Wights

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In ages past the human nations of the Old World buried their important dead beneath mounds of earth or stone, together with their battle gear and worldly wealth. Powerful spells were cast over them to protect their hoard, and potent enchantments were placed over the dead so that they could keep vigil over their resting place. These were heroes and mighty warriors, and they were not all good men - many were rotten-hearted lords enmeshed by evil sorcery and material greed. It is their restless corpses which still haunt the abandoned grave mounds, and it is the cold chill of their evil which causes the living to shun these places.

Wights are not raised from the dead by clumsy Necromancers toying with the Wind of Shyish. Instead, Wights rise of their own free will, serving any evil cause which lets them fight again. They wear ancient battle gear of bronze and black iron, corroded by time and dusty with the years. They carry weapons inlaid with evil runes and glistening with gold and silver. Powerful spells bind Wights to their tombs, sustaining them with dark magic so strong that it has endured for centuries. These spells can be broken by those who can control the undead, who can compel Wights to fight on their behalf.

Tome Unlocks

Task Rewards Order Text Destruction Text
Encounter a Wight XP: 84 N/A
Kill 25 Wights XP: 204 N/A
Dead Weight Title: King Slayer, XP: 336 Death Peak: Vanquish a Champion Monster
Kill 100 Wights XP: 500 N/A
Broken Men, Broken Blades Back Item: Death Shroud Cape, XP: 806 Marshes of Madness, Gather a specific item and deliver them to someone in need. High Pass, Gather Specific Items and Deliver Them to Someone in Need/
Kill 1,000 Wights Undead Tactic Fragment, XP: 1050 N/A
Kill 10,000 Wights XP: ??? N/A
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