Zealot Equipment Sets

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Decimator Set

Rank/Renown Costs Armor Willpower Toughness Wounds Initiative Bonus #1
Decimator Footwraps 7/7 3 40 8 2 2 2 /
Decimator Carcass-Guard 8/8 9 55 8 4 5 / + 1% Disrupt
Total 8/8 12 95 16 6 7 2 /
2 Piece + 14 Willpower

Obliterator Set

Rank/Renown Costs Armor Willpower Toughness Wounds Initiative Bonus #1
Obliterator Footwraps 15/15 10 80 17 2 4 5 /
Obliterator Handwraps 16/16 5 84 15 3 4 10 /
Obliterator Carcass-Guard 17/17 18 110 15 6 9 / + 2 Dodge Skill
Total 17/17 33 274 47 11 17 15 /
2 Piece + 27 Willpower
3 Piece + 1 Path of Alchemy Abilities

Devastator Set

Rank/Renown Costs Armor Willpower Toughness Wounds Initiative Bonus #1
Devastator Footwraps 26/26 12 132 24 7 7 8 /
Devastator Handwraps 27/27 8 140 25 / 7 6 + 2% Healing Critical Chance
Devastator Wingmantle 28/28 16 171 23 15 9 / + 1% Disrupt
Devastator Cowl 29/29 20 162 32 10 3 12 /
Devastator Carcass-Guard 29/29 25 190 32 / 9 10 + 40 HP Every 4 Seconds
Total 29/29 81 795 136 32 35 36 /
2 Piece + 47 Willpower
3 Piece + 240 Corporeal Resistance
4 Piece On Heal: 10% chance to recover 50 AP
5 Piece + 5% Healing Critical Chance

Annihilator Set

Rank/Renown Costs Armor Willpower Intelligence Toughness Wounds Initiative Bonus #1
Annihilator Footwraps 35/35 23 188 25 13 10 / / + 2% Dodge
Annihilator Handwraps 35/36 26 188 29 16 / 9 11 /
Annihilator Wingmantle 35/37 65 211 28 18 / 12 / + 3% Healing Critical Chance
Annihilator Cowl 35/38 45 216 29 / / 13 16 + 2% Reduced Chance to be Disrupt
Annihilator Carcass-Guard 35/39 100 240 32 / / 12 17 + 3 AP Per Second
Total 35/39 259 1043 143 47 10 46 44 /
2 Piece + 62 Willpower
3 Piece + 320 Corporeal Abilities
4 Piece + 1 Path of Alchemy Abilities
5 Piece + 5% Healing Critical Chance

Conqueror Set

Rank/Renown Costs Armor Willpower Toughness Wounds Initiative Bonus #1 Sp. Resist El. Resist Co. Resist
Conqueror Footwraps 40/40 225 200 27 / 16 10 + 3% Healing Critical Chance / / /
Conqueror Handwraps 40/41 265 200 27 15 8 / + 2% Disrupt / / /
Conqueror Waistwrap 40/42 95 / 18 / 6 12 + 36 Healing Power 74 77 83
Conqueror Wingmantle 40/43 290 225 32 18 12 / + 2% Reduced Armor Penetration / / /
Conqueror Cowl 40/44 355 225 17 10 32 / + 2% Dodge / / /
Conqueror Carcass-Guard 40/45 420 250 35 19 13 / + 3 AP Per Second / / /
Total 40/45 1650 1100 156 62 87 22 / 74 77 83
2 Piece + 66 Willpower
3 Piece + 66 Toughness
4 Piece + 66 Wounds
5 Piece On Defense : 25% chance to increase Parry, Evade and Disrupt by 10% for 10 seconds
6 Piece + 5% Healing Critical Chance

Overlord Set

Rank/Renown Costs Armor Willpower Intelligence Toughness Wounds Initiative Strength Ballistic Skill Weapon Skill Bonus #1 Bonus #2 Sp. Resist El. Resist Co. Resist
Total
2 Piece

Imperator Set

Rank/Renown Costs Armor Willpower Intelligence Toughness Wounds Initiative Strength Ballistic Skill Weapon Skill Bonus #1 Bonus #2 Sp. Resist El. Resist Co. Resist
Total
2 Piece

RvR Accessories

Genesis Set

Curative Set

Rank/Renown Willpower Wounds Initiative Bonus #1 Bonus #2 Sp. Resist El. Resist Co. Resist
Genesis Aspect of the Curative 36 / / 24 + 36 Healing Power / 64 64 64
Genesis Fragment of the Curative 36 24 / / + 1% Dodge + 1% Disrupt 57 57 57
Genesis Remnant of the Curative 36 24 24 / / / 64 64 64
Genesis Shard of the Curative 36 / / / + 2% Dodge + 2% Disrupt 55 55 55
Genesis Cloak of the Curative 36 / / / + 4 AP Per Second / 53 53 53
Total 36 48 24 24 / / 293 293 293
2 Piece + 37 Willpower
3 Piece + 3% Reduction to be Critically Hit
4 Piece + 3% Armor Penetration Reduced
5 Piece + 3% Healing Critical Chance

Scholar Set

Rank/Renown Intelligence Wounds Initiative Bonus #1 Bonus #2 Sp. Resist El. Resist Co. Resist
Genesis Aspect of the Scolar 36 / / 24 + 36 Magic Power / 64 64 64
Genesis Fragment of the Scolar 36 24 / / + 1% Dodge + 1% Disrupt 57 57 57
Genesis Remnant of the Scholar 36 24 24 / / / 64 64 64
Genesis Shard of the Scholar 36 / / / + 2% Dodge + 2% Disrupt 55 55 55
Genesis Cloak of the Scholar 36 28 / / + 4 AP Per Second / 53 53 53
Total 36 76 24 4 / / 293 293 293
2 Piece + 37 Intelligence
3 Piece + 3% Reduce Chance to be Disrupt
4 Piece + 3% Reduce Chance to be Critically Hit
5 Piece + 3% Magic Critical Chance

Scenario

Braggart Set

Rank/Renown Costs Armor Willpower Toughness Wounds Initiative Bonus #1
Footwraps of the Braggart 7/7 13 40 8 2 2 2 /
Carcass-Guard of the Braggart 8/8 40 55 10 2 5 / +1% Disrupt
Total 8/8 53 95 18 4 7 2 /
2 Piece +14 Toughness

Challenger Set

Rank/Renown Costs Armor Willpower Toughness Wounds Initiative Bonus #1
Footwraps of the Challenger 15/15 18 80 10 6 7 5 /
Handwraps of the Challenger 16/16 21 84 15 7 4 6 /
Carcass-Guard of the Challenger 17/17 50 110 15 / 9 6 +2% Dodge
Total 17/17 89 274 40 13 20 17 /
2 Piece +27 Toughness
3 Piece +1 Path of Witchcraft Abilities

Duelist Set

Rank/Renown Costs Armor Willpower Toughness Wounds Initiative Bonus #1
Footwraps of the Duelist 26/26 20 132 10 14 14 8 /
Handwraps of the Duelist 27/27 24 140 25 / 7 6 +2% Heal Crit
Wingmantle of the Duelist 28/28 28 171 23 15 9 / +1% Disrupt
Cowl of the Duelist 29/29 32 162 10 21 14 12 /
Carcass-Guard of the Duelist 29/29 61 190 25 / 13 13 +40 HP/4s Regen
Total 29/29 165 795 93 50 57 39 /
2 Piece +47 Toughness
3 Piece +240 Corporeal Resistance
4 Piece On Being Hit: 10% chance to reduce build times by half a second for 10 seconds
5 Piece +5% Crit Reduction

Mercenary Set

Rank/Renown Costs Armor Willpower Toughness Wounds Initiative Bonus #1
Footwraps of the Mercenary 35/35 33 188 10 25 / 13 + 2% Dodge
Handwraps of the Mercenary 35/36 37 188 29 16 9 13 /
Wingmantle of the Mercenary 35/38 75 216 29 16 13 / + 2% Disrupt
Cowl of the Mercenary 35/37 115 211 28 / 12 18 +3% Crit Reduction
Carcass-Guard of the Mercenary 35/39 150 240 32 17 23 / + 52 Hit Points Every 4 Seconds
Total 35/39 410 1043 128 74 57 44 /
2 Piece + 62 Toughness
3 Piece + 240 Armor Bonus
4 Piece + 1 Path of Witchcraft Abilities
5 Piece + 5% Reduction in being Critically Hit

Dominator Set

Rank/Renown Costs Armor Intelligence Toughness Wounds Initiative Bonus #1 Sp. Resist El. Resist Co. Resist
Footwraps of the Dominator 40/40 375 200 / / 10 27 +3% Magic Crit / / /
Handwraps of the Dominator 40/41 265 200 27 15 8 / +2% Disrupt Strikethrough / / /
Waistwrap of the Dominator 40/42 155 / 18 / 6 12 / 74 77 83
Wingmantle of the Dominator 40/43 480 225 32 18 12 / +2 Morale Regen / / /
Cowl of the Dominator 40/44 590 225 10 / 32 17 +2% Disrupt Strikethrough / / /
Carcass-Guard of the Dominator 40/45 700 250 35 19 13 / +3 AP Regen / / /
Total 40/45 2565 1100 122 52 81 56 / 74 77 83
2 Piece +66 Intelligence
3 Piece +66 Initiative
4 Piece +66 Wounds
5 Piece On Hit: 25% chance to steal Toughness from your target for 10 seconds
6 Piece +5% Magic Crit

Public Quest

Carnage Set

Rank Armor Willpower Intelligence Toughness Wounds Initiative Bonus #1
Footwraps of Carnage 5 28 4 5 2 / 1 /
Carcass-Guard of Carnage 5 35 5 2 / 4 / +3 Healing Power
Total 5 63 9 7 2 4 1 /
2 Piece +10 Willpower

Havoc Set

Rank Armor Willpower Intelligence Toughness Wounds Initiative Bonus #1
Footwraps of Havoc 13 64 9 / 7 3 / +1% Heal Crit
Handwraps of Havoc 14 68 7 11 / 4 3 /
Carcass-Guard of Havoc 15 90 12 9 3 / / +2% Disrupt
Total 15 222 28 20 10 7 3 /
2 Piece +23 Willpower
3 Piece +1 Path of Witchcraft Abilities

Mayhem Set

Rank Armor Willpower Intelligence Toughness Wounds Initiative Bonus #1
Footwraps of Mayhem 22 108 17 6 / 7 7 /
Handwraps of Mayhem 23 112 15 6 10 / / +2% Crit Reduction
Wingmantle of Mayhem 24 130 17 / 11 7 / +1% Disrupt Strikethrough
Cowl of Mayhem 25 130 25 / 10 2 8 /
Carcass-Guard of Mayhem 24 145 13 20 / 7 / +40 HP/4s Regen
Total 25 625 87 32 31 23 15 /
2 Piece +37 Willpower
3 Piece +192 Corporeal Resistance
4 Piece +5% Heal Crit
5 Piece On Being Hit: 10% chance to increase Wounds for 20 seconds

Ruin Set

Rank Armor Willpower Intelligence Toughness Wounds Initiative Bonus #1
Footwraps of Ruin 34 160 11 23 9 12 / /
Handwraps of Ruin 35 168 23 / / 12 8 +2% Disrupt
Wingmantle of Ruin 35 193 26 13 11 / / +3% Heal Crit
Cowl of Ruin 36 189 28 14 / 11 12 /
Carcass-Guard of Ruin 36 215 29 15 14 / / +3 Morale Regen
Total 36 925 117 65 34 35 20 /
2 Piece +55 Willpower
3 Piece +296 Spiritual Resistance
4 Piece +1 Path of Alchemy Abilities
5 Piece +4% Heal Crit

Onslaught Set

Rank/Renown Armor Willpower Toughness Wounds Initiative Bonus #1
Footwraps of Onslaught 40/32 180 / 14 16 18 +2% Dodge
Handwraps of Onslaught 40/32 180 24 12 16 12 /
Wingmantle of Onslaught 40/32 203 16 18 24 / +3% Crit Reduction
Cowl of Onslaught 40/32 203 22 20 16 / +2% Disrupt
Carcass-Guard of Onslaught 40/32 225 22 16 24 / +72 HP/4s Regen
Total 40/32 991 84 80 96 30 /
2 Piece +60 Willpower
3 Piece +60 Wounds
4 Piece On Heal: 10% chance to recover 50 AP
5 Piece +5% Heal Crit

PvE

Hunter Set

Rank/Renown Armor Willpower Intelligence Toughness Wounds Bonus #1
Hunter's Footwraps 7 40 2 4 2 4 /
Hunter's Carcass-Guard 8 55 4 8 / 5 +2% Disrupt
Total 8 95 6 12 2 9 /
2 Piece +2% Magic Crit

Tracker Set

Rank Armor Willpower Intelligence Toughness Wounds Initiative Bonus #1
Tracker's Footwraps 14 60 6 9 / 4 3 /
Tracker's Handwraps 12 52 7 / 5 3 / +8 Hate Reduction
Tracker's Carcass-Guard 16 85 12 4 8 / / +20 HP/4s Regen
Total 16 197 25 13 13 7 3 /
2 Piece +20 Willpower
3 Piece +1 Path of Dark Rites Abilities

Stalker Set

Rank Armor Willpower Intelligence Toughness Wounds Initiative Bonus #1
Stalker's Footwraps 26 132 12 7 / 4 / +2% Dodge
Stalker's Handwraps 26 140 18 13 / / 5 +1% Heal Crit
Stalker's Wingmantle 28 171 18 / 7 11 5 /
Stalker's Carcass-Guard 30 190 19 7 12 / / +2% Disrupt
Total 30 633 67 27 19 15 10 /
2 Piece +34 Willpower
3 Piece +2 Morale Regen
4 Piece +5% Disrupt

Beastlord Set

Rank/Renown Armor Willpower Wounds Initiative Bonus #1 Sp. Resist El. Resist Co. Resist
Beastlord Change Ring 37/30 / 23 13 / / 48 48 64
Beastlord Cloak 39/32 / 24 32 / / 62 84 62
Beastlord Hunting Guide 40/33 / / / / +Group AP Regen for 15s; 30m cooldown / / /
Beastlord Wingmantle 38/31 230 24 16 16 / / 80 40
Beastlord Cowl 37/30 225 20 20 16 / 45 / 75
Beastlord Carcass-Guard 39/32 260 17 30 14 / 85 / 65
Total 40/33 715 108 111 46 / 240 212 306
3 Piece +240 Armor
4 Piece +58 Willpower
5 Piece On Direct Heal: 5% chance for your heal target to regain additional health over 9 seconds
6 Piece On Direct Heal: 5% chance to increase the power of your heals by 6% for 10 seconds

Rare Fortune Set

Rank Armor Willpower Intelligence Toughness Wounds Initiative Bonus #1
Rare Fortune Footwraps 37 200 25 / 10 / 13 +2% Dodge
Rare Fortune Handwraps 37 200 24 11 / 14 16 /
Rare Fortune Wingmantle 39 234 28 / / 12 18 +3% Heal Crit
Rare Fortune Cowl 38 230 29 / / 13 16 +12 Heal Power
Rare Fortune Carcass-Guard 39 260 28 / / 17 16 +3 AP Regen
Total 39 1124 134 11 10 56 79 /
2 Piece +58 Initiative
3 Piece +58 Willpower
4 Piece On Being Hit: 10% chance to reduce build times by half a second for 10 seconds
5 Piece +5% Heal Crit