High Elf, Archmage

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It is little wonder that the greatest reliquary of Elven magical knowledge also serves to warehouse the finest works of art and literature the world has ever seen. The White Tower of Saphery is not to be mistaken for a simple museum, for it serves as a place of higher learning for the most scholarly of pursuits. It is here that Elves deemed worthy to learn the ancient ways of magic are sent.

Tome Unlocks

Achmage.png

Destruction Only

Task Rewards Destruction Text
Encounter a High Elf Archmage XP: 84 N/A
Kill 25 High Elf Archmagi XP: 204 N/A
Victim Title: Hexed, XP: 336 Be Defeated by a Archmage
Kill 100 High Elf Archmagi XP: 500 N/A
Spoils of War Pocket: Glowing Rune, XP: 806 Collect a Specific Item from a Vanquished Archmage
Kill 1,000 High Elf Archmagi Title: Theurge Breaker, XP: 1050 N/A
What do We Have Here? Pocket: Ruined Book, XP: 1476 Learn about the Archmage by completing a specific task
Kill 10,000 High Elf Archmagi Title: The Spelleater, XP: 1716 N/A
Drop the Top Trophy: Golden High Elf Eliminator, One Pip, XP: 1800 Defeat the Current Highest Ranking Archmage Player
Kill 100,000 High Elf Archmagi Trophy: Golden High Elf Eliminator, Two Pips, XP: 1974 N/A

Order Only

Task Rewards Order Text
What do We Have Here? Pocket: Ruined Book, XP: 1476 Learn about the Archmage by completing a specific task

Class Changes

  • Mistress of the Marsh radius extended to meet its visual effects (link)
  • Energy of Vaul heals the group (link)
  • Healing Energy casts on the move
  • Drain Magic steals 20 Action Points per second, rather than 60 Action Points every 3s
  • Magical Infusion increases the value of heals received by the target by 25% (link)
  • Resurrection Illness now applies a 25% stat debuff, down from 50%, still excluding wounds (link)