Patch History/2014

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2014 Patch History

Development of Return of Reckoning began in January 2014. The surviving public changelogs below document the early rebuilding of core game systems, the opening of zones and scenarios, and the gradual restoration of career mechanics.

April–June

Archived development changelog

Date: 11 June 2014 Type: Archived development changelog Original notes: Read the forum post

  • Corrected character statistics, leveling, Action Point regeneration, experience and damage calculations.
  • Added or repaired large numbers of career abilities, healing abilities, area-of-effect abilities, buffs, absorbs and cooldowns.
  • Enabled Renown gains and automatic PvP flagging inside PvP areas.
  • Expanded the world database with creatures, spawns, quest objects and missing quest items.
  • Improved creature behavior, quest handling, combat logs and disconnection recovery.

Changelog 11 June 2014

Date: 11 June 2014 Type: Live changelog Original notes: Read the forum post

  • Allowed characters to be created on both realms.
  • Enabled Nordenwatch, requiring at least three players from each realm for a match to begin.
  • Added early support for guild creation, banks, mail, Cash on Delivery and trophies.
  • Enabled automatic PvP flagging in RvR areas.
  • Added interaction with game objects for quests and objectives.
  • Repaired numerous starting-area quests, including much of Norsca Chapter 1.
  • Added temporary doors, portals and area-discovery support.

Changelog 12 June 2014

Date: 12 June 2014 Type: Live changelog Original notes: Read the forum post

  • Improved health updates during RvR combat.
  • Added the early guild-invitation command.
  • Corrected Nordenwatch starting positions and graveyards.
  • Added regular server Message of the Day updates.
  • Repaired quest behavior in Grimmenhagen Burning.

Changelog 17 June 2014

Date: 17 June 2014 Type: Live changelog Original notes: Read the forum post

  • Raised the Renown Rank cap to 20.
  • Introduced zone battlefronts and capturable RvR battlefield objectives.
  • Added guards that protected captured objectives.
  • Added the Nordland XI, Festenplatz and Harvest Shrine objectives.
  • Added open-group searching and repaired guild creation.
  • Added guards to protect the Nordenwatch spawn areas.

Changelog 27 June 2014

Date posted: 29 June 2014 Type: Live changelog Original notes: Read the forum post

  • Moved the game server to faster hardware.
  • Corrected objective guards so they despawned when the opposing realm captured an objective.
  • Added group-member position updates to most maps.
  • Prevented mail from being sent across realms.
  • Corrected spawn locations in Altdorf and the Inevitable City.
  • Fixed several server crashes.

Quick fix 29 June 2014

Date: 29 June 2014 Type: Hotfix Original notes: Read the forum post

  • Applied emergency fixes for server crashes and repeated restarts.

Changelog 30 June 2014

Date: 30 June 2014 Type: Live changelog Original notes: Read the forum post

  • Removed duplicated battlefield-objective flags.
  • Corrected Minotaur-related items and Black Guard two-handed weapon classifications.
  • Fixed several Magus and Engineer abilities.
  • Corrected Lambent Aura and Ey, Quit Bleedin' so their initial effects no longer acted as unintended instant heals.

July–September

Changelog 5 July 2014

Date: 5 July 2014 Type: Live changelog Original notes: Read the forum post

  • Added initial Public Quest support with basic kill objectives.
  • Added Gates of Ekrund in an inactive testing state.
  • Addressed major server lag.
  • Rolled characters back to approximately 28 June and applied level-based compensation.
  • Removed unnamed items and corrected item statistics.
  • Prevented incompatible items from being equipped alongside two-handed weapons.
  • Corrected Throwing Dagger damage.

Changelog 6 July 2014

Date: 6 July 2014 Type: Live changelog Original notes: Read the forum post

  • Fixed Tzeentch's Cordial and Rune of Regeneration.
  • Corrected creature spawns for stages of the Raven Host Vanguard Public Quest.
  • Added temporary city doors and repaired several flight masters.
  • Allowed Destruction characters to fly to the Inevitable City.
  • Corrected Gatestone and Gale-Runner's Grudgecoat.

Changelog 29 July 2014

Date posted: 28 July 2014 Type: Live changelog Original notes: Read the forum post

  • Expanded Public Quest support, descriptions and realm restrictions.
  • Added additional Public Quests.
  • Prevented a mount-speed exploit when changing maps.
  • Fixed abilities including Fierceness and Spine Crusher.
  • Repaired quests requiring interaction with game objects.
  • Corrected world spawns across several zones and cities.
  • Applied additional Gates of Ekrund fixes.

Changelog 8 August 2014

Date posted: 7 August 2014 Type: Live changelog Original notes: Read the forum post

  • Added the Chosen auras Dreadful Fear, Corrupting Wrath and Discordant Instability.
  • Added the Knight of the Blazing Sun auras Press the Attack!, Stand Strong! and Gather Your Resolve!
  • Corrected group-member locations on most maps.
  • Corrected player-map markers in Nordenwatch and Gates of Ekrund.

Changelog 9 August 2014

Date: 9 August 2014 Type: Live changelog Original notes: Read the forum post

  • Corrected line-of-sight handling.
  • Activated Gates of Ekrund.

Changelog 25 August 2014

Date: 25 August 2014 Type: Live changelog Original notes: Read the forum post

  • Added functional White Lion and Squig Herder pet summoning.
  • Corrected several abilities that heal for a percentage of damage dealt.
  • Adjusted RvR flagging so players were not flagged merely for receiving healing.
  • Added respawn points, flight masters and map exploration to additional zones.
  • Applied spawn, item and quest fixes across Tier 1–3 areas.

Changelog 29 August 2014

Date: 29 August 2014 Type: Live changelog Original notes: Read the forum post

  • Added played-time tracking to the Tome of Knowledge.
  • Saved hotbar settings on the server and restored them at login.
  • Enabled Cash on Delivery and return-mail functions.
  • Added more RvR guards and quest corrections.
  • Corrected White Lion and Squig Herder pets so they were no longer treated as Hero-ranked creatures.

Changelog 17 September 2014

Date: 17 September 2014 Type: Live changelog Original notes: Read the forum post

  • Opened Ekrund and Mount Bloodhorn for exploration.
  • Added battlefield objectives and the Murgluk's Gits, Engine Number Nine and Battle of Bitterstone Public Quests.
  • Added rally points, Book of Binding travel and additional flight routes.
  • Added Dwarf and Greenskin Chapter 1–4 quests and selected quest-map markers.
  • Added useful service-NPC icons and Public Quest population information to the map.
  • Allowed pet kills to grant their owners experience, Renown, loot and quest credit.
  • Corrected several channeled abilities and prevented resurrection from targeting creatures.

Changelog 23 September 2014

Date: 23 September 2014 Type: Live changelog Original notes: Read the forum post

  • Added merchant-based equipment dyeing.
  • Added several dye colors, including Graveyard Earth, Fortress Grey, Scaly Green, Snot Green and Bestial Brown.
  • Applied mailbox, creature and item fixes.

October–December

Changelog 28 October 2014

Date: 28 October 2014 Type: Live changelog Original notes: Read the forum post

  • Enabled the Auction House and purchasable bank expansions.
  • Added scenario scoreboards and Rank 10 scenario bolstering.
  • Added RvR and scenario stat and ability-damage bolstering.
  • Added player ignoring and corrected several combat calculations.
  • Implemented Evade, Disrupt, Block, critical hits and critical heals.
  • Removed the need to face friendly targets while healing.
  • Added map, NPC, item, dye and travel corrections.

Changelog 8 November 2014

Date: 8 November 2014 Type: Live changelog Original notes: Read the forum post

  • Restored the Auction House and introduced updated NPC statistics and combat formulas.
  • Added functional Hold the Line!, detaunts, area detaunts, morale gain and morale abilities.
  • Enabled Guard for all tank careers and prevented movement impairments from stacking.
  • Repaired mechanics for Warrior Priest, Disciple of Khaine, Black Orc, Swordmaster, Shadow Warrior, Shaman, Archmage, Sorcerer and Bright Wizard.
  • Added Dark Protector and Oathfriend functionality and corrected Grudge and Hate decay.
  • Corrected Burn, Heretic! and multiple career-damage calculations.

Changelog 24 November 2014

Date: 24 November 2014 Type: Live changelog Original notes: Read the forum post

  • Opened The Blighted Isle and Chrace, including flight masters and rally masters.
  • Reworked zone spawns and quests and restored missing lair bosses.
  • Corrected lair access, boss drops, NPC respawning, creature ranks and aggro ranges.
  • Added purchasable mounts.
  • Corrected Toughness, critical damage, channeling, Guard, Taunt and several career mechanics.
  • Fixed numerous career abilities, including Shadow Warrior stances, Disciple of Khaine and Warrior Priest channels, Ironbreaker armor buffs and Marauder mutations.

Changelog 5 December 2014

Date: 5 December 2014 Type: Live changelog Original notes: Read the forum post

  • Corrected Auction House mail, social searches, character-creation errors and login messaging.
  • Prevented Charge and Flee from stacking.
  • Added basic Engineer turret and Magus daemon support.
  • Repaired numerous abilities and mechanics for Swordmaster, Shadow Warrior, Zealot, Rune Priest, Disciple of Khaine, Warrior Priest, Sorcerer, Bright Wizard, Black Guard, Ironbreaker, Choppa, Slayer and Witch Elf.
  • Corrected several stat buffs, stance bonuses, channels, damage-over-time effects and career-resource interactions.

Changelog 7 December 2014

Date: 7 December 2014 Type: Live changelog Original notes: Read the forum post

  • Set Witch Hunter bullets and Witch Elf kisses to a 30-minute duration.
  • Corrected Covenant of Vitality damage.
  • Repaired career-resource handling for numerous careers.

Changelog 18 December 2014

Date posted: 19 December 2014 Type: Live changelog Original notes: Read the forum post

  • Raised the server population cap to 250.
  • Added Resurrection Sickness.
  • Made Flee reset career resources.
  • Corrected Shadow Warrior stances and a line-of-sight issue that could leave spellcasting stuck.
  • Saved separate hotbars for different mutations and stances.
  • Added a resistance hard cap and selected quest-map markers.

Changelog 22 December 2014

Date: 22 December 2014 Type: Live changelog Original notes: Read the forum post

  • Added map hotspots that indicated the location of active fighting.

Changelog 24 December 2014

Date: 24 December 2014 Type: Live changelog and event Original notes: Read the forum post

  • Activated a Christmas event through 4 January.
  • Added scenario bonuses of 30% experience and 20% Renown.
  • Enabled stealth for Witch Hunters and Witch Elves.
  • Corrected the Auction House selling tab.
  • Fixed Marauder detaunts, morale abilities, Guard and cooldown problems.
  • Applied additional NPC, vendor and quest corrections.

Changelog 29 December 2014

Date: 29 December 2014 Type: Live changelog Original notes: Read the forum post

  • Corrected and enabled map hotspots.
  • Added working stat-based equipment-set bonuses.
  • Corrected Bind on Pickup display and prevented bound items from being mailed or auctioned.
  • Corrected Auction House cancellation and Buff-information displays.
  • Allowed morale abilities to be placed on the morale bar.
  • Repaired several Swordmaster and Black Orc abilities.
  • Corrected Squig Herder pet variants and their associated bonuses.

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