Deathmatch: Difference between revisions
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Deathmatch scenarios revolve around two control points, but unlike the Control Point game type, once the two points are captured by one of the realms, and the realm holds them both for a short amount of time, points are awarded to the realm and the points revert back to Neutral. Upon completion of holding both points, either a strong damage buff is gifted to the realm (as is the case in [[Highpass Cemetery]] and [[Logrin's Forge]]) or a giant ball of death emanates from varying points in the scenario (as is the case with [[Khaine's Embrace]]). | Deathmatch scenarios revolve around two control points, but unlike the [[Control Point]] game type, once the two points are captured by one of the realms, and the realm holds them both for a short amount of time, points are awarded to the realm and the control points revert back to Neutral after a short period. Upon completion of holding both control points, either a strong damage buff is gifted to the realm (as is the case in [[Highpass Cemetery]] and [[Logrin's Forge]]) or a giant ball of death emanates from varying points in the scenario (as is the case with [[Khaine's Embrace]]). | ||
=== Scenarios === | === Scenarios === |
Latest revision as of 18:59, 27 May 2018
Deathmatch scenarios revolve around two control points, but unlike the Control Point game type, once the two points are captured by one of the realms, and the realm holds them both for a short amount of time, points are awarded to the realm and the control points revert back to Neutral after a short period. Upon completion of holding both control points, either a strong damage buff is gifted to the realm (as is the case in Highpass Cemetery and Logrin's Forge) or a giant ball of death emanates from varying points in the scenario (as is the case with Khaine's Embrace).