Triumphant Set: Difference between revisions
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*Triumphant Shoulders: 1024 [[War Crests]], Renown 67 | *Triumphant Shoulders: 1024 [[War Crests]], Renown 67 | ||
*Triumphant Helm: 1128 [[War Crests]], Renown 67 | *Triumphant Helm: 1128 [[War Crests]], Renown 67 | ||
*Triumphant Body: | *Triumphant Body: 1360 [[War Crests]], Renown 68 | ||
*Triumphant Accessory: 9999 [[War Crests]] OR 2000 [[War Crests]] + 50 Triumphant Insiginia, Renown 68 ''(Optional for Ward)'' | *Triumphant Accessory: 9999 [[War Crests]] OR 2000 [[War Crests]] + 50 Triumphant Insiginia, Renown 68 ''(Optional for Ward)'' | ||
Total [[War Crests|War Crest]] cost for Full Set: 4, | Total [[War Crests|War Crest]] cost for Full Set, Minus accessory: 6,128. | ||
Total [[War Crests|War Crest]] cost for standard DPS BiS 4-piece combo (Boots/Gloves/Belt/Accessory): 11,855 | |||
== Is the Triumphant Set good for my class? == | == Is the Triumphant Set good for my class? == | ||
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== Unlocking the | == Unlocking the Invader Ward == | ||
[[File:Triumphant Fragments.png|thumb|The Triumphant Ward has 5 Fragments, making some pieces of this set optional.]] | [[File:Triumphant Fragments.png|thumb|The Triumphant Ward has 5 Fragments, making some pieces of this set optional.]] | ||
The | The Invader Ward is the final RvR Ward, and is unlocked by equipping five pieces of Triumphant Armor. Those are: | ||
*Boots | *Boots |
Latest revision as of 19:41, 9 September 2024
The Triumphant Set
The Triumphant Set is a high-tier armor set within Return of Reckoning.
This set comes after the Vanquisher Set, and requires Renown Rank 65-68 to equip.
Triumphant features 7 pieces. All pieces of Triumphant are bound on pick-up, so you cannot trade or buy Boots or Gloves for this set on the Auction House.
Triumphant is also features an Accessory piece. This accessory is often Best-in-slot for DPS builds, but costs a significant amount if purchased with War Crests.
How to equip Triumphant Armor
To wear Triumphant Armor, you'll first need the Vanquisher Ward granted by equipping five pieces of Vanquisher Armor or equivalent sets.
Once that's done, it's time to head South in your capital city to either the Altdorf War Quarters or The Inevitable City's Undercroft.
Look for Kyel Randborir (Order) or x (Destro) and speak to them to begin purchasing the Armor set.
You'll need Renown Rank 65 to start equipping pieces, and Renown Rank 68 to wear the full set.
Triumphant Armor Costs
- Triumphant Belt: 456 War Crests, Renown 65 (Optional for Ward)
- Triumphant Cape: 760 War Crests, Renown 65 (Optional for Ward)
- Triumphant Boots: 648 War Crests, Renown 66
- Triumphant Gloves: 752 War Crests, Renown 66
- Triumphant Shoulders: 1024 War Crests, Renown 67
- Triumphant Helm: 1128 War Crests, Renown 67
- Triumphant Body: 1360 War Crests, Renown 68
- Triumphant Accessory: 9999 War Crests OR 2000 War Crests + 50 Triumphant Insiginia, Renown 68 (Optional for Ward)
Total War Crest cost for Full Set, Minus accessory: 6,128.
Total War Crest cost for standard DPS BiS 4-piece combo (Boots/Gloves/Belt/Accessory): 11,855
Is the Triumphant Set good for my class?
As with all sets, this is situational, depending on your class and build.
Check out the Triumphant Set Bonus to judge how useful you feel this set can be for your character, and your specific playstyle!
Set Bonuses
(THESE BONUSES ARE STILL WIP AND COPIED FROM VANQ)
Wearing 2 or more pieces of Triumphant will grant your character additional set bonuses.
- For Tanks and Healers, The first 6 bonuses are always the same, and the 7 piece bonus is shared by one class per faction.
- For DPS Sets, if you see an ←, it means this class gains the same benefit listed in the left column.
To see full details on the set bonuses for Triumphant, expand one of the tables below:
Effect | |
---|---|
2 Pieces | +66 Strength |
3 Pieces | +73 Wounds |
4 Pieces | +80 Toughness |
5 Pieces | +5% Block |
6 Pieces | On Block: 10% chance to restore 500 HP and 50 AP |
Knight & Chosen 7 Pieces | Anytime you block an enemy's attack, low damage is reflected back and their outgoing damage is reduced by 5%. |
Swordmaster & Black Orc 7 Pieces | All Improved or Perfect Balance attacks have 25% chance to increase incoming healing by 5% on all groupmates within 100 feet except you. |
Ironbreaker & Black Guard 7 Pieces | When you block, all members of your group within 100 feet except you become 5% less likely to be critically hit for 10 seconds. |
Effect | |
---|---|
2 Pieces | +66 Willpower |
3 Pieces | +73 Wounds |
4 Pieces | +80 Toughness |
5 Pieces | +5% Healing Critical chance |
6 Pieces | On Direct Heal: 5% chance to remove a Hex, Curse, or Ailment from your heal target |
Archmage and Shaman 7 Pieces | All your healing abilites have a 10% chance to increase Critical Heal chance by 9% and increase added value from criticals by 12% for 10 seconds. |
Warrior Priest & Disciple of Khaine 7 Pieces | All your healing abilites have a 10% chance to increase the power of your heals by 12% for 10 seconds. |
Rune Priest & Zealot 7 Pieces | All your healing abilites have a 10% chance to increase Healing Power by 110 for 10 seconds. |
Slayer & Choppa | Witch Hunter & Witch Elf | White Lion & Marauder | |
---|---|---|---|
2 Pieces | +66 Strength | ← | ← |
3 Pieces | +73 Wounds | ← | ← |
4 Pieces | +5% reduced chance to be parried. | ← | ← |
5 Pieces | +5% Melee Critical chance | ← | +15% Auto-attack haste. |
6 Pieces | On Critical Hit: 10% chance to increase your auto-attack damage by 25% for 5 seconds. | ← | ← |
7 Pieces | While you are Furious, all of your attacks will ignore 10% of your enemies' armor. While Berserk, all of your attacks will ignore 20% of enemies' armor. | Any time an enemy defends your attack, you will strike them for low damage which they cannot prevent. | Increases Critical hit rate of all Path of Hunter / Path of Brutality abilities by 10%. |
Bright Wizard, Sorcerer, & Magus | Shadow Warrior, Squig Herder, & Engineer | |
---|---|---|
2 Pieces | +66 Intelligence | +66 Ballistic Skill |
3 Pieces | +73 Toughness | +73 Wounds |
4 Pieces | +5% reduced chance to be disrupted. | +80 Weapon Skill |
5 Pieces | +10 foot increased Range | ← |
6 Pieces | On Critical Hit: Increase Dodge Strikethrough and Disrupt Strikethrough by 20% on next ability cast. Can only occur once ever 3 seconds. | ← |
7 Pieces | Bright Wizard: All your Path of Immolation abilities have a 10% chance to increase your critical hit rate by 9% and your critical damage by 12% for 9 seconds. Sorcerer: All your Path of Calamity abilities have a 5% chance to increase your critical hit rate by 9% and your critical damage by 12% for 9 seconds. Magus: Each time you critically hit an enemy with Path of Havoc abilities, 20% chance to reduce their initiative by 80 for 5 seconds. |
Shadow Warrior: Increases the critical hit rate of all Path of the Skirmisher abilities by 10% Squig Herder: Increases the critical hit rate of all Path of Quick Shootin' abilities by 10% Engineer: Each time you critically hit an enemy with Path of Rifleman abilities, 20% chance to reduce their initiative by 80 for 5 seconds. |
Unlocking the Invader Ward
The Invader Ward is the final RvR Ward, and is unlocked by equipping five pieces of Triumphant Armor. Those are:
- Boots
- Gloves
- Shoulders
- Helm
- Chest
If you're not looking to use Triumphant for long or want to move on to a different set, you can skip both the Triumphant Belt and Triumphant Accessory to save on War Crests. You can also unlock this ward with other armor sets - please see the Triumphant Ward page for info.
Next stop: Warlord and Sovereign
The Triumphant Ward is the final step required to unlock the gates for both the Warlord and Sovereign Sets, which represent best-in-slot gear for many players.
From this point forward, there are no more RvR Wards to unlock, so you can freely purchase and equip both Warlord and Sovereign once you have enough War Crests and a high enough Renown Rank.