Logrin's Forge: Difference between revisions

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|type=Scenario
|type=Scenario
|loc=[[Logrin Olgrumson]]
|loc=[[Logrin Olgrumson]]
|race=[[Empire]] vs [[Chaos]]
|race=[[Greenskin]] vs [[Dwarf]]
}}
}}


<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"><big>{{Warning |heading=IMPORTANT | ''Teaming up and queueing with other players increases your winning chance and rewards!''}}</big></div>
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"><big>{{Warning |heading=IMPORTANT | ''Teaming up and queueing with other players increases your winning chance and rewards!''}}</big></div>


'''Highpass Cemetery''' takes place in an old cemetery which marks the place of an ancient battle. A flat, snowy place, the cemetery is notable for the waist-deep fog and the ominous gravestones, mausoleums, and statues littering the grounds.


== Quick Guide ==
== Quick Guide ==
<div class="left" style="width: auto; margin-left: auto; margin-right: auto;">{{Warning |heading=NEW SCENARIO MECHANIC | ''This scenario's mechanic is new, please read below''}}</div>
<div class="left" style="width: auto; margin-left: auto; margin-right: auto;">{{Warning |heading=NEW SCENARIO MECHANIC | '''The mechanics for this scenario have been changed}}</div>
The mechanic of this scenario is switched to rotating king of the hill. Same as in the Reikland Hills scenario. The fight starts at Logrin's Anvil, then one realm captures it the fight will move either to Logrin's Hammer or Logrin's Axe. Then you have to decide if you rush to the new objective or if you stay to defend the previous objective, which remains open for a short while.
The mechanic of this scenario is switched to rotating king of the hill. Same as in the Reikland Hills scenario. The fight starts at Logrin's Anvil, then one realm captures it the fight will move either to Logrin's Hammer or Logrin's Axe. Then you have to decide if you rush to the new objective or if you stay to defend the previous objective, which remains open for a short while.


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Every scenario has a different way to calculate the score for each Realm. In this SC:
Every scenario has a different way to calculate the score for each Realm. In this SC:


* Kill = 5 points
* Kill = 3 points
* Capture both objectives = 80 points
* Holding an objective = 10 points every 5 seconds
* Hold both objectives for 15 seconds = gain a damage buff




=== <u>General Strategy</u> ===
=== <u>General Strategy</u> ===


* Head out the gates at the start of the match, have half the group go to The Crypt and the other half go to The Stag. Fight for control of these two objectives, and once you have control defend them.
* Start by rushing to the middle objective and contest it, or do your best to keep pressure. Capture it when possible.


* If you zerg 1 objective point, consider leaving 3 people to defend that objective while the rest of the team push to the other objective.
* If your team has almost guaranteed mid objective, start heading to left or right objectives to instantly capture one of them.


* Slaughtering your enemies in this scenario is a must, however you need to profit from any team fight win to instantly capture the objectives.
* After capturing the first flag, the next flag will unlock after 20 seconds, the current flag remains open for another 60 seconds after that.


* Hold the conquered objectives for 15 seconds in order to gain the team-wide damage buff.<br>
* Always leave some people behind/on other objectives to secure them.<br>




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* '''Tanks:'''
* '''Tanks:'''
The enemy team might be assisting targets, in that case, make sure to keep their target alive. Swap guards fast enough.
Keep guarding and switching guard. Keep contesting any attempts to capture an objective.
If it's a chill fight, try to sneak capture the objective or prevent it from being captured by the enemy team.


* '''Melee DPS:'''
* '''Melee DPS:'''
Make sure to keep pressure on the enemy healers and assist other damage dealers to nuke down enemies.
Make sure you keep pressure on the objective point.


* '''Ranged DPS:'''
* '''Ranged DPS:'''
Around the objectives, the distance and environment are tight, keep a large distance between you and the enemies.
Nuke the enemy healers and focus on squishy targets. Increase your team's winning chance by decreasing the enemy numbers as fast as possible, starting with healers.
Keep your eyes open for sneak captures, your melee DPS and tank teammates might not notice an enemy capturing the objective.


* '''Healers:'''
* '''Healers:'''
Make sure to keep yourself and other healers up at all costs.
Make sure your team is keeping up to enemy pressure, keep key targets alive.
Keep a large enough distance and use LoS to avoid being nuked by range DPS.





Latest revision as of 17:32, 23 March 2021

Logrin's Forge
LF
Logrin's Forge.jpg
Location Logrin Olgrumson
Race(s) Greenskin vs Dwarf
Instance info
Type Scenario


Quick Guide

The mechanic of this scenario is switched to rotating king of the hill. Same as in the Reikland Hills scenario. The fight starts at Logrin's Anvil, then one realm captures it the fight will move either to Logrin's Hammer or Logrin's Axe. Then you have to decide if you rush to the new objective or if you stay to defend the previous objective, which remains open for a short while.


Score Calculation

Every scenario has a different way to calculate the score for each Realm. In this SC:

  • Kill = 3 points
  • Holding an objective = 10 points every 5 seconds


General Strategy

  • Start by rushing to the middle objective and contest it, or do your best to keep pressure. Capture it when possible.
  • If your team has almost guaranteed mid objective, start heading to left or right objectives to instantly capture one of them.
  • After capturing the first flag, the next flag will unlock after 20 seconds, the current flag remains open for another 60 seconds after that.
  • Always leave some people behind/on other objectives to secure them.


Archetypes Roles

  • Tanks:

Keep guarding and switching guard. Keep contesting any attempts to capture an objective.

  • Melee DPS:

Make sure you keep pressure on the objective point.

  • Ranged DPS:

Nuke the enemy healers and focus on squishy targets. Increase your team's winning chance by decreasing the enemy numbers as fast as possible, starting with healers.

  • Healers:

Make sure your team is keeping up to enemy pressure, keep key targets alive.


Best way to team up

Teaming up in Return of Reckoning is easy. You can ask for a group or advertise one using the Looking For Group channel. Simply type /5 in your chat and advertise your message. You should aim for a 2-2-2, which translates to 2 tanks, 2 damage dealers and 2 healers before queueing. Queueing with a team drastically increases your win rate and thus your rewards.


Lore

(under construction)