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Phoenix Gate: Difference between revisions

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Correct spelling in Phoenix Gate lore
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{{Infobox instance
{{Infobox instance
|name=Phoenix Gate
|name=Phoenix Gate
|aka=PHG
|ss=Phoenix_gate.png
|ss=Phoenix_Gate.png
|type=Capture the Flag
|type=Scenario
|loc=[[Ellyrion]]
|loc=[[Ellyrion]]
|race=[[High Elf]] vs [[Dark Elf]]
|race=[[High Elves]] vs [[Dark Elves]]
}}
}}


<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"><big>{{Warning |heading=IMPORTANT | ''Teaming up and queueing with other players increases your winning chance and rewards!''}}</big></div>
'''Phoenix Gate''' stands in the hills of [[Ellyrion]], where High Elves and Dark Elves fight for control of the route into Ulthuan. Take the enemy banner and bring it home, while protecting your own. If both banners are being carried, the bridge offers a way to break the stalemate.
 
 
'''Phoenix Gate''' takes place on the hills of Ellyrion where Dark Elves and High Elves try to capture their hated enemy's banners in a struggle for morale!
 
== Quick Guide ==
This scenario is all about dominating the opponents and securing your flag. Capture the enemy banner to earn maximum points. It's a scenario where better strategies will shine, by distracting opponents, focusing enemy flag carriers and escorting your own carrier. If you enjoy strategic fights and outsmarting enemies, this scenario suits you well.
 
 
 
=== '''<u>Score Calculation</u>''' ===
Every scenario has a different way to calculate the score for each Realm. In this SC:
 
* Kill = 3 points
* Flag drop at base = 150 points
* Flag drop at middle bridge = 50 points
* Flag holding tick = 1 point per second
 
 
=== <u>General Strategy</u> ===
 
* Never throw the whole scenario to secure 1 flag capture. Always keep in mind that you will need to push again, fight again and capture/deliver another flag. Enemy teams can easily retaliate and take the lead again.
 
* Consider heading out as fast as possible to the bridge (''middle of the map'') where you try and push the opponent team back to their spawn.
 
* Always keep an eye or a teammate at your faction's flag in order to prevent a sneaky capture.
 
* Try and dominate your opponents by keeping them at their spawn, while other teammates capture and deliver the enemy flag.
 
* Consider using the side passages to sneak behind enemy lines and steal their flag. This strategy requires you to have a fast-moving character and abilities.
 
* You can use the siege weapons present in your faction's spawn to blow up enemies in range.
 
* If the enemy carrier dies, you need to camp the flag they dropped otherwise another enemy can pick it up again.
 
 
'''When both factions hold the flags:'''
 
* If both factions are holding one another's flag, consider nuking the enemy flag carrier as soon as possible.
 
* If both factions are holding one another's flag, the safest strategy is to deliver the enemy's flag (''held by your team'') to the bridge. You need to click the flag on the bridge.
 
* You cannot deliver and capture the flag at the bridge if only one flag is being held.<br>
 
 
=== <u>Archetypes Roles</u> ===
 
* '''Tanks:'''
Your main task is to hold the enemy flag in order to deliver it safely. You will be focused a lot and you need to be able to defend/repel attacks.
If you're not the flag carrier, then stay with the one holding the enemy flag and escort him back safely.
 
* '''Melee DPS:'''
Make sure to keep pressure on the enemy healers and assist other damage dealers to nuke down enemies. If you're within a coordinated team, consider focusing the enemy flag carrier if you're able to burst them down quickly.
 
* '''Ranged DPS:'''
It's a wide and plain terrain. Keep your distance from enemy melee train and nuke down their backline. If you're within a coordinated team, consider focusing the enemy flag carrier if you're able to burst them down quickly.
 
* '''Healers:'''
Keep as many players up as possible. If your team falls, you and the faction's flag are doomed.
If you see a flag carrier, consider securing his path if he's taking the heat. If not, stick to your team in order to prepare a second flag capture.


== At a glance ==
{| class="wikitable"
! Players !! Time limit !! Victory score !! Points per player kill !! Scenario style
|-
| 6 to 12 per realm || 12 minutes || 500 || 3 || Capture the Flag
|}


== Best way to team up ==
== How to play ==
Teaming up in Return of Reckoning is easy. You can ask for a group or advertise one using the Looking For Group channel. Simply type /5 in your chat and advertise your message.
* Capture the enemy banner and carry it back to your realm's base to score.
You should aim for a 2-2-2, which translates to 2 tanks, 2 damage dealers and 2 healers before queueing.
* Defend your own banner. If an enemy takes it, pursue the carrier and recover it when it drops.
Queueing with a team drastically increases your win rate and thus your rewards.
* If both realms are carrying the other's banner, take the banner your team is holding to the central bridge and drop it there for a smaller score award. This resets both banners.
* The middle bridge drop locations are marked by statues and were moved to equal distances from the base flags.


== Scoring ==
* Defeating an enemy player awards 3 points.
* Delivering the enemy banner to your base awards points. The bridge drop gives a smaller award when both banners are being carried.
* The first realm to reach 500 points wins. If neither realm reaches 500 before the 12-minute time limit, the higher score wins.


== Lore ==
== Tips for new players ==
The Phoenix Gate was well named, for over the course of its existence it has been reduced to rubble and rebuilt on several occasions. Yet its garrison are little worried by this seemingly grim record. A great many of the Phoenix Gate's soldiers are drawn from the Kingdom of Eataine, and they simply assume such woes to be part of Asuryan's ineffable plan. 'Should the enemy topple our walls,' they say 'then we shall simply build them higher and grander than before.' And so they have, many times. Indeed, the towers of the Phoenix Gate now stand so tall that their spires are lost within the clouds that hang heavy about the Annulii Mountains. This stubborn pride in the face of disaster has become famous throughout Ulthuan — despite this, few warriors from other realms seek out service upon the Phoenix Gate. It takes a very deliberate kind of madness to seek guardianship over a fortress whose walls seem almost predestined to fall.
* Travel with your banner carrier and help keep the route home clear.
* Keep someone watching your own banner while your team attacks.
* When both banners are away from their bases, use the bridge drop to break the stalemate and reset the flags.
* Follow the objective markers and the statues at the bridge. The middle drop locations were adjusted, so do not rely on an old route.


Eataine's support of the Phoenix Gate ensures that this fortress can boast the most accurate and efficient of all Eagle Claw Bolt Throwers.
== Background ==
Phoenix Gate guards the entrance to Ulthuan's inner lands. Its hills once held the peaceful horse-breeding grounds of Ellyrion, but the gate and the lands beyond it are now contested by High Elves and Dark Elves.


Archers of the Phoenix Gate traditionally hail from Caledor and Avelorn, and wear the greens and reds of those realms. They fire arrows blessed by the Anointed of Asuryan, that they might better strike down those who would oppose the Creator's plan.
== Sources ==
* [https://wartool2.netlify.app/scenarios/2201 Wartool scenario record 2201]
* [https://www.returnofreckoning.com/forum/viewtopic.php?t=45987 22 July 2021 patch notes] (middle banner drop locations moved and marked by statues)
* [https://returnofreckoning.com/forum/viewtopic.php?p=558460 26 July 2024 patch notes] (a route into the Destruction spawn area was fixed)
* [https://returnofreckoning.com/en/news/patch-notes-682026 6 August 2026 patch notes] (scenario time limit reduced to 12 minutes)
* [[Scenario Guide]]


{{Scenario navigation}}
{{Scenario navigation}}

Revision as of 23:47, 18 October 2026

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Phoenix Gate stands in the hills of Ellyrion, where High Elves and Dark Elves fight for control of the route into Ulthuan. Take the enemy banner and bring it home, while protecting your own. If both banners are being carried, the bridge offers a way to break the stalemate.

At a glance

Players Time limit Victory score Points per player kill Scenario style
6 to 12 per realm 12 minutes 500 3 Capture the Flag

How to play

  • Capture the enemy banner and carry it back to your realm's base to score.
  • Defend your own banner. If an enemy takes it, pursue the carrier and recover it when it drops.
  • If both realms are carrying the other's banner, take the banner your team is holding to the central bridge and drop it there for a smaller score award. This resets both banners.
  • The middle bridge drop locations are marked by statues and were moved to equal distances from the base flags.

Scoring

  • Defeating an enemy player awards 3 points.
  • Delivering the enemy banner to your base awards points. The bridge drop gives a smaller award when both banners are being carried.
  • The first realm to reach 500 points wins. If neither realm reaches 500 before the 12-minute time limit, the higher score wins.

Tips for new players

  • Travel with your banner carrier and help keep the route home clear.
  • Keep someone watching your own banner while your team attacks.
  • When both banners are away from their bases, use the bridge drop to break the stalemate and reset the flags.
  • Follow the objective markers and the statues at the bridge. The middle drop locations were adjusted, so do not rely on an old route.

Background

Phoenix Gate guards the entrance to Ulthuan's inner lands. Its hills once held the peaceful horse-breeding grounds of Ellyrion, but the gate and the lands beyond it are now contested by High Elves and Dark Elves.

Sources