Sentinel Set

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The Sentinel Set

The Sentinel Set is a mid-tier level 40 armor set within Return of Reckoning.

This PvE set comes after the Conqueror Set, and is earned via Dungeons in your Capital City. Like all PvE sets, it does not require any Renown Rank to equip.

Because this set is earned via either Altdorf’s Crypts & Tunnels Dungeon or The Inevitable City’s Bilerot Burrows/Bloodwraught Enclave Dungeon, you cannot purchase any pieces, and must either find them via boss drops or as a quest reward for repeated boss kills.

How to equip Sentinel Armor

File:Sentinel Merchant.png
Speak to the Sentinel Quartermaster in the South of your Capital City to purchase Sentinel Armor.

To wear Sentinel Armor, you'll first need the Conqueror Ward granted by equipping five pieces of Conqueror Armor or equivalent sets.

There is no specific vendor for this armor set, as the pieces either drop from bosses or are granted for four boss kills via Repeatable quests in Altdorfor The Inevitable City.


Is the Sentinel Set good for my class?

As with all sets, this is situational, depending on your class and build.

Check out the Sentinel Set Bonus to judge how useful you feel this set can be for your character, and your specific playstyle!

Set Bonuses

Wearing 2 or more pieces of Sentinel will grant your character additional set bonuses.

  • All Tanks receive the same bonuses, as do almost all Healers.
  • DPS also share many bonuses with only slight stat variations based on their damage type. (Noted below in the table.)

(Set Bonuses WIP - these are currently a copy of the Vanq bonuses.)

To see full details on the set bonuses for Sentinel, expand one of the tables below:

Tanks
Effect
2 Pieces +62 Toughness
3 Pieces +68 Wounds
4 Pieces Active Defenses - On Attacking Target: 10% Chance to increase Parry, Block, Disrupt and Dodge by 7% for 10 seconds.
5 Pieces +5% Block
6 Pieces Bulwarking Presence - On Being Hit: 10% Chance to reduce the damage being taken by your Group within 30 feet by 3% for 10 seconds.
Healers
Effect
2 Pieces +62 Willpower
3 Pieces +68 Wounds
4 Pieces Exuberance - On Casting Heal: 20% chance to recover 35 AP.

WP/DoK: Imperative Spirit - On Casting Heal: 20% Chance to recover 15 Career Resources over 3 seconds.

5 Pieces +5% Healing Critical chance
6 Pieces Increasing Impetus - On Attacking Target or Direct Heal Dealt: 5% chance to reduce build times by 25% for 5 seconds.
Melee DPS
Sentinel Set Bonus
2 Pieces +62 Strength
3 Pieces +68 Wounds
4 Pieces Vicious Strikes - On Hit: 15% chance to reduce target's Toughness by 110 while increasing your Weapon skill by 110 for 10 seconds.
5 Pieces +5% Melee Critical chance
6 Pieces +4% Damage.
Magic and Ranged DPS
Sentinel Set Bonus
2 Pieces Magic DPS: +62 Intelligence

Physical Ranged DPS: +62 Ballistic Skill

3 Pieces +68 Wounds
4 Pieces Clarity - Any ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 Action Points.
5 Pieces +5% Ranged or Magic Critical Chance
6 Pieces +4% Damage


Unlocking the Vanquisher Ward

The Vanquisher Ward has 5 Fragments, making the belt optional.

The Vanquisher Ward is the second-to-last Ward, and can be unlocked by equipping five pieces of Sentinel Armor. Those are:


  • Boots
  • Gloves
  • Shoulders
  • Helm
  • Chest

The Sentinel Belt is an optional piece and is not needed to unlock the Ward.


Next stop: Invader, Bloodlord, and Triumphant

The completed Sentinel Ward unlocks the gates for you to move onto a number of more powerful sets: The Invader Set, the Bloodlord Set, the Victorious Set, and the Triumphant Set.

Each of these routes will grant you the upcoming Invader Ward, and each set has different stat bonuses.

Be sure to check them out in advance and decide which you want to equip while building up your War Crests and Renown Rank! == The Sentinel Set ==