Ruin Set
Ruin is one of the final sets in game obtainable via Public Quests. It's a 6-piece set (Boots, Gloves, Chest, Helm, Belt, and Shoulders) that requires Career Rank 31-34 to wear. Notably, the set bonuses for Ruin only apply up to 5 pieces, allowing you greater flexibility to mix-and-match other sets to optimize bonuses to your liking.
The Ruin Set requires no Renown Rank to equip.
Ruin features 6 pieces, all of which are bound on pick-up, so you cannot trade or buy Boots or Gloves for this set on the Auction House.
The Ruin Belt requires the Officer Ward to equip, while the rest of the set requires the Soldier Ward. This means you will have to complete the Officer's Ward unlock by equipping 5 armor pieces of Annihilator, Mercenary, Ruin, or Courser's equipment before becoming able to equip the belt.
Acquiring
The Ruin Set can be acquired in couple of ways:
- Can be bought from vendors in capital cities for War Tokens:
- For Order:
- Altdorf - War Quaters East - Dae.
- Karaz-a-Karak - Tilly Trueshot
- For Destruction:
- The Inevitable City - Slaanesh Quaters - Yel.
- Karak Eight Peaks - Da Deeps - Jebber Klubba
- For Order:
- Can be found in Gold bags
from Tier 4 Public Quests.
Cost of the set:
| Chest | Boots | Belt | Gloves | Helm | Shoulders | Total | |
|---|---|---|---|---|---|---|---|
| War Token |
170 | 91 | 88 | 81 | 140 | 127 | 697 |
Set Bonuses
Wearing 2 or more pieces of Ruin will grant your character additional set bonuses. As of the Sub-40 Armor Rework, all class archetypes share the same set bonuses.
To see full details on the set bonuses for Ruin, expand one of the tables below:
| Effect | |
|---|---|
| 2 Pieces | +225 Armor Bonus |
| 3 Pieces | +56 Wounds |
| 4 Pieces | +5% Block |
| 5 Pieces | Kinesthesis IV - On Defense: 16% chance to increase Parry, Dodge, and Disrupt by 10% for 10 seconds. |
| Effect | |
|---|---|
| 2 Pieces | +56 Wounds |
| 3 Pieces | +56 Willpower |
| 4 Pieces | +6% Reduction in being Critically Hit |
| 5 Pieces | Major Preservation IV - On Being Hit: 10% chance to increase the Wounds of group members within 100 feet by 35 for 20 seconds. |
| Effect | |
|---|---|
| 2 Pieces | +56 Strength |
| 3 Pieces | +56 Weapon Skill |
| 4 Pieces | +5% Armor Penetration |
| 5 Pieces | Boost IV - On Hit: 10% chance to increase your critical hit rate by 9% and your critical damage by 10% for 9 seconds. |
| Bright Wizard, Sorcerer, & Magus | Shadow Warrior, Squig Herder, & Engineer | |
|---|---|---|
| 2 Pieces | +56 Wounds | +56 Initiative |
| 3 Pieces | +56 Intelligence | +56 Ballistic Skill |
| 4 Pieces | +6% Magic Critical Chance | +6% Ranged Critical Chance |
| 5 Pieces | Boost IV - On Hit: 10% chance to increase your critical hit rate by 9% and your critical damage by 10% for 9 seconds. | Boost IV - On Hit: 10% chance to increase your critical hit rate by 9% and your critical damage by 10% for 9 seconds. |