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[[File:Header highelf swordmaster.jpg|right|500x500px]]
{{Infobox Class
|aka=SM
|ss=Header highelf swordmaster.jpg
|header = SM
|Race=[[High ELves]]
|Role=Tank
|Weapons=1h Sword, 2h Sword, Shield
|Armor=Heavy
|Mechanic=Blade Dance
|Mirror=[[Black Orc]]
}}
''The White Tower of Hoeth, the greatest seat of learning in the world is home to a cadre of warrior-scholars, known as the Swordmasters of Hoeth. These warriors train arduously, honing their exceptional agility, and mastering every nuance and facet of sword fighting. Swordmasters wield the greatswords of Hoeth, elegant blades often six to seven feet long from pommel to tip. Such is a Swordmaster's skill with the blade that he can raise his sword, sever an enemy's neck and return his sword to rest before a lesser warrior can even raise a shield to block him.  ''
''The White Tower of Hoeth, the greatest seat of learning in the world is home to a cadre of warrior-scholars, known as the Swordmasters of Hoeth. These warriors train arduously, honing their exceptional agility, and mastering every nuance and facet of sword fighting. Swordmasters wield the greatswords of Hoeth, elegant blades often six to seven feet long from pommel to tip. Such is a Swordmaster's skill with the blade that he can raise his sword, sever an enemy's neck and return his sword to rest before a lesser warrior can even raise a shield to block him.  ''


== Swordmaster Specialty ==
= Career description =
'''<Big>Swordmaster Specialty</big>'''
 
The warrior scholars of Hoeth are first and foremost masters of the blade, and are capable of weaving a wall of impenetrable steel with either a greatsword or longsword. This is achieved through rigorous training to master both body and mind. Each flowing form requires agility and balance. As the Swordmaster moves through forms, balancing each maneuver with the next, he creates a graceful yet deadly dance. However, the blade is not the only tool at the Swordmasters disposal. Trained by the loremasters of Hoeth, the Swordmaster is also capable of calling upon the winds of magic to enhance his blade, bringing powerful magics to bear where simple steel will not suffice.  
The warrior scholars of Hoeth are first and foremost masters of the blade, and are capable of weaving a wall of impenetrable steel with either a greatsword or longsword. This is achieved through rigorous training to master both body and mind. Each flowing form requires agility and balance. As the Swordmaster moves through forms, balancing each maneuver with the next, he creates a graceful yet deadly dance. However, the blade is not the only tool at the Swordmasters disposal. Trained by the loremasters of Hoeth, the Swordmaster is also capable of calling upon the winds of magic to enhance his blade, bringing powerful magics to bear where simple steel will not suffice.  
== Playing as a Swordmaster ==
A single Swordmaster can hold the line against numerous lesser foes. Graceful and agile, the Swordmaster is capable of responding to a variety of threats quickly and efficiency. The key is to maintain a balanced approach to combat. Every movement a Swordmaster makes is designed to balance the body in preparation for the next. It is through this preparation that the Swordmaster is capable of chaining numerous attacks into powerful offensive or defensive combinations.
== Fighting against a Swordmaster ==
At first glance a Swordmaster is a daunting opponent, and many foes quickly fall to their shining blade if they do not approach the fight with caution. The key to defeating these master swordsmen is to interrupt their dance. A Swordmaster relies on footwork and balance to launch his attacks, and while the reach of his Greatsword is long it cannot reach a well hidden marksman. As with all melee opponents, the best approach is to keep a Swordmaster at range, blasting through his powerful defenses with well timed missile and magic attacks. If you find yourself in close combat with these masters of the blade, interrupt their graceful dance with a powerful blow that will take them off their feet.
== Career Masteries ==


The Swordmaster fights with magical enchantments to bolster the strength of his attacks and is a deadly front-line warrior. Surprisingly agile with his finely-crafted Elven Greatsword, the Swordmaster is the vanguard of any Elf army.
'''<Big>Playing as a Swordmaster</big>'''
The Swordmaster strings together short chains of attacks in a graceful Blade Dance. With each swing of his weapon he steps into a more balanced fighting position, which allows him to use more powerful attacks, which then increase his balance even further.


=== Path of Khaine ===
A single Swordmaster can hold the line against numerous lesser foes. Graceful and agile, the Swordmaster is capable of responding to a variety of threats quickly and efficiency. The key is to maintain a balanced approach to combat. Every movement a Swordmaster makes is designed to balance the body in preparation for the next. It is through this preparation that the Swordmaster is capable of chaining numerous attacks into powerful offensive or defensive combinations.  
The Path of Khaine focuses on the Swordmaster's signature Elf Greatsword, a massive but exquisite weapon which he can swing with deceptive speed. While no High Elf would ever worship the God of Warfare, a Master of this path acknowledges Khaine as a potent and necessary figure, and the Swordmaster brings swift death to any who stand in his way.  
 
=== Path of Vaul ===
The Path of Vaul is primarily focused on defense, and a Master of this path may very well be temped to lay aside his Greatsword in favor of an elegant Elf-crafted shield instead. The Swordmaster who specializes in this path will be the core that the lines of battle form around.  


=== Path of Hoeth ===
'''<Big>Fighting against a Swordmaster</big>'''
The Path of Hoeth is for Swordmasters who have spent much longer amounts of time in the White Tower, honing their innate magical skills and learning how to smoothly work magical power into their attacks. A Master of this path will learn subtle ways to both expose weaknesses in their foes, and to shield themselves in battle.


== Class Changes ==
At first glance a Swordmaster is a daunting opponent, and many foes quickly fall to their shining blade if they do not approach the fight with caution. The key to defeating these master swordsmen is to interrupt their dance. A Swordmaster relies on footwork and balance to launch his attacks, and while the reach of his Greatsword is long it cannot reach a well hidden marksman. As with all melee opponents, the best approach is to keep a Swordmaster at range, blasting through his powerful defenses with well timed missile and magic attacks. If you find yourself in close combat with these masters of the blade, interrupt their graceful dance with a powerful blow that will take them off their feet.
* <i>Sapping Strike</i> requires Improved Balance and cooldown lowered to 5s
= Career Masteries =


* <b>Blade Enchantments</b> share a cooldown of 10s
The Swordmaster fights with magical enchantments to bolster the strength of his attacks and is a deadly front-line warrior. Surprisingly agile with his finely-crafted Elven Greatsword, the Swordmaster is the vanguard of any Elf army.
The Swordmaster strings together short chains of attacks in a graceful Blade Dance. With each swing of his weapon he steps into a more balanced fighting position, which allows him to use more powerful attacks, which then increase his balance even further.


* <i>Phantom's Blade</i> now instead has a 25% chance to improve Wounds on hit for your entire group
'''<Big>Path of Khaine</big>'''


* <i>Heaven's Blade</i> now instead has a 25% chance on striking an opponent to buff your group with resistance against one of the damage types that foe would attack with. If this is an armor type, your group gains a maximum of 990 armor; if it is a resistance type, your group gains a maximum of 378 resistance against that type. Enchantment cannot trigger multiple times on the same attack.
'''This is mastery path focused on desroying your enemies'''


* <i>Intimidating Blow</i> reduces the target's morale by 200 points
The Path of Khaine focuses on the Swordmaster's signature Elf Greatsword, a massive but exquisite weapon which he can swing with deceptive speed. While no High Elf would ever worship the God of Warfare, a Master of this path acknowledges Khaine as a potent and necessary figure, and the Swordmaster brings swift death to any who stand in his way.


* <i>Aethyric Armor</i> reworked into <i>Vaul's Tempering</i> and is the 13pt <b>Path of Vaul</b> ability. Ability is now an instant cast, 20s cooldown <b>Perfect Stance</b> buff which provides Unstoppable and Immovable immunity to your group, while increasing your armor, for 7s. ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])
'''<Big>Path of Vaul</big>'''


* <i>Blessing of Heaven</i> reworked into <i>Aethyric Dissipation</i>, 11pt <b>Path of Hoeth</b>, which causes your <b>Path of Hoeth</b> abilities to have a 25% chance to remove 225 Morale from your target ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])
'''This is mastery path focused on desroying your enemies'''


* <i>Calming Winds</i> is 3pt <b>Path of Hoeth</b> ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])
The Path of Vaul is primarily focused on defense, and a Master of this path may very well be temped to lay aside his Greatsword in favor of an elegant Elf-crafted shield instead. The Swordmaster who specializes in this path will be the core that the lines of battle form around.  


* <i>Forceful Shock</i> is now <i>Raking Talons</i>, which applies the effect of Dragon's Talon to all targets 20ft around your target. Moved to 11point <b>Path of Vaul</b> and replaces <i>Vaul's Buffer</i> ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27740#p314223 link])
'''<Big>Path of Hoeth</big>'''


* <i>Dampening Talon</i> is now <i>Blinding Strike</i>, which reduces the target's chance to block/parry by 10%. Moved to 7pt <b>Path of Hoeth</b> ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27519#p311139 link]), ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])
'''This is mastery path focused on desroying your enemies'''


* <i>Bolstering Enchantments</i> is now core ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27519#p311139 link])
The Path of Hoeth is for Swordmasters who have spent much longer amounts of time in the White Tower, honing their innate magical skills and learning how to smoothly work magical power into their attacks. A Master of this path will learn subtle ways to both expose weaknesses in their foes, and to shield themselves in battle.  


* <i>Vaul's Buffer</i> is now 7point <b>Path of Vaul</b> ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27519#p311139 link])
= Useful links =


* <i>Lingering Intimidation</i> is now core ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27519#p311139 link])
Below You may finf some useful links that will help you with playing the career:


* <i>Protection of Hoeth</i> now places the absorb on groupmates within 50ft ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23036#p257102 link]) and is the 5pt ability in <b>Path of Hoeth</b> ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])
* [https://builder.returnofreckoning.com/career/knight-of-the-blazing-sun Career Builder] for you character,
* [https://builder.returnofreckoning.com/renown Renown Builder] where you can plan how to spend Renown Points,
* [[Mounts#Empire |Mounts]] for this Career,
* [[Knight_of_the_Blazing_Sun_Equipment_Sets |Armor sets ]] for your Career.


* <i>Phoenix's Wing</i> no longer requires a target and now inflicts Spirit damage. Now the 9pt <b>Path of Hoeth</b> ability ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])
= Tome Unlocks =


* <i>Redirected Force</i> is now a medium knockback which requires Block to activate. ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27740#p314223 link])
Below You may find table consisting list of Unlocks You may find in [[Bestiary#Humanoids|Tome of Knowledge]] during Your adventures regarding Knight of the Blazing Sun.


* <i>Crushing Advance</i> is the 9pt ability in <b>Path of Vaul</b>. ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=26308#p297704 link]). Now interrupts all targets 15ft in front of you ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])
= Guides =


* <i>Crashing Wave</i> is the 9pt ability in <b>Path of Khaine</b>. Secondary effect removed (only a knockdown now). ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])
''Comming Soon!''

Revision as of 19:28, 15 January 2025

Swordmaster
Header highelf swordmaster.jpg
RaceHigh ELves
RoleTank
ArmorHeavy
Weapons1h Sword, 2h Sword, Shield
Special MechanicBlade Dance
Mirror CareerBlack Orc
Gender{{{Gender}}}

The White Tower of Hoeth, the greatest seat of learning in the world is home to a cadre of warrior-scholars, known as the Swordmasters of Hoeth. These warriors train arduously, honing their exceptional agility, and mastering every nuance and facet of sword fighting. Swordmasters wield the greatswords of Hoeth, elegant blades often six to seven feet long from pommel to tip. Such is a Swordmaster's skill with the blade that he can raise his sword, sever an enemy's neck and return his sword to rest before a lesser warrior can even raise a shield to block him.

Career description

Swordmaster Specialty

The warrior scholars of Hoeth are first and foremost masters of the blade, and are capable of weaving a wall of impenetrable steel with either a greatsword or longsword. This is achieved through rigorous training to master both body and mind. Each flowing form requires agility and balance. As the Swordmaster moves through forms, balancing each maneuver with the next, he creates a graceful yet deadly dance. However, the blade is not the only tool at the Swordmasters disposal. Trained by the loremasters of Hoeth, the Swordmaster is also capable of calling upon the winds of magic to enhance his blade, bringing powerful magics to bear where simple steel will not suffice.

Playing as a Swordmaster

A single Swordmaster can hold the line against numerous lesser foes. Graceful and agile, the Swordmaster is capable of responding to a variety of threats quickly and efficiency. The key is to maintain a balanced approach to combat. Every movement a Swordmaster makes is designed to balance the body in preparation for the next. It is through this preparation that the Swordmaster is capable of chaining numerous attacks into powerful offensive or defensive combinations.

Fighting against a Swordmaster

At first glance a Swordmaster is a daunting opponent, and many foes quickly fall to their shining blade if they do not approach the fight with caution. The key to defeating these master swordsmen is to interrupt their dance. A Swordmaster relies on footwork and balance to launch his attacks, and while the reach of his Greatsword is long it cannot reach a well hidden marksman. As with all melee opponents, the best approach is to keep a Swordmaster at range, blasting through his powerful defenses with well timed missile and magic attacks. If you find yourself in close combat with these masters of the blade, interrupt their graceful dance with a powerful blow that will take them off their feet.

Career Masteries

The Swordmaster fights with magical enchantments to bolster the strength of his attacks and is a deadly front-line warrior. Surprisingly agile with his finely-crafted Elven Greatsword, the Swordmaster is the vanguard of any Elf army. The Swordmaster strings together short chains of attacks in a graceful Blade Dance. With each swing of his weapon he steps into a more balanced fighting position, which allows him to use more powerful attacks, which then increase his balance even further.

Path of Khaine

This is mastery path focused on desroying your enemies

The Path of Khaine focuses on the Swordmaster's signature Elf Greatsword, a massive but exquisite weapon which he can swing with deceptive speed. While no High Elf would ever worship the God of Warfare, a Master of this path acknowledges Khaine as a potent and necessary figure, and the Swordmaster brings swift death to any who stand in his way.

Path of Vaul

This is mastery path focused on desroying your enemies

The Path of Vaul is primarily focused on defense, and a Master of this path may very well be temped to lay aside his Greatsword in favor of an elegant Elf-crafted shield instead. The Swordmaster who specializes in this path will be the core that the lines of battle form around.

Path of Hoeth

This is mastery path focused on desroying your enemies

The Path of Hoeth is for Swordmasters who have spent much longer amounts of time in the White Tower, honing their innate magical skills and learning how to smoothly work magical power into their attacks. A Master of this path will learn subtle ways to both expose weaknesses in their foes, and to shield themselves in battle.

Useful links

Below You may finf some useful links that will help you with playing the career:

Tome Unlocks

Below You may find table consisting list of Unlocks You may find in Tome of Knowledge during Your adventures regarding Knight of the Blazing Sun.

Guides

Comming Soon!