Patch History/2015

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2015 Patch History

During 2015, Return of Reckoning expanded from its initial Tier 1 foundation into Tier 2 and Tier 3. Major additions included keeps, battlefield objectives, additional scenarios, crafting, Renown abilities, expanded guild and group systems, and substantial career-mechanic restoration.

January–March

Changelog 5 January 2015

Type: Live changelog Original notes: Read the forum post

  • Ended the Christmas event.
  • Added combat-log information for critical damage, mitigation, avoidance and interrupts.
  • Added visible projectiles, offhand auto-attacks and line-of-sight cancellation.
  • Added basic pet controls and functional doors across numerous zones and both cities.
  • Improved NPC aggression, health and damage.

Changelog 22 January 2015

Type: Live changelog Original notes: Read the forum post

  • Expanded guild leveling, ranks, permissions, recruitment, notes and leadership controls.
  • Enabled pet abilities and basic automatic pet-ability use.
  • Enabled the morale bar.
  • Corrected character creation, area discovery, RvR bolstering and server startup.

Changelog 12 February 2015

Type: Live changelog Original notes: Read the forum post

  • Raised the level cap to 12 and enabled Rank 11–12 abilities.
  • Added RvR collision, titles, player trading, tactics, knockbacks and knockdowns.
  • Added functional Squig Armor and chat links for items, quests and guilds.
  • Improved group and player-map positions and added cloak and helmet display toggles.
  • Restored guild data from an earlier backup and updated the Terms of Service.

Changelog 24 February 2015

Type: Live changelog Original notes: Read the forum post

  • Moved the game servers and released a new launcher.
  • Added Tier 1 objective-lock timers and rewards for objectives and zone locks.
  • Repaired quests, NPCs and game objects across the four starting pairings.
  • Ended the Night of Murder event.
  • Corrected item models, interrupts, ability ranges, tactic slots and player-kill quests.

Changelog 24 March 2015

Type: Maintenance changelog Original notes: Read the forum post

  • Applied server-stability fixes.

April–June

Changelog 3 April 2015

Type: Live changelog Original notes: Read the forum post

  • Added multi-scenario queuing and scenario balancing.
  • Returned Nordenwatch to the scenario rotation.
  • Added influence gains from Public Quests and RvR kills, with claimable influence rewards.
  • Corrected Blood Offering for the Disciple of Khaine.

Changelog 21 May 2015

Type: Career and ability changelog Original notes: Read the forum post

  • Applied a broad restoration pass to career abilities, buffs, debuffs, tactics and mutations.
  • Corrected break chances for roots and staggers and normalized area-of-effect ranges.
  • Corrected damage-over-time intervals and numerous group-affecting abilities.
  • Repaired multiple abilities for Marauder, Magus, Engineer, Rune Priest, Ironbreaker, Witch Hunter, Bright Wizard, Warrior Priest, Knight of the Blazing Sun and other careers.

Hotfix 24 May 2015

Type: Hotfix Original notes: Read the forum post

  • Improved 12-versus-12 scenario balancing and removed overhealing from scoreboard totals.
  • Corrected battlefield-objective captures and armor-buff stat displays.
  • Preserved Grudge, Hatred, buffs and ability events correctly while zoning.
  • Corrected Oath Friend, Dark Protector and several stuck-buff problems.
  • Fixed the Magus mount.

Tier 2 release

Date: 16 June 2015 Type: Major live update Original notes: Read the forum post

  • Opened Tier 2, raised the maximum character rank to 20 and the Renown Rank cap to 30.
  • Performed an item and gold wipe and activated a live event.
  • Added improved parties, warbands, public groups, loot rolling and binding rules.
  • Added functional specialized backpacks, surnames, titles, dueling and player loot.
  • Added Tier 2 keeps, keep upgrades, doors, NPCs, battlefield objectives and RvR rewards.
  • Added cross-zone player visibility, RvR countdowns, Chicken behavior and improved influence gains.

Item wipe

Date: 20 June 2015 Type: Corrective action Original notes: Read the forum post

  • Removed exploited “of Woe,” “Intruder's” and “Rune-Scribed” items from player inventories.

Hotfixes since the Tier 2 release

Date: 22 June 2015 Type: Hotfix collection Original notes: Read the forum post

  • Added falling damage, automatic RvR looting, Need-on-Use rules and monetary death drops.
  • Corrected mastery updates, pets, traps, dueling, dismounting, bolstering and Chicken behavior.
  • Restored Gates of Ekrund and corrected RvR respawning and flight-master access.
  • Corrected keep doors, keep lords, party invitations, objective captures and several abilities.

July–September

Hotfix 14 July 2015

Type: Hotfix Original notes: Read the forum post

  • Improved server stability and influence rewards.
  • Restricted blue and purple equipment drops to PvP combat.
  • Revised Reikland Factory spawns, guards and objectives.
  • Enabled Weapon Skill mitigation and corrected healer line of sight.
  • Expanded guild-banner and guild-permission support while temporarily disabling the guild vault.
  • Fixed Guard, snares and several Shadow Warrior, Black Guard, Slayer and Sorcerer abilities.

Hotfix 19 July 2015

Type: Hotfix Original notes: Read the forum post

  • Increased RvR drops and corrected influence scaling.
  • Corrected Bright Wizard and Sorcerer mechanics with damage-over-time effects.
  • Fixed Marauder and Swordmaster tactics and persistent buffs.
  • Repaired Rank 17 equipment.

Changelog 28 July 2015

Type: Scenario update Original notes: Read the forum post

  • Removed queue bias from scenario selection.
  • Awarded triple scoring ticks while one realm controlled all three objectives.
  • Added Scenario Emblem rewards, player drops and Tier 1–2 emblem vendors.
  • Prevented frontal area attacks from striking targets at extreme vertical differences.
  • Made influence items Bind on Pickup and updated RvR guard appearances.

Combat-bug workaround

Date: 30 July 2015 Type: Temporary workaround Original notes: Read the forum post

  • Added a temporary self-knockback command intended to release characters stuck in combat.

Patch notes 8 August 2015

Type: Live changelog Original notes: Read the forum post

  • Corrected a knockback problem that made players disappear.
  • Revised equipment itemization.
  • Added Mourkain Temple to the scenario rotation.
  • Prevented the Mourkain artifact from scoring near its realm's spawn.
  • Corrected stealth aggro, potion consumption and Grasping Darkness.

Changelog 15 August 2015

Type: Live changelog Original notes: Read the forum post

  • Added group scenario queuing.
  • Improved RvR performance and corrected scenario weapons, mail and duplication exploits.
  • Added guards to Mourkain Temple and corrected the Order Tier 2 vendor.
  • Improved hotbar, macro and Auction House search behavior.
  • Saved quest markers.

Hotfix 16 August 2015

Type: Hotfix Original notes: Read the forum post

  • Corrected scenario-manager failures and duplicate player selection.
  • Removed a broken NPC from the Inevitable City.

Hotfix 17 August 2015

Type: Hotfix Original notes: Read the forum post

  • Prevented corrupt group targets from breaking group abilities.
  • Restored live-like behavior for the stuck command and corrected scenario-map logins.
  • Reduced memory used by packet handling.
  • Removed broken Tier 2 quests and vendor items and repaired additional equipment.

Hotfix 19 August 2015

Type: Hotfix Original notes: Read the forum post

  • Revised the stuck-command sequence used to return characters to Nordland or Norsca.

Changelog 25 August 2015

Date posted: 24 August 2015 Type: Item and scenario update Original notes: Read the forum post

  • Added the scenario queue interface.
  • Revised Tier 1 scenario-weapon prices.
  • Corrected stats and bonuses on several Rune-Scribed, Shieldbearer and Sentry items.

Changelog 26 August 2015

Type: Rank-cap and career update Original notes: Read the forum post

  • Raised the maximum character rank to 22.
  • Added correct keep lords and associated quests.
  • Revised mastery placement for Slayer, Choppa and Shadow Warrior healing debuffs.

Changelog 29 August 2015

Type: Rank-cap update Original notes: Read the forum post

  • Raised the maximum character rank to 24.
  • Added new weapons, items and world content.

Changelog 30 August 2015

Type: Zone and appearance update Original notes: Read the forum post

  • Opened the Tier 2 Dwarf and Greenskin zones.
  • Added alternate appearance for eligible Bind on Equip and Bind on Pickup items.
  • Corrected item statistics, trophies, armor dyes, dye potions and an Ostland door.
  • Removed several player-kill quests to improve realm parity.

Hotfix 31 August 2015

Type: Hotfix Original notes: Read the forum post

  • Corrected crafting and mount descriptions, Chaos mounts, quests and trophies.
  • Fixed a Marshes of Madness keep door and several influence items.
  • Applied additional ability fixes.

In-game support system

Date: 31 August 2015 Type: Support-system announcement Original notes: Read the forum post

  • Added an in-game ticket system linked to a web-based Game Master support service.

Update 1 September 2015

Type: Rank-cap update Original notes: Read the forum post

  • Raised the maximum character rank to 26.
  • Corrected a flight-master problem.

Update 3 September 2015

Type: Crafting, combat and item update Original notes: Read the forum post

  • Added Salvaging.
  • Restored original experience and Renown splitting and granted rewards for healing.
  • Added or corrected Tier 2–3 scenario and Renown vendors.
  • Corrected vendor exploits, stack repurchasing and dead-NPC displays.

Update 4 September 2015

Type: Scenario update Original notes: Read the forum post

  • Added Tor Anroc to the scenario rotation.
  • Applied crafting hotfixes.

Changelog 7 September 2015

Type: RvR campaign update Original notes: Read the forum post

  • Connected battlefield-objective control to keep-door regeneration.
  • Added medallions and shared experience and Renown pools for attacking objectives.
  • Reduced direct keep-capture rewards while increasing rewards for defensive kills.
  • Added population and distance requirements for qualifying objective-defense kills.

Changelog 9 September 2015

Type: RvR campaign update Original notes: Read the forum post

  • Introduced a campaign flow where one zone was open while the others remained locked.
  • Required control of at least three battlefield objectives before a keep door became vulnerable.
  • Added objective-dependent keep-door regeneration and restored keep-capture rewards.
  • Added enhanced rewards and medallion chances for fighting near keeps and objectives.
  • Made keep capture lock the zone and transfer fighting to another zone.

Hotfix 12 September 2015

Type: Hotfix Original notes: Read the forum post

  • Corrected a major memory leak and improved server stability.

Changelog 14 September 2015

Date posted: 13 September 2015 Type: Live changelog Original notes: Read the forum post

  • Corrected two memory leaks and added group kicking.
  • Separated scenario groups from ordinary groups.
  • Revised battlefield-objective states, guards and contested duration.
  • Prevented keep-lord damage while the keep door remained intact.
  • Corrected casting interruption, range checks, Disarm and Silence interactions.
  • Revised Swordmaster and Black Orc knockdowns.

Tier 2 High Elf and Dark Elf release

Date: 16 September 2015 Type: Zone and database update Original notes: Read the forum post

  • Opened the Tier 2 High Elf and Dark Elf zones.
  • Added Gates of Ekrund line-of-sight checks and starter mounts.
  • Corrected RvR equipment, set requirements, dyes, crafting materials and vendors.
  • Reduced Tier 2 scenario-weapon prices and added guards and flight routes.
  • Restored selected Tome of Knowledge unlocks.

Database update 17 September 2015

Type: Database hotfix Original notes: Read the forum post

  • Added guards to the Tier 2 Dark Elf warcamp and removed a broken postern door.
  • Raised Devastator set rank requirements.
  • Added Scout's Medallions to Tier 2 and Soldier's Medallions to Tier 3.

Tier 3 High Elf and Dark Elf preview

Date: 22 September 2015 Type: Development preview Original notes: Read the forum post

  • Published the first video in a three-part Tier 3 preview series.

Renown-ability changelog 22 September 2015

Type: Renown system update Original notes: Read the forum post

  • Added the initial Renown ability framework and interface.
  • Enabled Might, Resolve, Fortitude, Vigor, Impetus, Blade Master, Marksman, Acumen and Expanded Capacity lines.
  • Noted display limitations for several avoidance abilities.

Hotfix 23 September 2015

Type: Hotfix Original notes: Read the forum post

  • Corrected high-level bolster rounding and improved item-stat calculations.

Renown Rank increase 25 September 2015

Type: Rank-cap update Original notes: Read the forum post

  • Raised the Renown Rank cap to 35.

Changelog 29 September 2015

Type: Live changelog Original notes: Read the forum post

  • Raised the Renown Rank cap to 40.
  • Improved real-time warband frames and nameplates.
  • Expanded line-of-sight support across scenarios and Tier 1–2 Empire/Chaos zones.
  • Improved moving melee-range checks and cleared self-cast buffs upon respecialization.
  • Reserved part of earned experience and Renown for eligible healers.

October–December

Changelog 17 October 2015

Type: Live changelog Original notes: Read the forum post

  • Added a 30-minute zone lock timer and restricted rewards to the proper tier bracket.
  • Added experimental latency compensation to ability range checks.
  • Standardized scenario rewards at two emblems for a win and one for a loss.
  • Revised a Choppa tactic unlock.

Highpass Cemetery release

Date: 1 November 2015 Type: Scenario release Original notes: Read the forum post

Tier 3 release changelog

Date: 21 November 2015 Type: Major live update Original notes: Read the forum post

  • Opened the Tier 3 Empire/Chaos, High Elf/Dark Elf and Dwarf/Greenskin pairings.
  • Made Lost Temple of Isha available.
  • Raised the character and Renown caps to 31/40.

Tier 3 release announcement

Date: 21 November 2015 Type: Release announcement Original notes: Read the forum post

  • Announced the opening of all three Tier 3 pairings, Lost Temple of Isha and the 31/40 caps.

Hotfix 23 November 2015

Type: Hotfix Original notes: Read the forum post

  • Corrected Tier 2 keep-guard spawning and keep-lord rewards.

Database update 29 November 2015

Type: Database update Original notes: Read the forum post

  • Applied a large collection of quest, door, NPC, item, appearance and Tome of Knowledge corrections.
  • Corrected weapons, talisman slots, equipment prices, rewards and set appearances.
  • Added Power and critical-hit statistics to damage calculations.
  • Activated Renown abilities affecting critical chance and critical-hit reduction.

Changelog 8 December 2015

Type: Live changelog Original notes: Read the forum post

  • Added rested experience and avoidance-stat displays.
  • Corrected bolstering and group sharing of experience, Renown and influence.
  • Corrected scenario-kill and healing reward division.
  • Repaired saved hotbars and tactic configurations.
  • Corrected Hold the Line!, Heaven's Blade and numerous quests, items and set pieces.
  • Added new Tier 3 RvR quests and revised racial player-kill quests.

Changelog 18 December 2015

Type: Live changelog and event Original notes: Read the forum post

  • Activated the “Minions of the Under-Empire: Skaventide” live event.
  • Added item cooldowns, the assist command and correct loading of the last tactic set.
  • Replaced the stuck-in-combat workaround with the unlock command.
  • Revised medallion drop rates and high-rank NPC statistics.
  • Corrected Tier 3 keep doors, party displays and numerous quests and items.
  • Corrected excessive Black Guard and Ironbreaker resource gains from area attacks.

Changelog 20 December 2015

Type: Career balance update Original notes: Read the forum post

  • Changed Enchanted Arrows so Festering Arrow and Flame Arrow ignored 50% of resistance rather than bypassing it completely.
  • Reduced the cooldowns of Snipe and Bolt of Change from 10 seconds to 5 seconds.
  • Increased the stagger duration of Land Mine and Daemonic Infestation from three seconds to five seconds.
  • Marked the balance changes as subject to review.

Changelog 22 December 2015

Type: Rank-cap update Original notes: Read the forum post

  • Raised the maximum character rank to 32.

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Patch History index← 201420152016 →