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|name=Gates of Ekrund
|name=Gates of Ekrund
|aka=GoE
|aka=GoE
|ss=Nordenwatch_SC.jpg
|type=Scenario
|type=Scenario
|loc=[[Ekrund]], [[Mount Bloodhorn]]
|loc=[[Ekrund]], [[Mount Bloodhorn]]
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# {{PAGENAME}}
'''Gates of Ekrund''' is an Order versus Destruction scenario set at the Dwarven gatehouse between Ekrund and Mount Bloodhorn. Capture and hold its three objectives while fighting off the opposing realm. The first team to 500 points wins.


'''{{PAGENAME}}''' is a Tier 1 RvR scenario in *Return of Reckoning*. It is an objective-based match where two realms compete to control points and score points.
== At a glance ==
 
---
 
== Overview ==


{| class="wikitable"
{| class="wikitable"
Line 20: Line 15:
! Feature !! Details
! Feature !! Details
|-
|-
| Type || Domination
| Scenario type || Domination, with three capture points
|-
|-
| Realm Matchup || Order vs. Destruction
| Realms || Order vs. Destruction
|-
|-
| Players || 12 per side
| Players || 6 to 12 per realm
|-
|-
| Duration || 12 minutes
| Time limit || 12 minutes
|-
|-
| Winning Score || 500 points
| Winning score || 500 points
|-
|-
| Objectives || Gate Switch, Supply Room, Ammunitions Cache
| Objectives || Gate Switch, Supply Room, Ammunitions Cache
|}
|}


---
== The story ==
 
== Scenario Description ==
 
Gates of Ekrund is fought at the massive Dwarven gatehouse guarding the mountain pass between Ekrund and Mount Bloodhorn. Order holds the fortress and must defend it, while Destruction seeks to break in and seize control of the capture points. Teams start closest to their respective outer objectives (Order near the Supply Room and Destruction near the Ammunitions Cache), with the central '''Gate Switch''' being the most contested.
 
---
 
== Objectives & Scoring ==
 
=== Control Points ===
 
* '''Gate Switch:''' central objective and key to scoring, often the focus of large engagements. 
* '''Supply Room:''' Order’s nearest objective, usually captured early by Order teams. 
* '''Ammunitions Cache:''' Destruction’s closest capture point, typically an early target for Destro players. 
 
=== Scoring ===
 
* Capture Gate Switch: ~30 points 
* Capture Supply Room or Ammunitions Cache: ~15 points 
* Hold any Objective: ~2 points per tick 
* Kill an Enemy Player: ~5 points 
 
The first team to reach '''500 points''' wins, or the team with the higher score when time runs out earns victory.
 
---
 
== Map & Gameplay ==
 
Players must balance capturing objectives with combat operations. The Gate Switch in the centre often sees the most action, while teams rotate between the outer objectives to maintain pressure or counterplay. Ranged players and healers often support from elevated positions overlooking objectives, and coordinated group movement helps secure captures or defend points.
 
---
 
== General Strategy ==
 
* Start by rushing to the closest point and capture it. If someone is already capturing it, proceed to the Gate Switch as fast as possible. 
* On Order side, use the lower road and hug the hill on your left to reach Gate Switch faster; it is the shortest route. 
* Flank enemies whenever possible, ensuring their nearest flag is always contested or captured. This slows or disrupts enemy momentum. 
* Hold the Gate Switch. Always defend it, keeping the majority of your team there while others flank or capture the other two objectives.


---
The ancient Gates of Ekrund guard the mountain pass between the Dwarven mines of Ekrund and Mount Bloodhorn. The Dwarfs are fighting to reclaim and seal the gates, while the Greenskins keep pressing to break through. In the scenario, these forces are represented by Order and Destruction.


== Archetype Roles ==
== How to play ==


* **Tanks & Melee DPS:** Push centre and support captures. 
Capture the three marked objectives: the central Gate Switch, the Supply Room, and the Ammunitions Cache. Watch the objective markers and the scenario display to see which realm controls each point. Capturing points and keeping them under your realm's control build your score; defeating enemy players adds points too.
* **Ranged DPS:** Help secure Supply Room / Ammunitions Cache and cover from elevations.
* **Healers:** Stick with frontliners and stay alive through prolonged fights near objectives.


---
Try to secure more than one objective, then move together to defend or contest the points that matter most. The Gate Switch is central, so expect the opposing realm to challenge it. Do not leave your group isolated while rotating between objectives.


== Lore / Background ==
=== Objective scoring ===


Gates of Ekrund is set at a strategic mountain pass near the Dwarven stronghold of Ekrund. This pass guards the approaches from the northern Badlands into the Heartlands, making it a key defensive position for Order.
* Capturing the Gate Switch awards 20 points.
* Capturing the Supply Room or Ammunitions Cache awards 15 points.
* While held, the Gate Switch adds 3 points every 6 seconds. Each outer objective adds 2 points every 6 seconds.
* Holding all three objectives triples the objective scoring rate.
* Defeating an enemy player awards 4 points.


The Dwarves maintain fortified gatehouses, supply rooms, and ammunition caches to hold off invasions. Destruction forces, eager to press into the Heartlands, frequently assault these gates in coordinated attacks, attempting to breach the mountain defenses and disrupt Order’s control of the region.
These values reflect the current scenario settings and may change in a later patch.


The scenario reflects the ongoing struggle between Order and Destruction over strategic chokepoints in the Old World, where control of terrain can tip the balance of power in larger RvR campaigns.
The first realm to reach 500 points wins. If neither realm reaches 500 before the 12-minute time limit, the realm with the higher score wins.


---
== Sources ==


== External Links ==
* [https://returnofreckoning.com/forum/viewtopic.php?p=477516 Patch Notes 28 April 2021], which describes the Gates of Ekrund setting and the conflict between the Dwarfs and Greenskins.
* [https://returnofreckoning.com/en/news/patch-notes-682026 Patch Notes 6 August 2026], which reduced scenario time limits from 15 to 12 minutes.
* [[Scenario Guide]] for general information about joining and playing scenarios.


{{Scenario navigation}}
{{Scenario navigation}}

Latest revision as of 23:23, 18 October 2026

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Gates of Ekrund is an Order versus Destruction scenario set at the Dwarven gatehouse between Ekrund and Mount Bloodhorn. Capture and hold its three objectives while fighting off the opposing realm. The first team to 500 points wins.

At a glance

Feature Details
Scenario type Domination, with three capture points
Realms Order vs. Destruction
Players 6 to 12 per realm
Time limit 12 minutes
Winning score 500 points
Objectives Gate Switch, Supply Room, Ammunitions Cache

The story

The ancient Gates of Ekrund guard the mountain pass between the Dwarven mines of Ekrund and Mount Bloodhorn. The Dwarfs are fighting to reclaim and seal the gates, while the Greenskins keep pressing to break through. In the scenario, these forces are represented by Order and Destruction.

How to play

Capture the three marked objectives: the central Gate Switch, the Supply Room, and the Ammunitions Cache. Watch the objective markers and the scenario display to see which realm controls each point. Capturing points and keeping them under your realm's control build your score; defeating enemy players adds points too.

Try to secure more than one objective, then move together to defend or contest the points that matter most. The Gate Switch is central, so expect the opposing realm to challenge it. Do not leave your group isolated while rotating between objectives.

Objective scoring

  • Capturing the Gate Switch awards 20 points.
  • Capturing the Supply Room or Ammunitions Cache awards 15 points.
  • While held, the Gate Switch adds 3 points every 6 seconds. Each outer objective adds 2 points every 6 seconds.
  • Holding all three objectives triples the objective scoring rate.
  • Defeating an enemy player awards 4 points.

These values reflect the current scenario settings and may change in a later patch.

The first realm to reach 500 points wins. If neither realm reaches 500 before the 12-minute time limit, the realm with the higher score wins.

Sources