Bloodlord Set: Difference between revisions
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| '''Dissolve IX''' - On Hit: 10% chance to reduce target's armor by 800 for 6 seconds. || '''Improved Clarity''' - Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to cost 9 Action Points. If possible, it will always trigger a crit and is undefendable. Can only be triggered once every 10 seconds. | | '''Dissolve IX''' - On Hit: 10% chance to reduce target's armor by 800 for 6 seconds. || '''Improved Clarity''' - Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to cost 9 Action Points. If possible, it will always trigger a crit and is undefendable. <br> Can only be triggered once every 10 seconds. | ||
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Revision as of 00:59, 6 July 2022
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The Bloodlord Set
Bloodlord is a top-tier set of PvE Weapons and Armor earned by completing the Bastion Stair Dungeon in Return of Reckoning.
Bloodlord Set Requirements
As a PvE set, you can equip Bloodlord Weapons and Armor without needing any Renown level.
However, to wear any piece of Bloodlord, you will need the Vanquisher Ward first, which you can acquire by equipping any of the pieces listed on this page.
For more info on the Bastion Stair dungeon, including guides, please check out this link.
Bloodlord Weapons: The Best DPS Murder can buy
Bloodlord Weapons are one of the best DPS Weapon options in the game for many builds.
This is because the Bloodlord Weapons feature a unique 5% Damage increase in exchange for reducing your toughness and armor.
- When compared side-by-side, Bloodlord Weapons feature slightly less Critical chance and auto-attack DPS than Fortress counterparts, but offer more Melee/Ranged/Magic Power, and a 5% flat damage increase.
- Classes with multiple weapons can mix and match Bloodlord Weapons in concert with Fortress Weapons to gain both the Bloodlord damage increase and the Fortress Weapon's higher Crit chance.
- Even if you do not currently have your Bloodlord Weapon drawn (for example, Ranged Shadow Warriors or Squig Herders using it as their melee weapon), you will still gain the 5% damage increase to all abilities as long as it's equipped.
Note: You cannot stack the damage boost from multiple Bloodlord weapons together.
Acquiring your Bloodlord Weapon
To acquire your Bloodlord Weapon, you'll need to earn Influence within the Bastion Stair Dungeon.
Influence is granted upon killing the final boss of any wing. (Previously, this was granted in smaller amounts per boss kill.)
- Note: Many wings feature bosses which can be skipped, so kill only the necessary bosses if you want to be as efficient as possible while grinding Influence.
After two full runs, you'll have enough Influence for the first Reward Tier. Speak to Rally Master Rakkoth Doomfist (Destro) or Sergeant Dunstand (Order) to select your weapon.
Earning your Bloodlord Armor
The Bloodlord Armor set is earned by defeating the bosses within Bastion Stair.
- In addition to drops from the bosses, you can earn guaranteed armor pieces by taking the blue Repeatable Quests given by the NPCs at the start of the Dungeon. (Be sure to check all the quest-givers, as Boots and Gloves are awarded by a different NPC!)
- After clearing the necessary bosses 4 times, you can pick up the almost-full set of Bloodlord Armor Pieces for free.
- The last piece, the Cape, is earned as the third and final Influence reward.
Set Bonuses
Wearing 2 or more pieces of Bloodlord will grant your character additional set bonuses.
To see full details on the set bonuses for Bloodlord, expand one of the tables below:
Bloodlord Effect | |
---|---|
2 Pieces | + 66 Wounds |
3 Pieces | + 73 Strength |
4 Pieces | Boost II - On Hit: 5% to increase your critical hit rate by 6% for 9 seconds. |
5 Pieces | +5% Parry |
6 Pieces | +5% Melee Critical Chance |
7 Pieces | Reactionary - On Defense: 25% chance to increase Parry, Dodge, and Disrupt by 10% for 10 seconds |
Warrior Priest / Disciple of Khaine | Archmage / Shaman / Runepriest / Zealot | |
---|---|---|
2 Pieces | + 66 Weapon Skill | +66 Wounds |
3 Pieces | + 73 Wounds | + 73 Initiative |
4 Pieces | Boost II - On Being Hit: 5% chance to increase your critical hit rate by 6% for 9 seconds. | Boost II - On Being Hit: 5% chance to increase your critical hit rate by 6% for 9 seconds. |
5 Pieces | + 87 Stength | + 87 Intelligence |
6 Pieces | Vicious Strikes - On Hit: 15% chance to reduce target's Toughness by 110 while increasing your Weapon Skill by 110 for 10 seconds. | On Hit: 10% chance to increase all damage taken by your target by 4% for 10 seconds. |
7 Pieces | Dissolve IX - On Hit: 10% chance to reduce target's armor by 800 for 6 seconds. | Improved Clarity - Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to cost 9 Action Points. If possible, it will always trigger a crit and is undefendable. Can only be triggered once every 10 seconds. |
Bloodlord Effect | |
---|---|
2 Pieces | + 66 Wounds Witch Hunter / Witch Elf: + 66 Initiative |
3 Pieces | + 73 Initiative Witch Hunter / Witch Elf: + 73 Strength |
4 Pieces | Boost II - On Hit: 5% chance to increase your critical hit rate by 6% for 9 seconds. |
5 Pieces | + 5% Melee Critical Chance Witch Hunter / Witch Elf: + 5% Disrupt |
6 Pieces | Preservation - On Being Hit: 10% chance to increase Wounds by 110 for 20 seconds. Witch Hunter / Witch Elf: + 5% Melee Critical Chance |
7 Pieces | Overwhelming - On Hit: 25% chance to reduce target's Weapon Kill by 110 while increasing your Strength by 110 for 10 seconds. Witch Hunter / Witch Elf: On Being Attacked: 10% chance to increase Parry, Block, Disrupt and Dodge by 7% for 10 seconds |
Bloodlord Effect | |
---|---|
2 Pieces | + 66 Wounds |
3 Pieces | + 73 Weapon Skill |
4 Pieces | Boost II - On Hit: 5% chance to increase your critical hit rate by 6% for 9 seconds. |
5 Pieces | + 87 Ballistic Skill |
6 Pieces | + 5% Ranged Critical Chance |
7 Pieces | Dissolve IX - On Hit: 10% chance to reduce target's armor by 800 for 6 seconds. |
Bloodlord Effect | |
---|---|
2 Pieces | + 66 Wounds |
3 Pieces | + 73 Intelligence |
4 Pieces | Boost II - On Hit: 5% chance to increase your critical hit rate by 6% for 9 seconds. |
5 Pieces | + 5% Magic Critical Chance |
6 Pieces | Increasing Impetus - On Attacking Target or Direct Heal Dealt: 5% chance to reduce build times by 25% for 5 seconds. |
7 Pieces | Guile - On Hit: 10% chance to lower incoming healing on target by 25 for 10 seconds. |
- For reference, Physical Ranged DPS Classes includes the Shadow Warrior, Engineer, and Squig Herder.
- Magical Ranged DPS Classes includes Bright Wizard, Sorc, and Magus.