Chapter 22 Guide

From RoR Wiki
Revision as of 23:03, 20 August 2024 by Rubius (talk | contribs)
Jump to: navigation, search

Chapter 22 Guide

Chapter 22 is a 24-man Public Quest that is built as a raid for 24 Players.

These Public Quests were updated and re-launched in August 2024 with new mechanics.

At the time of writing this page, Chapter 22 now features the most mechanic-heavy fights in Return of Reckoning.

For a guide on the basic mechanics of each Chapter 22 PQ, please see below.

Public Quest Stages

Each Chapter 22 Public Quest features either four or five stages.

The first stages of each Chapter 22 PQ are generally straightforward, with the final bosses each featuring unique mechanics and enrage timers that require efficient teamwork to complete.

It may be possible to bypass or ignore some mechanics, but most are specifically designed in ways that give each member of the warband (and each class) very clear roles.

Chapter 22 Rewards

After successfully completing any Chapter 22 PQ, your warband will roll on bags that grant top-tier rewards, like Onslaught Gear and boxes of random best-in-slot Talismans.

Chapter 22 is the only place to acquire Onslaught Gear, a special PvE set that grants the Vanquisher Ward. (As part of the 2024 Re-work, Onslaught Gear was upgraded to Vanquisher Ward, given new pieces and set bonuses, and had its Renown requirement removed.)

Additionally, new Cosmetic Capes were added to Onslaught, each with unique looks that may be a draw for many Fashionhammer aficionados.

The Chest, Helmet, and Shoulders Onslaught pieces drop exclusively from Gold Bags.

It is possible for players who do not need these to Opt Out of the PQ Gold Bags specifically to help players who need these get their gear. Make sure to remind your warband as you enter the final stage to do this, just to be safe.

Chapter 22 New Mechanics Guide

Below you can find a full guide for the key mechanics that exist in each Chapter 22 PQ.

These PQs are generally mirrored by Race. (This means that High Elf mechanics are similar for the Dark Elf PQ; Dwarf mechanics are similar for the Greenskin PQ, etc.)

Order PQ 1: The Ebon Keep (Chaos)

Order PQ 2: Tor Sethai (Dark Elf)

This PQ Lord is Malus Darkblade, a Dark Elf who becomes temporarily possessed by a Daemon named Tz'arkan.

Key Mechanics (All Phases):

  • Furthest Player Puddle: The furthest person from the raid will have a red light appear on them, and a puddle will drop on their location a second or two later.
  • True Damage Spikes: The boss will hit your Main Tank for 60% of their HP, regardless of their block or parry rates.
  • AOE Damage: The boss will deal AOE damage to all players near him.
  • Forward Cleave: The boss will cleave players in front of him. Tanks should face him away from the group at all times.
  • Deadly Adds: Every time the boss loses 5% HP, a group of adds will appear at the stairs leading to the upper platform.

Phase Mechanics:

  • Phase 1: (75% HP): The boss will select twelve players at random, who will have red beams shine upon them. After seven seconds, these players will drop slightly weaker versions of the Daemonic Puddle at their locations.
  • Phase 2: (65% HP): A Statue of Khaine spawns above on the ramparts above the stairs that the warband ascended to fight Malus. Use the glowing orbs at the towers to climb up and destroy the statue to stop Malus from gaining bonus damage.

Order PQ 3:Dammaz Skar (Greenskin)

Destro PQ 1: All the King's Men (Empire)

Destro PQ 2: The Glittering Citadel (High Elf)

Destro PQ 3: The Slayer Keep (Dwarf)