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{{Infobox instance
|name=Phoenix Gate
|aka=PHG
|ss=Phoenix_Gate.png
|type=Scenario
|loc=[[High Pass]]
|race=[[Empire]] vs [[Chaos]]
}}
 
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"><big>{{Warning |heading=IMPORTANT | ''Teaming up and queueing with other players increases your winning chance and rewards!''}}</big></div>
 
 
'''Phoenix Gate''' takes place on the hills of Ellyrion where Dark Elves and High Elves try to capture their hated enemy's banners in a struggle for morale!
 
== Quick Guide ==
This scenario is all about dominating the opponents and securing your flag. Capture the enemy banner to earn maximum points. It's a scenario where better strategies will shine, by distracting opponents, focusing enemy flag carriers and escorting your own carrier. If you enjoy strategic fights and outsmarting enemies, this scenario suits you well.
 
 
 
=== '''<u>Score Calculation</u>''' ===
Every scenario has a different way to calculate the score for each Realm. In this SC:
 
* Kill = 3 points
* Flag drop at base = 150 points
* Flag drop at middle bridge = 50 points
* Flag holding tick = 1 point per second
 
 
=== <u>General Strategy</u> ===
 
* Never throw the whole scenario to secure 1 flag capture. Always keep in mind that you will need to push again, fight again and capture/deliver another flag. Enemy teams can easily retaliate and take the lead again.
 
* Consider heading out as fast as possible to the bridge (''middle of the map'') where you try and push the opponent team back to their spawn.
 
* Always keep an eye or a teammate at your faction's flag in order to prevent a sneaky capture.
 
* Try and dominate your opponents by keeping them at their spawn, while other teammates capture and deliver the enemy flag.
 
* Consider using the side passages to sneak behind enemy lines and steal their flag. This strategy requires you to have a fast-moving character and abilities.
 
* You can use the siege weapons present in your faction's spawn to blow up enemies in range.
 
* If the enemy carrier dies, you need to camp the flag they dropped otherwise another enemy can pick it up again.
 
 
'''When both factions hold the flags:'''
 
* If both factions are holding one another's flag, consider nuking the enemy flag carrier as soon as possible.
 
* If both factions are holding one another's flag, the safest strategy is to deliver the enemy's flag (''held by your team'') to the bridge. You need to click the flag on the bridge.
 
* You cannot deliver and capture the flag at the bridge if only one flag is being held.<br>
 
 
=== <u>Archetypes Roles</u> ===
 
* '''Tanks:'''
Your main task is to hold the enemy flag in order to deliver it safely. You will be focused a lot and you need to be able to defend/repel attacks.
If you're not the flag carrier, then stay with the one holding the enemy flag and escort him back safely.
 
* '''Melee DPS:'''
Make sure to keep pressure on the enemy healers and assist other damage dealers to nuke down enemies. If you're within a coordinated team, consider focusing the enemy flag carrier if you're able to burst them down quickly.
 
* '''Ranged DPS:'''
It's a wide and plain terrain. Keep your distance from enemy melee train and nuke down their backline. If you're within a coordinated team, consider focusing the enemy flag carrier if you're able to burst them down quickly.
 
* '''Healers:'''
Keep as many players up as possible. If your team falls, you and the faction's flag are doomed.
If you see a flag carrier, consider securing his path if he's taking the heat. If not, stick to your team in order to prepare a second flag capture.
 
 
== Best way to team up ==
Teaming up in Return of Reckoning is easy. You can ask for a group or advertise one using the Looking For Group channel. Simply type /5 in your chat and advertise your message.
You should aim for a 2-2-2, which translates to 2 tanks, 2 damage dealers and 2 healers before queueing.
Queueing with a team drastically increases your win rate and thus your rewards.
 
 
== Lore ==
(''under construction'')

Revision as of 11:01, 25 February 2021

Phoenix Gate
PHG
Phoenix Gate.png
Location High Pass
Race(s) Empire vs Chaos
Instance info
Type Scenario


Phoenix Gate takes place on the hills of Ellyrion where Dark Elves and High Elves try to capture their hated enemy's banners in a struggle for morale!

Quick Guide

This scenario is all about dominating the opponents and securing your flag. Capture the enemy banner to earn maximum points. It's a scenario where better strategies will shine, by distracting opponents, focusing enemy flag carriers and escorting your own carrier. If you enjoy strategic fights and outsmarting enemies, this scenario suits you well.


Score Calculation

Every scenario has a different way to calculate the score for each Realm. In this SC:

  • Kill = 3 points
  • Flag drop at base = 150 points
  • Flag drop at middle bridge = 50 points
  • Flag holding tick = 1 point per second


General Strategy

  • Never throw the whole scenario to secure 1 flag capture. Always keep in mind that you will need to push again, fight again and capture/deliver another flag. Enemy teams can easily retaliate and take the lead again.
  • Consider heading out as fast as possible to the bridge (middle of the map) where you try and push the opponent team back to their spawn.
  • Always keep an eye or a teammate at your faction's flag in order to prevent a sneaky capture.
  • Try and dominate your opponents by keeping them at their spawn, while other teammates capture and deliver the enemy flag.
  • Consider using the side passages to sneak behind enemy lines and steal their flag. This strategy requires you to have a fast-moving character and abilities.
  • You can use the siege weapons present in your faction's spawn to blow up enemies in range.
  • If the enemy carrier dies, you need to camp the flag they dropped otherwise another enemy can pick it up again.


When both factions hold the flags:

  • If both factions are holding one another's flag, consider nuking the enemy flag carrier as soon as possible.
  • If both factions are holding one another's flag, the safest strategy is to deliver the enemy's flag (held by your team) to the bridge. You need to click the flag on the bridge.
  • You cannot deliver and capture the flag at the bridge if only one flag is being held.


Archetypes Roles

  • Tanks:

Your main task is to hold the enemy flag in order to deliver it safely. You will be focused a lot and you need to be able to defend/repel attacks. If you're not the flag carrier, then stay with the one holding the enemy flag and escort him back safely.

  • Melee DPS:

Make sure to keep pressure on the enemy healers and assist other damage dealers to nuke down enemies. If you're within a coordinated team, consider focusing the enemy flag carrier if you're able to burst them down quickly.

  • Ranged DPS:

It's a wide and plain terrain. Keep your distance from enemy melee train and nuke down their backline. If you're within a coordinated team, consider focusing the enemy flag carrier if you're able to burst them down quickly.

  • Healers:

Keep as many players up as possible. If your team falls, you and the faction's flag are doomed. If you see a flag carrier, consider securing his path if he's taking the heat. If not, stick to your team in order to prepare a second flag capture.


Best way to team up

Teaming up in Return of Reckoning is easy. You can ask for a group or advertise one using the Looking For Group channel. Simply type /5 in your chat and advertise your message. You should aim for a 2-2-2, which translates to 2 tanks, 2 damage dealers and 2 healers before queueing. Queueing with a team drastically increases your win rate and thus your rewards.


Lore

(under construction)