Onslaught Set
The Onslaught Set
The Onslaught Set is an upper mid-tier armor set within Return of Reckoning.
This set comes after the Conqueror Set, and requires the Conqueror Ward to equip.
Onslaught originally featured 5 pieces, but as part of the Sept 2024 Chapter 22 Re-launch, was updated to now feature 7 pieces. All pieces of Onslaught are bound on pick-up, so you must earn them by completing Chapter 22.
- Onslaught features a unique cape that grants some armor at the cost of lower resistances.
- Onslaught also features large amounts of Initiative on both the pieces and as a set bonus, making it useful for players looking to stack this stat for crit reduction or parry.
- Additionally, Onslaught is the first set to grant a 7-piece Granted Ability. In this set, each ability provides some sort of benefit to your group or players around you.
How to equip Onslaught Armor
To wear Onslaught Armor, you'll first need the Conqueror Ward granted by equipping five pieces of Conqueror Armor or equivalent sets.
Once that's complete, it's time to gather allies - Onslaught is earned exclusively via the Chapter 22 Public Quests, which are Raids designed for 24 players.
In these Public Quests, all Gold Bags and Purple Bags contain Onslaught Gear.
There's no Renown Rank requirement to equip this set, as it follows the PvE Gearing Progression.
Onslaught Armor Acquisition
Onslaught Armor is divided up between all three Chapter 22 Public Quests.
Each PQ has two pieces of gear. Gold Bags have exclusive pieces, and also offer the pieces awarded in Purple Bags. If your Warband has people who don't need the gear, you can ask them to opt-out of Gold or even All bags to increase your chances of getting the gear you need.
- High Elf / Dark Elf PQ: Awards Boots (Purple Bags), or Helmet (Gold Bags)
- Empire / Chaos PQ: Awards Gloves (Purple Bags) or Shoulders (Gold Bags)
- Dwarf / Greenskin PQ: Awards Belt (Purple Bags) or Chest (Gold Bags)
- Cape: Acquired via completing a quest to complete all 3 Chapter 22 PQs. Quest found at the Chapter 22 Rally Masters.
Is the Onslaught Set good for my class?
For some builds, Onslaught is an excellent starting set or hybrid set to combine with others.
In particular, the boost V bonus is fantastic for those DPS classes who gain it. The Range increase for the Magus and Engi is also unique and cannot be found on any other gloves.
The 7-piece bonus also has notable potential to be useful for group engages, with the trade-off being less overall stats from stacking multiple sets. (More on these bonuses below)
Set Bonuses
Wearing 2 or more pieces of Onslaught will grant your character additional set bonuses.
- The 7-piece bonus is a unique granted ability that benefits your group or nearby allies. You activate this like a Rune Priest or Zealot granted ability.
- Each 7-piece granted ability has a 2 minute cooldown. Some of these are also usable Off-GCD, or "Global Cooldown", meaning you can activate them and immediately use your next ability.
- For DPS Sets, if you see an ←, it means this class gains the same benefit listed in the left column.
To see full details on the set bonuses for Onslaught, expand one of the tables below:
Effect | |
---|---|
2 Pieces | +62 Toughness |
3 Pieces | +69 Wounds |
4 Pieces | Pilfer Proc: On being hit, 10% chance to steal health from your attacker. |
5 Pieces | +5% Block |
6 Pieces | +92 Initiative |
7 Pieces | Granted Ability: Into the Fray: Increases movement speed for you and all nearby allies by 30% for 4 seconds. |
Archmage / Shaman / Zealot / Runepriest | Warrior Priest / Disciple of Khaine | |
---|---|---|
2 Pieces | +62 Wounds | +62 Wounds |
3 Pieces | +69 Willpower | +69 Willpower |
4 Pieces | Vivacious Proc: On Heal, 10% chance to recover AP. | Acute Essence/Fury Proc: On Heal, 10% Chance to recover 45 Soul Essence or Righteous Fury |
5 Pieces | +5% Healing Critical chance | +5% Healing Critical Chance |
6 Pieces | +92 Initiative | +92 Initiative |
7 Pieces | Granted Ability: Group Purge: Cleanses one Ailment, Hex, and Curse from your entire group within 100 feet. | Granted Ability: Group Purge: Cleanses one Ailment, Hex, and Curse from your entire group within 100 feet. |
Slayer / Choppa / White Lion / Marauder | Witch Hunter & Witch Elf | |
---|---|---|
2 Pieces | +62 Wounds | ← |
3 Pieces | +69 Strength | ← |
4 Pieces | Preservation Proc: On Being Hit: 10% chance to increase Wounds | Boost V: On Hit: 10% Chance to increase your critical hit rate by 9% and your critical damage by 12% for 9 seconds. |
5 Pieces | +5% Melee Critical chance | ← |
6 Pieces | +92 Initiative | ← |
7 Pieces | Don't let up!: Instantly recovers 160 AP for all groupmates within 100 feet. | Adrenaline Surge: For 10 seconds, Reduces Cooldowns of all groupmates' abilities by 5 seconds. |
Bright Wizard, Sorcerer | Magus | Engineer | Shadow Warrior & Squig Herder | |
---|---|---|---|---|
2 Pieces | +62 Wounds | +62 Wounds | +62 Wounds | +62 Wounds |
3 Pieces | +69 Intelligence | +69 Intelligence | +69 Ballistic Skill | +69 Ballistic Skill |
4 Pieces | +Boost V: On Hit: 5% Chance to increase your critical hit rate by 9% and your critical damage by 12% for 9 seconds. | +4% Disrupt Strikethrough | +4% Dodge Strikethrough | +4% Dodge Strikethrough |
5 Pieces | +5% Magic Critical Chance | Erosion Proc: On Hit: 10% chance to lower all of target's resistances by 200 for 10 seconds. | Corrosion Proc: On Hit: 10% chance to lower target's Armor by 704 for 10 seconds. | Corrosion Proc: On Hit: 10% chance to lower target's Armor by 704 for 10 seconds. |
6 Pieces | +92 Initiative | +92 Initiative | +92 Initiative | +92 Initiative |
7 Pieces | Explosive Power: For 10 seconds, your group's damage is increased by 5% if they are within 100 feet. | Can't Stop, Won't Stop: For 4 seconds, your group is immune to all roots and snares, and existing roots and snares are removed. | Can't Stop, Won't Stop: For 4 seconds, your group is immune to all roots and snares, and existing roots and snares are removed. | Now Or Never! For 10 seconds, your group's cast times are reduced by 0.3 seconds. |
Unlocking the Vanquisher Ward
The Vanquisher Ward is the second-to-last Gear Ward, and can be unlocked by equipping five pieces of Onslaught Armor. Those are:
- Boots
- Gloves
- Shoulders
- Helm
- Chest
You can also unlock this ward with other armor sets - please see the Vanquisher Ward page for info.
Next stop: Invader
With this set equipped, you're ready to move on to both the Bloodlord Set or the Invader Set. Depending on your class, Onslaught pieces are also considered BiS for some mixes with other sets, up until you eventually hit Sovereign-level pairings later in the game.
This set is one of the most difficult sets to earn in the game, as it requires strong coordination among your warband and a significant amount of players to attempt. Good luck, and congratulations to those who acquire it!