Dragonback Pass: Difference between revisions
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In early 2024, the basics of a story featuring a Dwarf named Grom and a Goblin named Gitbag were written, but lacking support for new custom voice lines, plans went on hold as the team shifted focus to rebuilding the many Dungeons which had to be re-launched as part of the new ability system. | In early 2024, the basics of a story featuring a Dwarf named Grom and a Goblin named Gitbag were written, but lacking support for new custom voice lines, plans went on hold as the team shifted focus to rebuilding the many Dungeons which had to be re-launched as part of the new ability system. | ||
In September 2024, following the development of the newly re-built [[Chapter 22 Guide|Chapter 22]] Raids, and with new support for adding custom voice lines, the Dungeon and PvE teams began work on the Dungeon. | |||
The scripting used to make characters move, speak, and display text were also far more complex than any previous Dungeon. | The scripting used to make characters move, speak, and display text were also far more complex than any previous Dungeon. |
Revision as of 09:52, 28 November 2024
Dragonback Pass is a new Tier 1 Dungeon in Return of Reckoning for players level 9-11.
This Dungeon did not exist on the Mythic servers, and was custom-built with new bosses, scripting, voice acting and more for its launch in November 2024.
The Dungeon is a fairly quick (15-30 minute) adventure, with optional extras and tome unlocks for players who want to explore.
Entering the Dungeon
The Dungeon's Entrance for both factions is in Ekrund, located at roughly 53k/21k.
- Order players can drop down from their Warcamp in Ekrund nearby
- Destruction players should head Northwest from their Chapter 4 camp, making use of the Rock Lobba' along the way to launch themselves closer.
Dungeon Basics
Dragonback Pass is a Story-driven tutorial dungeon.
Here, players meet fully-voiced characters who guide them through the Dungeon and explain key mechanics for each boss.
The Dungeon is meant to teach new players basics for their archetypes, which can help them both in PvE and also in PvP content.
Key Mechanics taught include:
- Tanks: Guarding allies, Swapping Guard mid-fight, maintaining aggro and facing bosses away from the group
- Healers: Resurrecting fallen allies, Cleansing key debuffs, burst-healing teammates
- DPS: Swapping targets mid-fight
- All: Moving incoming AOE puddles (Red Lights) out of the group
Dungeon Bosses
(Details to be added after the Dungeon launches)
Trivia and Lore
The map for Dragonback Pass was originally planned to be used as a Scenario.
Presumably, Mythic realized the map was too huge for a 3-Flag SC map and scrapped it. When building the Dungeon, the RoR team rebuilt and and touched up the unfinished areas, populating the world with characters, game objects, and voice acting to bring it to life.
There are a number of references in the final Dungeon to Mythic's original plans for the Scenario, including the rescue / capture of Gyrocopter pilots, as well as the names of special Tome-of-Knowledge unlocks, which reference the names of Mythic's titles for the Battlefield Objectives.
Secrets and Hidden Content
There's no Secrets or Hidden Content in the Dungeon. Don't you even dare try looking for them.
Development History
Dragonback Pass was first concepted years ago as a Tier 1 Dungeon to teach new players important game mechanics.
In early 2024, the basics of a story featuring a Dwarf named Grom and a Goblin named Gitbag were written, but lacking support for new custom voice lines, plans went on hold as the team shifted focus to rebuilding the many Dungeons which had to be re-launched as part of the new ability system.
In September 2024, following the development of the newly re-built Chapter 22 Raids, and with new support for adding custom voice lines, the Dungeon and PvE teams began work on the Dungeon.
The scripting used to make characters move, speak, and display text were also far more complex than any previous Dungeon.
Overall, the Dungeon took roughly 3 months of dedicated work to create and test, alongside support from new Voice Talent, source coders, and testers.
Voice Actors & Special Thanks
Special thanks go to our talented Voice Actors from the community, who lent their voices to bring the characters in this Dungeon to life:
- Vocal Solace (@VocalSolace on Discord)
- Perseus
- RaisinTree
- Hanthus
- MaxHayman
- Blu
Tester Special Thanks: (To be added soon!)
Development Team Special Thanks:
- Ekalime
- Emissary
- MaxHayman
- Dalen
- Gobtar