Skip to content

Return of Reckoning

Wiki

RoR Wiki

Howling Gorge: Difference between revisions

From RoR Wiki
Add standard scenario navigation
Update to current scenario format, player count, duration, and scoring
Line 8: Line 8:
}}
}}


<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"><big>{{Warning |heading=IMPORTANT | ''Teaming up and queueing with other players increases your winning chance and rewards!''}}</big></div>
'''Howling Gorge''' is a tug-of-war fought through the winding canyons of [[Black Crag]]. The Oathbearers and the Bloody Sun Boyz battle over a route of capture locations, pushing the front toward the opposing base. Only one location is open at a time, so follow the active objective and move with your realm.


'''Howling Gorge''' is a Dwarf vs. Greenskins Tier 4 scenario that occurs when Black Crag is contested. This scenario is now similar to Battle for Praag and to the reworked Logrin's Forge.
== At a glance ==
{| class="wikitable"
! Players !! Time limit !! Victory score !! Points per player kill !! Scenario style
|-
| 6 to 12 per realm || 12 minutes || 500 || 5 || Tug of war
|}


== Quick Guide ==
== How to play ==
{{Warning |heading=NEW SCENARIO MECHANIC | ''The mechanics for this scenario have been changed''}}
* The central flag opens one minute after the scenario begins. Watch the objective marker and be ready to move when it becomes active.
This SC is heavily focused on team fights and the ability to compete against the enemy faction and assisting targets to weaken the enemy team asap. With a flexible terrain, you'll encounter lots of objectives for Line of Sight strategies as well as some open terrains when you push towards the enemy spawn or when you get pushed back towards your own spawn. '''Howling Gorge''' is a 18 vs 18 scenario, which is why it's one of the most enjoyed scenarios, especially by premade groups and guilds.
* Capture the active location to push the battle along the route toward the enemy base. Only one location is open at a time.
* After a location is captured, the next flag opens after a 30-second wait. Use the pause to regroup, heal, and prepare for the next fight.
* Stay with your team as the front moves. If the enemy takes the active location, contest it and stop their advance.


== Scoring ==
* Defeating an enemy player awards 5 points.
* Capturing and holding locations advances the front and contributes to your realm's score. Capture and hold locations to add to your realm's score as the front advances.
* The scenario ends when a realm reaches 500 points or when the 12-minute time limit expires. If time runs out first, the realm with the higher score wins.


== Tips for new players ==
* Check the objective marker before running out. A closed flag cannot be captured yet.
* Move as a group when the route advances. A few players left behind can give the other realm an easy capture.
* During the 30-second wait between locations, regroup near the next objective rather than spreading out across the map.
* Fight around the active location and help your team capture or defend it. Chasing enemies away from the objective can leave it undefended.


=== '''<u>Score Calculation</u>''' ===
== Background ==
Every scenario has a different way to calculate the score for each Realm. In this SC:
The battle winds through the canyons of Black Crag, where the Oathbearers face the Bloody Sun Boyz. The fighting shifts from one capture location to the next as each side tries to force its way toward the opposing base.


* Kill = 4 points
== Sources ==
* Middle flag capture = instant 15 points and 2 points every 6 seconds
* [https://wartool2.netlify.app/scenarios/2008 Wartool scenario record 2008]
* 4th flag capture = instant 25 points and an additional 5 points every 6 seconds (''total of 7 points every 6 seconds'')
* [https://www.returnofreckoning.com/forum/viewtopic.php?p=476100 15 April 2021 patch notes] (Howling Gorge changed to a tug-of-war scenario)
* 5th flag capture = instant 35 points and an additional 10 points every 6 seconds (''total of 17 points every 6 seconds'')
* [https://returnofreckoning.com/forum/viewtopic.php?sid=52b1f430c275c9813e8fc11aad45115f&t=45386 28 May 2021 patch notes] (central flag opens one minute after the scenario starts)
 
* [https://www.returnofreckoning.com/forum/viewtopic.php?p=530814 24 February 2023 patch notes] (30-second delay before the next flag opens)
'''''(!) Holding the two initial flags that your faction started with does not generate any points per tick.'''''
* [https://returnofreckoning.com/en/news/patch-notes-682026 6 August 2026 patch notes] (scenario time limit reduced to 12 minutes)
 
* [[Scenario Guide]]
 
 
=== <u>General Strategy</u> ===
 
* Starting: Rush for the middle flag and capture it. Once your team has it and holds it move up to the next flag that becomes capturable.
 
* Defending: You and your team can decide whether you want to push for the next flag or camp middle. Both approaches are right, but each depend on your team and the enemy's team.
 
* Holding Mid: You can hold mid by scouting/covering its entrances. It has different entrances but they're all narrow and easily blocked by frontlines.
 
* Pushing: If you decide to push for the next flag, it has to be well coordinated. You need to push while making sure the enemy's won't back-capture the middle flag.
 
* You can capture and camp middle or any other flag, just make sure your team is holding its ground and retreat to the right flag if needed (''worth the trade'').
 
 
=== <u>Archetypes Roles</u> ===
 
* '''Tanks:'''
Get to the middle flag as fast as possible and secure it for your team. Keep rotating your Guard ability and make sure your team is secured.
 
* '''Melee DPS:'''
Create pressure near the flag, prevent its capture and help your team securing it.
 
* '''Ranged DPS:'''
Your main role is to nuke enemy healers while the others on your team secure the capture/defense of the flags.
 
* '''Healers:'''
Make sure anyone around the flag remains alive as a priority, then keep the rest of the team up.
 
 
== Best way to team up ==
Teaming up in Return of Reckoning is easy. You can ask for a group or advertise one using the Looking For Group channel. Simply type /5 in your chat and advertise your message.
You should aim for a 2-2-2, which translates to 2 tanks, 2 damage dealers and 2 healers before queueing.
Queueing with a team drastically increases your win rate and thus your rewards.
 
 
== Lore ==
(''under construction'')


{{Scenario navigation}}
{{Scenario navigation}}

Revision as of 23:42, 18 October 2026

Lua error: Cannot create process: proc_open is not available. Check PHP's "disable_functions" configuration directive.

Howling Gorge is a tug-of-war fought through the winding canyons of Black Crag. The Oathbearers and the Bloody Sun Boyz battle over a route of capture locations, pushing the front toward the opposing base. Only one location is open at a time, so follow the active objective and move with your realm.

At a glance

Players Time limit Victory score Points per player kill Scenario style
6 to 12 per realm 12 minutes 500 5 Tug of war

How to play

  • The central flag opens one minute after the scenario begins. Watch the objective marker and be ready to move when it becomes active.
  • Capture the active location to push the battle along the route toward the enemy base. Only one location is open at a time.
  • After a location is captured, the next flag opens after a 30-second wait. Use the pause to regroup, heal, and prepare for the next fight.
  • Stay with your team as the front moves. If the enemy takes the active location, contest it and stop their advance.

Scoring

  • Defeating an enemy player awards 5 points.
  • Capturing and holding locations advances the front and contributes to your realm's score. Capture and hold locations to add to your realm's score as the front advances.
  • The scenario ends when a realm reaches 500 points or when the 12-minute time limit expires. If time runs out first, the realm with the higher score wins.

Tips for new players

  • Check the objective marker before running out. A closed flag cannot be captured yet.
  • Move as a group when the route advances. A few players left behind can give the other realm an easy capture.
  • During the 30-second wait between locations, regroup near the next objective rather than spreading out across the map.
  • Fight around the active location and help your team capture or defend it. Chasing enemies away from the objective can leave it undefended.

Background

The battle winds through the canyons of Black Crag, where the Oathbearers face the Bloody Sun Boyz. The fighting shifts from one capture location to the next as each side tries to force its way toward the opposing base.

Sources