and mail them over.

Gaining Multiple Potions at Level 200

The stronger the ingredient for a potion, the more unstable it will be, and the more stabilizers you'll need to balance it.

  • For level 200 Ingredient potions, you can utilize either Majestic Goldweed from Cultivating or Brutal Zoic Gore from Butchering mobs, both of which have a small multiplier on top of the stabilizer.
  • By using Goldweed or Gore to stabilize, you can net 2 potions per craft for level 200 ingredients.
  • Example: For creating level 38 Armor Potions, you'd use 2x Stabilizers (Goldweed or Gore), and 1x level 200 Extender. Because of Goldweed / Gore's small multiplier, this will create two armor potions at once.


If you're curious to see the exact numbers for stability of the potion, you can use the Craft Value Tip add-on.

What You Get

Potions

Expand any table below to see the name for Potions of various types and levels. You can use these to narrow your search on the Auction House or confirm potion effects:

Absorb Common Result Critical Chance
Image needed
Note: Potions shown in this table are using extenders.
Armor Common Result Critical Chance
Note: Potions shown in this table are using extenders.
Ballistic Skill Common Result Critical Chance
Invigoration/Energy Common Result Critical Chance
Strength Common Result Critical Chance
Intelligence Common Result Critical Chance
(?) (?)
Corporeal Resistance Common Result Critical Chance
(?) (?) (?)
(?) (?) (?)
(?) (?) (?)
Spirit Resistance Common Result Critical Chance
(?) (?) (?)
Healing Common Result Critical Chance
Restoration Common Result Critical Chance
(?) (?)
Willpower Common Result Critical Chance
(?)
Flame Breath Common Result Critical Chance

Dye

Pairing Cultivating or Butchering?

Apothecary is a crafting skill that needs a gathering skill: Cultivating or Butchering. You can only learn one crafting skill and one gathering skill per character, so to best complement, you'll have to choose between these two.

Cultivating

With Cultivating, you get plants and spores that you can brew to get:

  • Restoration
  • Intelligence
  • Willpower
  • Strength
  • Flame Breath
  • Molotov
  • Invigoration/Energy
  • Healing
  • Ballistics
  • Napalm
  • Corporeal resistance
  • Spirit resistance
  • Stimulant
  • Extender
  • Multiplier
  • Stabilizer

Butchering

If you enjoy chopping up dead things, you can also use Butchering to acquire ingredients for your potions. (Please see the Butchering page for a full list!)

NOTE: Ingredients like Extenders come exclusively from Cultivating, and certain main ingredients (like Scales for Armor Potions) come exclusively from Butchering. To create top-tier potions, you may need to mix ingredients from both gathering professions.

Liniments

Liniments are a special consumable usable at level 40, which lasts for 30 minutes. They require rank 200 Apothecary to craft.

Note: Players can combine effects from Offensive potions, like Liniments, alongside effects from defensive potions (like Armor Potions).

Liniment Name "Liniment of..." Liniment Buff Main Ingredient Main Ingredient Source Container
Boundless Sight +60 Wounds

+60 Initiative

Primal Vision Butchering Artisan's Glass Vial or lower
Immutable Defiance -10% Incoming Crit dmg

+20 hp / 5s

Primal Strength Butchering Artisan's Glass Vial or lower
Inexorable Aegis +180 all resists Primal Defense Butchering Artisan's Glass Vial or lower
Inspirational Winds +60 Willpower

+50 Healing Power

Violetseal Violetseal Seed Artisan's Glass Vial or lower
Peerless Defense +60 Toughness

-5% Chance to be Crit

Primal Grace Butchering Artisan's Glass Vial or lower
Quickened Blades +60 Weaponskill

+5% Armor Penetration

Primal Alacrity Butchering Artisan's Glass Vial or lower
Swift Tergiversation +60 Weaponskill

-5% Chance to be Crit

Primal Nature Butchering Artisan's Glass Vial or lower
The Eternal Hunt +60 Ballistic Skill

+5% Ranged Crit Chance

Nightshade Nightshade Seed Artisan's Glass Vial or lower
The Inevitable Tempest +60 Strength

+50 Melee Power

Crimson Monkshood Crimson Monkshood Seed Artisan's Glass Vial or lower
The Tolling Bell +60 Intelligence

+5% Magical Crit Chance

Azurethread Azurethread Seed Artisan's Glass Vial or lower
Unfettered Zeal +60 Strength

+50 Healing Power

White Baneberry White Baneberry Seed Artisan's Glass Vial or lower
War: Fervor +60 Wounds

+5% Ranged Crit Chance

Primal Frenzy

Red Serissa

Butchering

Red Serissa Seed

Artisan's Glass Vial or lower
War: Genius +60 Wounds

+5% Magical Crit Chance

Black Serissa Black Serissa Seed Artisan's Glass Vial or lower
War: Hunger +60 Wounds

+60 Strength

Primal Hunger

Golden Serissa

Butchering

Golden Serissa Seed

Artisan's Glass Vial or lower
War: Mercy +60 Wounds

+50 Healing Power

Primal Affinity

Pale Serissa

Butchering

Pale Serissa Seed

Artisan's Glass Vial or lower
Savage Vigor +60 Toughness

+5% Melee Crit Chance

Black Hellebore Black Hellebore Seed Artisan's Glass Vial or lower
War: Blood +60 Wounds

+5% Melee Crit Chance

Violetseal Violetseal Seed Master Apothecary's Ampoule only
War: Demise +60 Wounds

+50 Melee Power

Crimson Monkshood Crimson Monkshood Seed Master Apothecary's Ampoule only
Wild Hunt +60 Initiative

Reduces the cooldown of your abilities by 1 sec

Wild Hunt Seed Hunter’s Vale Artisan's Glass Vial or lower
Sapling +1 AP Regeneration

+10% Incoming heal

Sapling Seed Hunter’s Vale Artisan's Glass Vial or lower
The Blood Warrior +40 Wounds

+7% Melee Crit Chance

+3% Chance to be Crit

Dark Lily Powder Bastion Stair
Dark Lily Bloodseed
Artisan's Glass Vial or lower
The Blood Archer +40 Wounds

+7% Ranged Crit Chance

+3% Chance to be Crit

Blackbell Powder Bastion Stair
Blackbell Bloodseed
Artisan's Glass Vial or lower
The Blood Mage +40 Wounds

+7% Magic Crit Chance

+3% Chance to be Crit

Coal Aster Powder Bastion Stair
Coal Aster Bloodseed
Artisan's Glass Vial or lower
The Blood Healer +40 Wounds

+7% Heal Crit Chance

+3% Chance to be Crit

Black Rose Powder Bastion Stair
Black Rose Bloodseed
Artisan's Glass Vial or lower
The Blood Defender +40 Wounds

+5% Block Chance

+3% Chance to be Crit

Brass Iris Powder Bastion Stair
Brass Iris Bloodseed
Artisan's Glass Vial or lower
The Blood Fighter +40 Wounds

+7% Parry Chance

+3% Chance to be Crit

Wiry Hellebore Powder Bastion Stair
Wiry Hellebore Bloodseed
Artisan's Glass Vial or lower
The Unblockable Warrior +5% Melee Crit Chance

+3% Block Strikethrough

Vale's Blood Lost Vale
Ruby Snowdrop Seed
Artisan's Glass Vial or lower
The Sniper +60 Ballistic Skill

+3% Dodge Strikethrough

Vale's Winds Lost Vale
Morning Emissary Seed
Artisan's Glass Vial or lower
The Roiling Storm +50 Magic Power

+3% Disrupt Strikethrough

Vale's Rain Lost Vale
Rich Lavender Seed
Artisan's Glass Vial or lower
The Mending Touch +60 Wounds

+5% Heal Crit Chance

Vale's Mending Lost Vale
Verdant Ekalime Seed
Artisan's Glass Vial or lower
The Bastion +60 Toughness

+3% Block Chance

Vale's Protection Lost Vale
Delphinium Max Seed
Artisan's Glass Vial or lower
The Raging Juggernaut +50 Melee Power

+3% Parry Chance

Warrior's Grace of the Vale Lost Vale
Butchering secret boss Seraxes
Artisan's Glass Vial or lower
One Hundred Eyes +60 Wounds

+50 Range Power

Blinking Grace of the Vale Lost Vale
Butchering Dralel the Whitefire Matron
Artisan's Glass Vial or lower
Swirling Magic +60 Intelligence

+3% Disrupt Strikethrough

Swirling Grace of the Vale Lost Vale
Butchering secret boss Erophex
Artisan's Glass Vial or lower
Abundant Healing +60 Willpower

+5% Heal Crit Chance

Healing Grace of the Vale Lost Vale
Butchering the Darkrpomise Beast
Artisan's Glass Vial or lower
Iron Scales +60 Initiative

-10% Incoming Crit Damage

Scaled Grace of the Vale Lost Vale
Butchering Ahzranok
Artisan's Glass Vial or lower

Credit: Gaiscioch

Blue and Purple Seeds

Tied into the Cultivating profession are seeds that can be grown to produce materials for Apothecary.

  • Blue Seeds can drop in level 40 dungeons. Gunbad, Sigmar's Crypts, and Bilerot Burrows share a pool of seeds. Blue seeds produce 5 grown results, which can be crafted into 10 Liniments, and are consumed during use.
  • Permanent Purple Seeds from Gunbad and City Dungeons remain reusable. These are separate from the charge-based Purple Seeds added in later dungeon updates.
  • Charge-based Purple Seeds were added to Bastion Stair in January 2026. Each has 250 uses and yields materials for about 1,000 Liniments. In February 2026, Lost Vale bosses were also added as a source of charge-based Purple Seeds.

Champion's Mark vendors sell Bags of Bloody Seeds and Bags of Vale Seeds. The January patch notes describe a chance to obtain a charged Purple Seed from Bags of Bloody Seeds. The February notes say Bags of Vale Seeds contain two random blue seeds from Lost Vale or Hunter's Vale, with a very rare chance to grant a charged Lost Vale Purple Seed. See the 16 January 2026 patch notes and 12 February 2026 patch notes for details.

In some cases, like the Hunter's Vale and Lost Vale dungeons, the Blue Seeds which may drop are exclusive to that dungeon.

List of Purple Seeds:

(Below table is WIP)

Purple Seed Type Found in Creates
Eternal Black Hellebore Seed Infinite Uses Gunbad and City Dungeons Liniment of Savage Vigor
+60 Toughness
+5% Melee Crit
Eternal Crimson Monkshood Seed Infinite Uses Gunbad and City Dungeons Liniment of War: Demise
+60 Wounds
+50 Melee Power
Exceptional Dark Lily Bloodseed 250 Charges
(1000 Liniments)
Bastion Stair Liniment of The Blood Fighter
+40 Wounds
+7% Parry Chance
+3% Increased chance to be critically hit


Crafting navigation
Production professions Apothecary • Talisman Making
Gathering professions Butchering • Cultivating • Magical Salvaging • Scavenging