Skip to content

Return of Reckoning

Wiki

RoR Wiki

Ruin Set

From RoR Wiki
Revision as of 14:04, 17 October 2026 by WaffleKone (talk | contribs) (Updated cost of the set table to match visibility with ROR Forum background)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Ruin is one of the final sets in game obtainable via Public Quests. It's a 6-piece set (Boots, Gloves, Chest, Helm, Belt, and Shoulders) that requires Career Rank 31-34 to wear. Notably, the set bonuses for Ruin only apply up to 5 pieces, allowing you greater flexibility to mix-and-match other sets to optimize bonuses to your liking.

The Ruin Set requires no Renown Rank to equip.

Ruin features 6 pieces, all of which are bound on pick-up, so you cannot trade or buy Boots or Gloves for this set on the Auction House.

The Ruin Belt requires the Officer Ward to equip, while the rest of the set requires the Soldier Ward. This means you will have to complete the Officer's Ward unlock by equipping 5 armor pieces of Annihilator, Mercenary, Ruin, or Courser's equipment before becoming able to equip the belt.

Acquiring

The Ruin Set can be acquired in a couple of ways:

  1. Can be bought from vendors in capital cities for War Tokens:
  2. Can be found in Gold bags from Tier 4 Public Quests.
Cost Of The Set
Piece Cost (War Tokens)
Chest 170
Boots 91
Gloves 81
Helm 140
Shoulders 127
Belt 88
Total 697

Set Bonuses

Wearing 2 or more pieces of Ruin will grant your character additional set bonuses. As of the Sub-40 Armor Rework, all class archetypes share the same set bonuses.

To see full details on the set bonuses for Ruin, expand one of the tables below:

Tanks
Effect
2 Pieces +225 Armor Bonus
3 Pieces +56 Wounds
4 Pieces +5% Block
5 Pieces Kinesthesis IV - On Defense: 16% chance to increase Parry, Dodge, and Disrupt by 10% for 10 seconds.
Healers
Effect
2 Pieces +56 Wounds
3 Pieces +56 Willpower
4 Pieces +6% Reduction in being Critically Hit
5 Pieces Major Preservation IV - On Being Hit: 10% chance to increase the Wounds of group members within 100 feet by 35 for 20 seconds.
Melee DPS
Effect
2 Pieces +56 Strength
3 Pieces +56 Weapon Skill
4 Pieces +5% Armor Penetration
5 Pieces Boost IV - On Hit: 10% chance to increase your critical hit rate by 9% and your critical damage by 10% for 9 seconds.
Magic and Ranged DPS
Bright Wizard, Sorcerer, & Magus Shadow Warrior, Squig Herder, & Engineer
2 Pieces +56 Wounds +56 Initiative
3 Pieces +56 Intelligence +56 Ballistic Skill
4 Pieces +6% Magic Critical Chance +6% Ranged Critical Chance
5 Pieces Boost IV - On Hit: 10% chance to increase your critical hit rate by 9% and your critical damage by 10% for 9 seconds. Boost IV - On Hit: 10% chance to increase your critical hit rate by 9% and your critical damage by 10% for 9 seconds.