API:ActivateTactics
From RoR Wiki
UI Lua API · Tactics functions
Version: WAR 1.4.8
Asks the server to make a given list of tactics the player's active tactics.
ActivateTactics(tacticIds)
Arguments
- tacticIds
number-table– Array of tactic ability IDs, starting at index 1.
Returns
Nothing.
Details
- Sends a "set active tactics" request to the server with every ID in the table, in table order.
- An empty table sends an empty list, which asks for no active tactics.
- A table with 255 or more entries sends nothing.
- The client does not check the IDs or the number of tactic slots the player has. The server decides what is applied.
- Does nothing if the player object does not exist yet.
- Exactly one argument must be passed. Every value in the table must be a number.
Errors
Error in function call 'ActivateTactics': Incorrect parameters
Example
From default/ea_tacticswindow/source/tacticswindow.lua:
function TacticsButtons:SaveAndActivate()
TacticsSetMenu:SaveSet ();
ActivateTactics (self:GetList ());
TacticsEditor.NeedsTacticsGuess = false;
end
TacticsButtons:GetList() builds an array of the non-zero, unique tactic IDs on the tactic buttons.
