Sovereign Set: Difference between revisions
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! scope="row" | 8 Pieces | ! scope="row" | 8 Pieces | ||
| Gain Ability: Leading the Charge (AOE movement speed increase for 10 seconds) || | | Gain Ability: Leading the Charge (AOE movement speed increase for 10 seconds) || Swordmaster: Desolation - Up to 3 nearby enemies within 10 feet immediately lose 1800 Morale. / KotBS: Slowing Radiance - Reduces an enemy's movement speed by 30% for 10 sec. / Ironbreaker: Recession - Reduce incoming heals by 50% for 10 seconds. | ||
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! scope="col" | Effect | ! scope="col" | Sov Effect | ||
! scope="col" | Off-Sov Effect | |||
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! scope="row" | 2 Pieces | ! scope="row" | 2 Pieces | ||
| + | | +80 Willpower || +80 Intelligence | ||
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! scope="row" | 3 Pieces | ! scope="row" | 3 Pieces | ||
| + | | +88 Wounds || +88 Wounds | ||
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! scope="row" | 4 Pieces | ! scope="row" | 4 Pieces | ||
| + | | +6% Reduced Armor Penetration || +6% Reduced chance to be Disrupted | ||
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! scope="row" | 5 Pieces | ! scope="row" | 5 Pieces | ||
| + | | +6% Healing Critical chance || +6% Magic Critical Chance | ||
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! scope="row" | 6 Pieces | ! scope="row" | 6 Pieces | ||
| | | +2 Healing Mastery Tree Abilities. (Path of Isha / / ) || +2 Offensive Mastery Tree Abilities. (Path of Asuryan / / ) | ||
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! scope="row" | | ! scope="row" | 7 Pieces | ||
| | | On Heal: 10% Chance to recover 60 Action Points over 3 seconds. / DoK and WP: || | ||
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! scope="row" | | ! scope="row" | 8 Pieces | ||
| | | Ability: (Archmage): Absolute Preservation || Gain Ability: Unshackled Freedom | ||
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! scope="row" | Rune Priest & Zealot 7 Pieces | ! scope="row" | Rune Priest & Zealot 7 Pieces |
Revision as of 01:56, 9 June 2022
NOTICE Page is still being updated. Some information may not be completely correct yet. |
The Sovereign Set
The Sovereign Set is the final, highest-tier armor set within Return of Reckoning.
This set comes after the Warlord Set, and requires Renown Rank 75-78 to equip.
Sovereign features 8 pieces, and like the Invader Set and Warlord Set before it, all pieces of Sovereign are bound on pick-up, so you must earn all pieces of this set with War Crests.
How to equip Sovereign Armor
To wear Sovereign Armor, you'll first need the Invader Ward granted by equipping five pieces of Invader Armor or equivalent sets.
Once that's done, it's time to head North in your capital city to either the Palace of Altdorf or The Citadel within the Inevitable City. (You can also head to the far Western area of Karaz-A-Karak, or the Great Green Hall in Karak Eight Peaks.)
Look for Reingard Kolb (Order) or Skullsplitta Badaxe (Destro) and speak to them to begin purchasing the Armor set.
You'll need Renown Rank 75 to start equipping pieces, and Renown Rank 78 to finish the set.
Off-Spec Sovereign
Sovereign armor is unique as it offers a special off-spec set for every class. The general breakdown for these specs is:
- Tank: Primary spec Defense-focused, Off-spec DPS-focused
- Healer: Primary spec Heal-focused, Off-spec DPS-focused
- DPS: Primary Spec DPS-focused, Off-spec defense-focused
You can find the Off-spec Vendor located next to the regular Sovereign merchant, so be sure to check closely that you're purchasing the right set before buying anything. (There are no refunds!)
Sovereign Armor Costs
- Sovereign Belt: 649 War Crests, Renown 75
- Sovereign Cape: 819 War Crests, Renown 75
- Sovereign Boots: 1073 War Crests, Renown 76
- Sovereign Gloves: 924 War Crests, Renown 76
- Sovereign Shoulders: 1461 War Crests, Renown 77
- Sovereign Helm: 1608 War Crests, Renown 77
- Sovereign Accessory: 1849 War Crests, Renown 78
- Sovereign Body: 1950 War Crests, Renown 78
Which Sovereign set should I pick?
As always, this is situational and depends on your playstyle and type of build you'd like to bring to combat. Some players also combine bonuses from Sovereign with other set bonuses.
Set Bonuses
Wearing 2 or more pieces of Sovereign will grant your character additional set bonuses.
- Defensive Tanks share the same bonuses across all classes. Offensive Tanks share almost all bonuses, but gain different 8-piece abilities.
- For DPS Sets, if you see an ←, it means this class gains the same benefit listed in the left column.
To see full details on the set bonuses for Sovereign, expand one of the tables below:
Sov Effect | Off-Sov Effect | |
---|---|---|
2 Pieces | +80 Wounds | +80 Strength |
3 Pieces | +88 Toughness | +88 Wounds |
4 Pieces | +6% Block | +15% Critical Damage |
5 Pieces | +6% Reduction in being critically hit | +6% Melee Critical Chance |
6 Pieces | +2 Defensive Mastery Tree Abilities (Path of Vaul / Vigilance / Stone) | +2 Offensive Mastery Tree Abilities (Path of Khaine / Conquest / Vengeance) |
7 Pieces | On Being Attacked: 10% chance to increase Parry, Block, Disrupt and Dodge by 10% for 10 seconds. | On Hit: 10% chance to increase Block Strikethrough and Parry Strikethrough by 10% for 10 seconds. |
8 Pieces | Gain Ability: Leading the Charge (AOE movement speed increase for 10 seconds) | Swordmaster: Desolation - Up to 3 nearby enemies within 10 feet immediately lose 1800 Morale. / KotBS: Slowing Radiance - Reduces an enemy's movement speed by 30% for 10 sec. / Ironbreaker: Recession - Reduce incoming heals by 50% for 10 seconds. |
Sov Effect | Off-Sov Effect | |
---|---|---|
2 Pieces | +80 Willpower | +80 Intelligence |
3 Pieces | +88 Wounds | +88 Wounds |
4 Pieces | +6% Reduced Armor Penetration | +6% Reduced chance to be Disrupted |
5 Pieces | +6% Healing Critical chance | +6% Magic Critical Chance |
6 Pieces | +2 Healing Mastery Tree Abilities. (Path of Isha / / ) | +2 Offensive Mastery Tree Abilities. (Path of Asuryan / / ) |
7 Pieces | On Heal: 10% Chance to recover 60 Action Points over 3 seconds. / DoK and WP: | |
8 Pieces | Ability: (Archmage): Absolute Preservation | Gain Ability: Unshackled Freedom |
Rune Priest & Zealot 7 Pieces | All your healing abilites have a 10% chance to increase Healing Power by 110 for 10 seconds. |
Slayer & Choppa | Witch Hunter & Witch Elf | White Lion & Marauder | |
---|---|---|---|
2 Pieces | +66 Strength | ← | ← |
3 Pieces | +73 Wounds | ← | ← |
4 Pieces | +5% reduced chance to be parried. | ← | ← |
5 Pieces | +5% Melee Critical chance | ← | +15% Auto-attack haste. |
6 Pieces | On Critical Hit: 10% chance to increase your auto-attack damage by 25% for 5 seconds. | ← | ← |
7 Pieces | While you are Furious, all of your attacks will ignore 10% of your enemies' armor. While Berserk, all of your attacks will ignore 20% of enemies' armor. | Any time an enemy defends your attack, you will strike them for low damage which they cannot prevent. | Increases Critical hit rate of all Path of Hunter / Path of Brutality abilities by 10%. |
Bright Wizard, Sorcerer, & Magus | Shadow Warrior, Squig Herder, & Engineer | |
---|---|---|
2 Pieces | +66 Intelligence | +66 Ballistic Skill |
3 Pieces | +73 Toughness | +73 Wounds |
4 Pieces | +5% reduced chance to be disrupted. | +80 Weapon Skill |
5 Pieces | +10 foot increased Range | ← |
6 Pieces | On Critical Hit: Increase Dodge Strikethrough and Disrupt Strikethrough by 20% on next ability cast. Can only occur once ever 3 seconds. | ← |
7 Pieces | Bright Wizard: All your Path of Immolation abilities have a 10% chance to increase your critical hit rate by 9% and your critical damage by 12% for 9 seconds. Sorcerer: All your Path of Calamity abilities have a 5% chance to increase your critical hit rate by 9% and your critical damage by 12% for 9 seconds. Magus: Each time you critically hit an enemy with Path of Havoc abilities, 20% chance to reduce their initiative by 80 for 5 seconds. |
Shadow Warrior: Increases the critical hit rate of all Path of the Skirmisher abilities by 10% Squig Herder: Increases the critical hit rate of all Path of Quick Shootin' abilities by 10% Engineer: Each time you critically hit an enemy with Path of Rifleman abilities, 20% chance to reduce their initiative by 80 for 5 seconds. |