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{{Infobox instance
{{Infobox instance
|name=High Pass Cemetery
|name=High Pass Cemetery
|aka=Scenario Map
|aka=HPC
|ss=Highpass_Cemetery.png
|ss=Highpass_Cemetery.png
|type=Deathmatch
|type=Scenario
|key=
|loc=[[High Pass]]
|race=[[Empire]] vs [[Chaos]]
}}
}}


Mount Gunbad is a dungeon located in the northwest corner of [[The Badlands]] (entrance at 4k,4k). It is divided into four sections. The entrance zone and three wings - the left wing, the middle wing and the right wing. Every wing can be done separately and has its own lockout timers. On your way to the endbosses of each wing, you must fight through various hero mobs. Some of them are mandatory to kill, while some are optional. The mandatory heroes and their loot function like a public quest, the loot of the optional bosses which drop the Gunbad jewelry can be rolled for in your group.
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"><big>{{Warning |heading=IMPORTANT | ''Teaming up and queueing with other players increases your winning chance and rewards!''}}</big></div>


== Layout ==
[[File:Gunbad_Starting_Zone.jpg|thumb|Landing area]]
[[File:Gunbad-Detailed-Minimap-Final.jpg|thumb|Mount Gunbad Minimap]]


'''Highpass Cemetery''' takes place in an old cemetery which marks the place of an ancient battle. A flat, snowy place, the cemetery is notable for the waist-deep fog and the ominous gravestones, mausoleums, and statues littering the grounds.


== Lore ==
== Quick Guide ==
Although [[Ekrund]] may have been the richest mine beyond the Worlds Edge Mountains, Gunbad was the greatest and wealthiest of the world - only the biggest fortresses of Karaz Ankor produced more riches.
This SC features simple dual capture mechanics. Capture both the Stag and the Crypt to earn points for your Realm and be granted a powerful boon to destroy your enemies!
Located on the eastern slopes of the Worlds Edge Mountains, Gunbad was, and still is the only source of Brynduraz ("shining stone" in Khazalid), a blue gem much valued by Dwarf jewellers. Its gold was so crucial for maintaining the Dwarf army that during the War of Vengeance against the High Elves it wasn't forced to supply troops. But the Dwarfs didn't realize their greatest enemy would come from the East.  
Effectively, your Realm should look forward to capture one point as soon as possible, while a few other prevent the capture of the other point, by the opposing Realm. The Cemetery is a location filled with obstacles that could be used for LoS (''Line of Sight'') in order to counter casters and isolate enemies from their healers.
While the bulk of the Dwarf armies were still returning from their victorious campaign against the Elves, disaster came over the Worlds Edge Mountains. Earthquakes covered the mountain passes with rubble, isolating temporarily holds and mines. Gunbad Dwarfs fought valiantly when the Greenskins came, but defeat was inevitable.  
 
Over two hundred years ago Dwarfs came back to Gunbad in great numbers. Led by Logazor Brightaxe, they managed to retake the mines, but this victory left Gunbad isolated in the midst of a land still riddled with Orcs and Goblins, which turned it into a tempting and vulnerable goal. It was just a matter of time before Dwarfs were forced to relinquish their dominion over Gunbad once more. After this defeat, Dwarfs haven't had enough strength to retake the mines to the East of the Worlds Edge Mountains.
 
 
=== '''<u>Score Calculation</u>''' ===
Every scenario has a different way to calculate the score for each Realm. In this SC:
 
* Kill = 5 points
* Capture both objectives = 80 points
* Hold both objectives for 15 seconds = gain a damage buff
 
 
=== <u>General Strategy</u> ===
 
* Head out the gates at the start of the match, have half the group go to The Crypt and the other half go to The Stag. Fight for control of these two objectives, and once you have control defend them.
 
* If you zerg 1 objective point, consider leaving 3 people to defend that objective while the rest of the team push to the other objective.
 
* Slaughtering your enemies in this scenario is a must, however you need to profit from any team fight win to instantly capture the objectives.


== Quests ==
* Hold the conquered objectives for 15 seconds in order to gain the team-wide damage buff.<br>
Quests in Mount Gunbad reward the '''Redeye Set'''. These can be picked up from an NPC with a blue icon above its head. The quests will reward you with the individual pieces after certain bosses three times. The quests marked with a green icon do not reward the set and some may not work as of yet.


== Boss Guide ==


===Right Wing===
=== <u>Archetypes Roles</u> ===


*[[Brood Mother Szikalax]]
* '''Tanks:'''
*[[Masta Wrangla Glix]]
The enemy team might be assisting targets, in that case, make sure to keep their target alive. Swap guards fast enough.
*[[Elder Kizzig da Waaagha]]
If it's a chill fight, try to sneak capture the objective or prevent it from being captured by the enemy team.
*[[Herald of Solithex]]


====Final Boss====
* '''Melee DPS:'''
*[[Masta Mixa]]
Make sure to keep pressure on the enemy healers and assist other damage dealers to nuke down enemies.


===Middle Wing===
* '''Ranged DPS:'''
Around the objectives, the distance and environment are tight, keep a large distance between you and the enemies.
Keep your eyes open for sneak captures, your melee DPS and tank teammates might not notice an enemy capturing the objective.


*[[Redeye Big Oaf]]
* '''Healers:'''
*[[Blaz da Tamin' Masta]]
Make sure to keep yourself and other healers up at all costs.
*[[Arathremia]]
Keep a large enough distance and use LoS to avoid being nuked by range DPS.


====Final Boss====
*[['Ard ta Feed]]
*[[Wight Lord Solithex]]


===Left Wing===
== Best way to team up ==
Teaming up in Return of Reckoning is easy. You can ask for a group or advertise one using the Looking For Group channel. Simply type /5 in your chat and advertise your message.
You should aim for a 2-2-2, which translates to 2 tanks, 2 damage dealers and 2 healers before queueing.
Queueing with a team drastically increases your win rate and thus your rewards.


*[[Griblik da Stinka]]
*[[Bilebane the Rager]]
*[[Garrolath the Poxbearer]]
*[[Kurga da Squig-Maker]]
*[[Foul Mouf da 'ungry]]


====Final Boss====
== Lore ==
*[[Glomp da Squig Masta]]
(''under construction'')

Latest revision as of 22:56, 24 February 2021

High Pass Cemetery
HPC
Highpass Cemetery.png
Location High Pass
Race(s) Empire vs Chaos
Instance info
Type Scenario


Highpass Cemetery takes place in an old cemetery which marks the place of an ancient battle. A flat, snowy place, the cemetery is notable for the waist-deep fog and the ominous gravestones, mausoleums, and statues littering the grounds.

Quick Guide

This SC features simple dual capture mechanics. Capture both the Stag and the Crypt to earn points for your Realm and be granted a powerful boon to destroy your enemies! Effectively, your Realm should look forward to capture one point as soon as possible, while a few other prevent the capture of the other point, by the opposing Realm. The Cemetery is a location filled with obstacles that could be used for LoS (Line of Sight) in order to counter casters and isolate enemies from their healers.


Score Calculation

Every scenario has a different way to calculate the score for each Realm. In this SC:

  • Kill = 5 points
  • Capture both objectives = 80 points
  • Hold both objectives for 15 seconds = gain a damage buff


General Strategy

  • Head out the gates at the start of the match, have half the group go to The Crypt and the other half go to The Stag. Fight for control of these two objectives, and once you have control defend them.
  • If you zerg 1 objective point, consider leaving 3 people to defend that objective while the rest of the team push to the other objective.
  • Slaughtering your enemies in this scenario is a must, however you need to profit from any team fight win to instantly capture the objectives.
  • Hold the conquered objectives for 15 seconds in order to gain the team-wide damage buff.


Archetypes Roles

  • Tanks:

The enemy team might be assisting targets, in that case, make sure to keep their target alive. Swap guards fast enough. If it's a chill fight, try to sneak capture the objective or prevent it from being captured by the enemy team.

  • Melee DPS:

Make sure to keep pressure on the enemy healers and assist other damage dealers to nuke down enemies.

  • Ranged DPS:

Around the objectives, the distance and environment are tight, keep a large distance between you and the enemies. Keep your eyes open for sneak captures, your melee DPS and tank teammates might not notice an enemy capturing the objective.

  • Healers:

Make sure to keep yourself and other healers up at all costs. Keep a large enough distance and use LoS to avoid being nuked by range DPS.


Best way to team up

Teaming up in Return of Reckoning is easy. You can ask for a group or advertise one using the Looking For Group channel. Simply type /5 in your chat and advertise your message. You should aim for a 2-2-2, which translates to 2 tanks, 2 damage dealers and 2 healers before queueing. Queueing with a team drastically increases your win rate and thus your rewards.


Lore

(under construction)