Warlord Set: Difference between revisions

From RoR Wiki
Jump to: navigation, search
(→‎Set Bonuses: WIP, uploading Warlord set bonuses, saving work.)
(→‎Set Bonuses: WIP, uploading Warord set bonuses, saving work)
Line 76: Line 76:
|-
|-
! scope="row" | 2 Pieces
! scope="row" | 2 Pieces
| '''Runepriest:''' +75 Willpower <br> '''Warrior Priest:''' +75 Strength <br> '''Archmage:''' +75 Intelligence
| '''Runepriest/Zealot:''' +75 Willpower <br><br> '''Warrior Priest/Disciple of Khaine:''' +75 Strength <br><br> '''Archmage/Shaman:''' +75 Intelligence
|-
|-
! scope="row" | 3 Pieces
! scope="row" | 3 Pieces
| '''Runepriest:''' +83 Wounds <br> '''Warrior Priest:''' +83 Weapon Skill <br> '''Archmage:''' +83 Wounds
| '''Runepriest/Zealot:''' +83 Wounds <br><br> '''Warrior Priest/Disciple of Khaine:''' +83 Weapon Skill <br><br> '''Archmage/Shaman:''' +83 Wounds
|-
|-
! scope="row" | 4 Pieces
! scope="row" | 4 Pieces
| '''Runepriest:''' +355 Armor Bonus <br> '''Warrior Priest:''' +6% Armor Penetration <br> '''Archmage''' +6% Reduced Change to be Disrupted
| '''Runepriest/Zealot:''' +355 Armor Bonus <br><br> '''Warrior Priest/Disciple of Khaine:''' +6% Armor Penetration <br><br> '''Archmage/Shaman''' +6% Reduced Change to be Disrupted
|-
|-
! scope="row" | 5 Pieces
! scope="row" | 5 Pieces
| '''Runepriest:''' +99 Healing Power <br> '''Warrior Priest:''' +99 Melee Power <br> '''Archmage:''' +99 Magic Power
| '''Runepriest/Zealot:''' +99 Healing Power <br><br> '''Warrior Priest/Disciple of Khaine:''' +99 Melee Power <br><br> '''Archmage/Shaman:''' +99 Magic Power
|-
|-
! scope="row" | 6 Pieces
! scope="row" | 6 Pieces
| +2 Mastery Tree Points. <br> (Path of Vaul / Wrath / Valaya / Mork / Dark Rites / Alchemy)
| +2 Mastery Tree Points. <br> (Path of Vaul / Wrath / Valaya / Da Green / Torture / Witchcraft)
|-
|-
! scope="row" | 7 Pieces
! scope="row" | 7 Pieces
| '''Runepreist:''' On Being Attacked: 10% Chance to reduce incoming damage by 4% for 10 seconds. <br> '''Warrior Priest:''' On Hit: 10% chance to recover 60 Action Points over 3 seconds. <br> '''Archmage:''' Boost V - On Hit: 10% change to increase your critical hit rate by 9% and your critical damage by 12% for 9 seconds.
| '''Runepreist/Zealot:''' On Being Attacked: 10% Chance to reduce incoming damage by 4% for 10 seconds. <br><br> '''Warrior Priest/Disciple of Khaine:''' On Hit: 10% chance to recover 60 Action Points over 3 seconds. <br><br> '''Archmage/Shaman:''' Boost V - On Hit: 10% change to increase your critical hit rate by 9% and your critical damage by 12% for 9 seconds.
|-
|-
! scope="row" | 8 Pieces
! scope="row" | 8 Pieces
| '''Runepriest:''' Gain ability: Absolute Preservation - You and your defensive target cannot be critically hit for 10 sec. <br> '''Warrior Priest:''' Gain ability: Inexorable Force - Your defensive target becomes immune to Stagger, Knockdown, Root and Knockback effects for 10 seconds. <br> '''Archmage:''' Gain ability: True Magic - You push your powers to their limits, extending their range by 20% for 10 sec.
| '''Runepriest/Zealot:''' Gain ability: Absolute Preservation - You and your defensive target cannot be critically hit for 10 sec. <br><br> '''Warrior Priest/Disciple of Khaine:''' Gain ability: Inexorable Force - Your defensive target becomes immune to Stagger, Knockdown, Root and Knockback effects for 10 seconds. <br><br> '''Archmage/Shaman:''' Gain ability: You push your powers to their limits, extending their range by 20% for 10 sec.
|-
|-
|}
|}

Revision as of 23:31, 27 June 2022

The Warlord Set

Speak to the Royal Quartermaster in the North of your Capital City to purchase Warlord Armor.

The Warlord Set is the second-highest-tier armor set within Return of Reckoning.

This set comes after the Invader Set, and requires Renown Rank 70-73 to equip.

Warlord features 8 pieces, and like the Invader Set before it, all pieces of Warlord are bound on pick-up, so you must earn all pieces of this set with War Crests.

How to equip Warlord Armor

To wear Warlord Armor, you'll first need the Invader Ward granted by equipping five pieces of Invader Armor or equivalent sets.

Once that's done, it's time to head North in your capital city to either the Palace of Altdorf or The Citadel within the Inevitable City. (You can also head to the far Western area of Karaz-A-Karak, or the Great Green Hall in Karak Eight Peaks.)

Look for Valenor (Order) or Vothocan (Destro) and speak to them to begin purchasing the Armor set.

You'll need Renown Rank 70 to start equipping pieces, and Renown Rank 73 to finish the set.

Warlord Stat Focus

For most classes, the Warlord set is considered "Off-spec", meaning that it will grant bonuses for alternate playstyles for your class.

For tanks and healers, this means the set is DPS-focused. Be sure to check the Set Bonuses to see if the Warlord Set will combo nicely for your preferred playstyle.


Warlord Armor Costs


Set Bonuses

Tanks
Warlord Effect
2 Pieces +75 Strength
3 Pieces +83 Weapon Skill
4 Pieces +6% Armor Penetration
5 Pieces +99 Melee Power
6 Pieces +2 Supportive Mastery Tree Points
(Path of Hoeth/ Glory / Brotherhood / Da' Boss / Discord / Anguish)
7 Pieces On Being Hit: 10% chance to detaunt target.
8 Pieces Gain Ability: Desolation - Up to 3 nearby enemies within 10 feet immediately lose 1800 Morale.
Swordmaster/Black Orc - Gain Ability: You are an inspiration to yourself and other sec. Your defensive target will absorb up to 1387 over 10 sec.
Healers
Warlord Effect
2 Pieces Runepriest/Zealot: +75 Willpower

Warrior Priest/Disciple of Khaine: +75 Strength

Archmage/Shaman: +75 Intelligence
3 Pieces Runepriest/Zealot: +83 Wounds

Warrior Priest/Disciple of Khaine: +83 Weapon Skill

Archmage/Shaman: +83 Wounds
4 Pieces Runepriest/Zealot: +355 Armor Bonus

Warrior Priest/Disciple of Khaine: +6% Armor Penetration

Archmage/Shaman +6% Reduced Change to be Disrupted
5 Pieces Runepriest/Zealot: +99 Healing Power

Warrior Priest/Disciple of Khaine: +99 Melee Power

Archmage/Shaman: +99 Magic Power
6 Pieces +2 Mastery Tree Points.
(Path of Vaul / Wrath / Valaya / Da Green / Torture / Witchcraft)
7 Pieces Runepreist/Zealot: On Being Attacked: 10% Chance to reduce incoming damage by 4% for 10 seconds.

Warrior Priest/Disciple of Khaine: On Hit: 10% chance to recover 60 Action Points over 3 seconds.

Archmage/Shaman: Boost V - On Hit: 10% change to increase your critical hit rate by 9% and your critical damage by 12% for 9 seconds.
8 Pieces Runepriest/Zealot: Gain ability: Absolute Preservation - You and your defensive target cannot be critically hit for 10 sec.

Warrior Priest/Disciple of Khaine: Gain ability: Inexorable Force - Your defensive target becomes immune to Stagger, Knockdown, Root and Knockback effects for 10 seconds.

Archmage/Shaman: Gain ability: You push your powers to their limits, extending their range by 20% for 10 sec.
Melee DPS
Warlord Effect
2 Pieces +75 Strength
3 Pieces +83 Weapon Skill
Witch Hunter: +83 Initiative
4 Pieces +15% Auto Attack Haste
5 Pieces +99 Melee Power
6 Pieces +2 Mastery Tree Points
(Path of the Giantslayer / Inquisition / Axeman / Da' Wrecka / Treachery / Savagery )
7 Pieces Depleting - On Hit: 10% chance to remove 50 AP from target.
Witch Hunter:Doubt = On Being Hit: 25% chance to remove 50 morale from the attacker.
8 Pieces Slayer: Gain ability - Can't Slow Me Down: Your blood thirst is elevated by the thoughts of battle. You cannot be stopped by roots or snares for the next 10 sec.
Witch Hunter: Gain ability: Desolation - Up to 3 nearby enemies within 10 feet immediately lose 1800 Morale.
White Lion: Gain ability: Lion's Savagery - You rage with the spirit of the beast, increasing your chance to critically hit by 10% for 10 sec.
Physical Ranged DPS
Warlord Effect
2 Pieces +75 Ballistic Skill
3 Pieces +83 Weapon Skill
4 Pieces +6% Reduced Chance to be Dodged
5 Pieces +99 Ranged Power
6 Pieces +2 Mastery Tree Ability Points
(Path of the Grenadier / Skirmisher / Big Shootin' )
7 Pieces Dissolve IX - On Hit: 10% chance to reduce target's armor by 800 for 6 seconds.
8 Pieces Engineer: Gain Ability: Restraining Shot - Target is rooted in place for 10 sec
Shadow Warrior: Unshackled Freedom - You and your defensive target's abilities cost no Action Points for 10 seconds.
Magic Ranged DPS
Warlord Effect
2 Pieces +75 Intelligence
3 Pieces +83 Wounds
4 Pieces +6% Reduced Chance to be Disrupted
5 Pieces +99 Magic Power
6 Pieces +2 Mastery Tree Ability Points
(Path of Immolation / Agony / Havoc )
7 Pieces On hit: 10% chance to increase all damage taken by your target by 4% for 10 seconds
8 Pieces Gain Ability: Fettered Might - Your target will have their Action Point cost increased by 50% for 10 sec.
  • For reference, Physical Ranged DPS Classes includes the Shadow Warrior, Engineer, and Squig Herder.
  • Magical Ranged DPS Classes includes Bright Wizard, Sorc, and Magus.