Archmage

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Archmage
Header highelf archmage.jpg
RaceHigh Elves
RoleHealer
ArmorRobe
WeaponsStaff
Special MechanicHigh Magic
Mirror CareerShaman
GenderBoth

South and east of Avelorn, on the shores of the Sea of Dreams, lies Saphery, the land of Wizardry. The heart of Saphery is the Tower of Hoeth, the shrine of the God of Wisdom. This is the greatest repository of magical knowledge in the world, compiled over the centuries by High Elf mages and scholars, many of whom still dedicate their lives to the accumulation of magical lore. The most powerful of these scholars are known as Archmages, and are capable of manipulating all the winds of magic weaving powerful sorceries known only as High Magic.

Career description

Archmage Specialty

The Loremasters of Hoeth are capable of manipulating the winds of magic with a grace and subtlety that only comes with centuries of study. An Archmage does not waste the power he draws upon; instead they efficiently weave the winds of magic into destructive spells conserving a small amount of arcane energy with each spell they cast. The Archmage can then draw upon this reserve of power to weave the most difficult spells of High Magic capable of leaving even the most terribly wounded warrior hale and hardy with nary a scar to show for it.

Playing as a Archmage

An Archmage is a powerful caster both offensively and defensively. However they must strive to keep a balance between the powers they manipulate. Weaving only powerful healing or destructive spells will leave the Archmage tired and unable to assist his allies in their darkest hour. However by carefully applying force in critical places the Archmage can reserve a wellspring of magical energy that allows him to aid his allies when a normal mage would be all but spent.

Fighting against a Archmage

As with all magic users, the Archmage is not a capable close combatant. Your best tactic one-on-one is to quickly close the distance and drop him with powerful close combat attacks. In a group situation, an Archmage is best countered by forcing him to use his powerful healing on wounded allies early on. Unable to build up a magical reserve from casting lesser destructive magics, the Archmage will find himself exhausted and his allies will be easily overcome with a strong final assault.

Career Masteries

The High Elves are known far and wide as the most powerful mages in the world, and the Archmages are the best even among their own kin. Capable of weaving all of the Winds of Magic together in complex and subtle ways, the Archmages can easily turn the tide of battle in their favor.

The High Elves are the only living beings who can grasp the depth and subtlety of true High Magic. By understanding the true natures of all of the Winds of Magic, the Archmage can transfer the power of his destructive spells directly into his beneficial magic, using this balanced power to make his healing abilities less expensive.

Path of Isha

This is mastery path focused on healing and restorative powers

The Path of Isha is focused on restoring health and life to the Archmage's allies. A skilled Master of this path will be adept at weaving offensive magic in with his healing magic, greatly extending the efficiency of his beneficial spells.

Path of Asuryan

This is mastery path focused on healing and offensive and damaging powers

The Path of Asuryan is primarily aimed at bringing forth the destructive side of the Winds of Magic. An Archmage who specializes in this path will become adept at raining down doom upon his foes, while simultaneously manipulating the flows of arcane power to fuel his healing magic as well.

Path of Vaul

This is mastery path focused on healing and hindering and weakening foes

The Path of Vaul is a subtle Mastery that focuses on both crippling the Archmage's enemies, and strengthening his allies. The specialist in this Mastery relies on cunning effects to lead his foes to an inevitable doom which they won't even realize is approaching until it's too late.

Useful links

Below You may finf some useful links that will help you with playing the career:

Tome Unlocks

Below You may find table consisting list of Unlocks You may find in Tome of Knowledge during Your adventures regarding Archmage.

Destruction Only

Task Rewards Destruction Text
Encounter a High Elf Archmage XP: 84 N/A
Kill 25 High Elf Archmagi XP: 204 N/A
Victim Title: Hexed, XP: 336 Be Defeated by a Archmage
Kill 100 High Elf Archmagi XP: 500 N/A
Spoils of War Pocket: Glowing Rune, XP: 806 Collect a Specific Item from a Vanquished Archmage
Kill 1,000 High Elf Archmagi Title: Theurge Breaker, XP: 1050 N/A
What do We Have Here? Pocket: Ruined Book, XP: 1476 Learn about the Archmage by completing a specific task
Kill 10,000 High Elf Archmagi Title: The Spelleater, XP: 1716 N/A
Drop the Top Trophy: Golden High Elf Eliminator, One Pip, XP: 1800 Defeat the Current Highest Ranking Archmage Player
Kill 100,000 High Elf Archmagi Trophy: Golden High Elf Eliminator, Two Pips, XP: 1974 N/A

Order Only

Task Rewards Order Text
What do We Have Here? Pocket: Ruined Book, XP: 1476 Learn about the Archmage by completing a specific task

Guides

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