Darkpromise Set: Difference between revisions

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*Twisted Darkpromise: Off-spec focused for the class  
*Twisted Darkpromise: Off-spec focused for the class  
*Blissful Darkpromise: Hybrid focused with a unique group bonus
*Blissful Darkpromise: Hybrid focused with a unique group bonus
== Darkpromise Set Bonuses ==
Wearing '''2 or more''' pieces of Darkpromise gear will grant your character '''additional set bonuses'''.
All set Bonuses for Darkpromise can be found below. Expand an Archetype to see the three Sets + Bonuses.
*If your class is called out specifically on a bonus, it means they gain only the bonus listed after their class name on that row.
{| class="wikitable mw-collapsible mw-collapsed"
|+ class="nowrap" | Tanks
|-
|
! scope="col" | Darkpromise
! scope="col" | Twisted Darkpromise
! scope="col" | Blissful Darkpromise
|-
! scope="row" | 2 Pieces
| +71 Initiative || +71 Weapon Skill || +71 Toughness
|-
! scope="row" | 3 Pieces
| +78 Wounds || +78 Wounds || +78 Strength
|-
! scope="row" | 4 Pieces
| Blur of Fate: On being hit, 10% chance to decrease damage taken by 7% for 7 seconds || Corrosion VII: On hit: 10% chance to lower target's armor by 583 for 10 seconds. || Major Preservation: On being hit, 10% chance to increase wounds of group members within 100 feet by 50 for 20 seconds.
|-
! scope="row" | 5 Pieces
| +5% Reduction in being critically hit || +5% Parry || +5% Block
|-
! scope="row" | 6 Pieces
| +6% Block || +6% Melee Critical Chance || +6% Parry
|-
! scope="row" | 7 Pieces
| Echo of Hatred: Reduces cooldown of Challenge by 5 seconds. Challenge now additionally deals 300 Corporeal damage to all targets. This damage is undefendable.  || Soul Blight: On hit, 10% chance to lower outgoing healing on target by 30% for 7 seconds. ||  Heroic Rally: On Defense: 7% Chance to increase critical damage dealt by group members within 100 feet by 10% for 7 seconds.
|-
|}

Revision as of 12:53, 4 August 2025

The Darkpromise Set

The Darkpromise Set is armor earned within the Lost Vale Dungeon.

Darkpromise has three variations which a player can choose from, each supporting different specs or playstyles.

There is no limit on the amount of Darkpromise gear which can be earned, so it's possible for a player to acquire all 3 sets if they like.

How to equip Darkpromise Armor

Darkpromise follows the normal Wards progression path, and requires the Invader Ward to wear. (It does not require any Beastlord or Hunter's Vale unlocks.)

Bosses in Lost Vale will drop a Broken Darkpromise piece, which can be traded to a vendor at the Dungeon's entrance for the full piece.

Each vendor has a different set, so triple check that you're selecting the correct piece before trading.

You can also get guaranteed Darkpromise Armor by completing repeatable quests and then selecting the piece you'd like as a quest reward.


Darkpromise Set Variations

There are three Darkpromise set variations to choose from, which are:

  • Darkpromise: Main spec focused for the class
  • Twisted Darkpromise: Off-spec focused for the class
  • Blissful Darkpromise: Hybrid focused with a unique group bonus

Darkpromise Set Bonuses

Wearing 2 or more pieces of Darkpromise gear will grant your character additional set bonuses.

All set Bonuses for Darkpromise can be found below. Expand an Archetype to see the three Sets + Bonuses.

  • If your class is called out specifically on a bonus, it means they gain only the bonus listed after their class name on that row.


Tanks
Darkpromise Twisted Darkpromise Blissful Darkpromise
2 Pieces +71 Initiative +71 Weapon Skill +71 Toughness
3 Pieces +78 Wounds +78 Wounds +78 Strength
4 Pieces Blur of Fate: On being hit, 10% chance to decrease damage taken by 7% for 7 seconds Corrosion VII: On hit: 10% chance to lower target's armor by 583 for 10 seconds. Major Preservation: On being hit, 10% chance to increase wounds of group members within 100 feet by 50 for 20 seconds.
5 Pieces +5% Reduction in being critically hit +5% Parry +5% Block
6 Pieces +6% Block +6% Melee Critical Chance +6% Parry
7 Pieces Echo of Hatred: Reduces cooldown of Challenge by 5 seconds. Challenge now additionally deals 300 Corporeal damage to all targets. This damage is undefendable. Soul Blight: On hit, 10% chance to lower outgoing healing on target by 30% for 7 seconds. Heroic Rally: On Defense: 7% Chance to increase critical damage dealt by group members within 100 feet by 10% for 7 seconds.