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Mayhem Set

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Revision as of 01:16, 8 October 2026 by WaffleKone (talk | contribs) (Updated set bonuses to match the new sub-40 armor rework, fixed broken image links, and fixed typos.)

The Mayhem Set

The Mayhem Set is a low-tier armor set within Return of Reckoning.

This set comes after the Havoc Set, and requires no Renown Rank to equip.

Mayhem features 5 pieces, and unlike sets prior to it, all pieces of Mayhem are bound on pick-up, so you cannot trade or buy Boots or Gloves for this set on the Auction House.

How to equip Mayhem Armor

Speak to the Mayhem Armor Quartermaster in the south of your Capital City to purchase Mayhem Armor.

To wear Mayhem Armor, you'll first need the Scout Ward granted by equipping five pieces of Havoc Armor or equivalent sets.

Once that's done, it's time to head south in your capital city to either east of the War Quarter in Altdorf or The Slaanesh Chambers within the Inevitable City.

Look for Adam Quetror (Order) or Lysa Khai (Destro) and speak to them to begin purchasing the Armor set.

You'll need no Renown Rank to start equipping pieces but will need Character Rank 25 to equip the full set.

Mayhem Armor Costs


Total War Token cost for Full Set: 379.

Is the Mayhem Set good for my class?

As with all sets, this is situational, depending on your class and build.

Check out the Mayhem Set Bonus to judge how useful you feel this set can be for your character, and your specific playstyle!

Set Bonuses

Wearing 2 or more pieces of Mayhem will grant your character additional set bonuses. As of the Sub-40 Armor Rework, all class archetypes share the same set bonuses.

To see full details on the set bonuses for Mayhem, expand one of the tables below:

Tanks
Effect
2 Pieces +44 Wounds
3 Pieces +44 Toughness
4 Pieces +6% Reduction in being Critically Hit
5 Pieces Kinesthesis III - On Defense: 14% chance to increase Parry, Dodge, and Disrupt by 10% for 10 seconds.
Healers
Effect
2 Pieces +44 Wounds
3 Pieces +44 Willpower
4 Pieces +6% Healing Critical Chance
5 Pieces Major Preservation III - On Being Hit: 10% chance to increase the Wounds of group members within 100 feet by 27 for 20 seconds.
Melee DPS
Effect
2 Pieces +44 Wounds
3 Pieces +44 Strength
4 Pieces +6% Melee Critical Chance
5 Pieces Boost III - On Hit: 10% chance to increase your critical hit rate by 9% and your critical damage by 8% for 9 seconds.
Magic and Ranged DPS
Bright Wizard, Sorcerer, & Magus Shadow Warrior, Squig Herder, & Engineer
2 Pieces +44 Wounds +44 Wounds
3 Pieces +44 Intelligence +44 Initiative
4 Pieces +6% Magic Critical Chance +6% Ranged Critical Chance
5 Pieces Boost III - On Hit: 10% chance to increase your critical hit rate by 9% and your critical damage by 8% for 9 seconds. Boost III - On Hit: 10% chance to increase your critical hit rate by 9% and your critical damage by 8% for 9 seconds.


Unlocking the Mayhem Ward

The Soldier's Ward has 5 Fragments, making no pieces of this set optional.

The Scout Ward is the third RvR Ward, and is unlocked by equipping five pieces of Devastator, Duelist, Mayhem or Stalker Armor. Those are:

  • Boots
  • Gloves
  • Shoulders
  • Helm
  • Chest


Next stop: Officer Ward

The Officer Ward is the fourth step required to unlock the gates for both the Warlord and Sovereign Sets, which represent best-in-slot gear for many players.

From here, there are 4 more RvR Wards to unlock, and you can participate in Public Quests, Dungeons or RvR to obtain future Wards!

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