Highpass Cemetery: Difference between revisions

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|ss=Highpass_Cemetery.png
|ss=Highpass_Cemetery.png
|type=Deathmatch
|type=Deathmatch
|objective=Capture both flags
|key=
}}
}}


Mount Gunbad is a dungeon located in the northwest corner of [[The Badlands]] (entrance at 4k,4k). It is divided into four sections. The entrance zone and three wings - the left wing, the middle wing and the right wing. Every wing can be done separately and has its own lockout timers. On your way to the endbosses of each wing, you must fight through various hero mobs. Some of them are mandatory to kill, while some are optional. The mandatory heroes and their loot function like a public quest, the loot of the optional bosses which drop the Gunbad jewelry can be rolled for in your group.
Highpass Cemetery features simple dual capture mechanics. Capture both the Stag and the Crypt to earn points for your Realm and be granted a powerful boon to destroy your enemies!
Effectively, your Realm should look forward to capture one point as soon as possible, while a few other prevent the capture of the other point, by the opposing Realm. The Cemetery is a location filled with obstacles that could be used for LoS (''Line of Sight'') in order to counter casters and isolate enemies from their healers.


== Layout ==
[[File:Gunbad_Starting_Zone.jpg|thumb|Landing area]]
[[File:Gunbad-Detailed-Minimap-Final.jpg|thumb|Mount Gunbad Minimap]]


== Score Calculation ==
Every scenario has a different way to calculate the score for each Realm. In this SC:


== Lore ==
* Kill = 5 points
Although [[Ekrund]] may have been the richest mine beyond the Worlds Edge Mountains, Gunbad was the greatest and wealthiest of the world - only the biggest fortresses of Karaz Ankor produced more riches.
* Capture both objectives = 80 points
Located on the eastern slopes of the Worlds Edge Mountains, Gunbad was, and still is the only source of Brynduraz ("shining stone" in Khazalid), a blue gem much valued by Dwarf jewellers. Its gold was so crucial for maintaining the Dwarf army that during the War of Vengeance against the High Elves it wasn't forced to supply troops. But the Dwarfs didn't realize their greatest enemy would come from the East.
* Hold both objectives for 15 seconds = gain a damage buff
While the bulk of the Dwarf armies were still returning from their victorious campaign against the Elves, disaster came over the Worlds Edge Mountains. Earthquakes covered the mountain passes with rubble, isolating temporarily holds and mines. Gunbad Dwarfs fought valiantly when the Greenskins came, but defeat was inevitable.
Over two hundred years ago Dwarfs came back to Gunbad in great numbers. Led by Logazor Brightaxe, they managed to retake the mines, but this victory left Gunbad isolated in the midst of a land still riddled with Orcs and Goblins, which turned it into a tempting and vulnerable goal. It was just a matter of time before Dwarfs were forced to relinquish their dominion over Gunbad once more. After this defeat, Dwarfs haven't had enough strength to retake the mines to the East of the Worlds Edge Mountains.


== Quests ==
Quests in Mount Gunbad reward the '''Redeye Set'''. These can be picked up from an NPC with a blue icon above its head. The quests will reward you with the individual pieces after certain bosses three times. The quests marked with a green icon do not reward the set and some may not work as of yet.


== Boss Guide ==
== Optimal Strategy ==


===Right Wing===
* This scenario is best played with a coordinated group. Consider teaming up with other players before queueing.
 
* Aim at capturing one objective as fast as possible, then head towards the second one with your team.
*[[Brood Mother Szikalax]]
* Consider sending a few players to the opposite side of the main team, in order to delay any capture attempts by the enemy realm.
*[[Masta Wrangla Glix]]
* Slaughtering your enemies in this scenario is a must, however you need to profit from any team fight win to instantly capture the objectives.
*[[Elder Kizzig da Waaagha]]
* Hold the conquered objectives for 15 seconds in order to gain the team-wide damage buff.
*[[Herald of Solithex]]
 
====Final Boss====
*[[Masta Mixa]]
 
===Middle Wing===
 
*[[Redeye Big Oaf]]
*[[Blaz da Tamin' Masta]]
*[[Arathremia]]
 
====Final Boss====
*[['Ard ta Feed]]
*[[Wight Lord Solithex]]
 
===Left Wing===
 
*[[Griblik da Stinka]]
*[[Bilebane the Rager]]
*[[Garrolath the Poxbearer]]
*[[Kurga da Squig-Maker]]
*[[Foul Mouf da 'ungry]]
 
====Final Boss====
*[[Glomp da Squig Masta]]

Revision as of 19:21, 22 February 2021

High Pass Cemetery
Scenario Map
Highpass Cemetery.png
Instance info
Type Deathmatch

Highpass Cemetery features simple dual capture mechanics. Capture both the Stag and the Crypt to earn points for your Realm and be granted a powerful boon to destroy your enemies! Effectively, your Realm should look forward to capture one point as soon as possible, while a few other prevent the capture of the other point, by the opposing Realm. The Cemetery is a location filled with obstacles that could be used for LoS (Line of Sight) in order to counter casters and isolate enemies from their healers.


Score Calculation

Every scenario has a different way to calculate the score for each Realm. In this SC:

  • Kill = 5 points
  • Capture both objectives = 80 points
  • Hold both objectives for 15 seconds = gain a damage buff


Optimal Strategy

  • This scenario is best played with a coordinated group. Consider teaming up with other players before queueing.
  • Aim at capturing one objective as fast as possible, then head towards the second one with your team.
  • Consider sending a few players to the opposite side of the main team, in order to delay any capture attempts by the enemy realm.
  • Slaughtering your enemies in this scenario is a must, however you need to profit from any team fight win to instantly capture the objectives.
  • Hold the conquered objectives for 15 seconds in order to gain the team-wide damage buff.