Apothecary: Difference between revisions
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*Example: For creating level 38 Armor Potions, you'd use 2x Stabilizers (Goldweed or Gore), and 1x level 200 Extender. Because of Goldweed / Gore's small multiplier, this will create two armor potions at once. | *Example: For creating level 38 Armor Potions, you'd use 2x Stabilizers (Goldweed or Gore), and 1x level 200 Extender. Because of Goldweed / Gore's small multiplier, this will create two armor potions at once. | ||
If you're curious to see the exact numbers for stability of the potion, you can use the [https://tools.idrinth.de/addons/craftvaluetip/| Craft Value Tip add-on]. | |||
== What You Get == | == What You Get == | ||
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=== Potions === | === Potions === | ||
Expand any table below to see the name for Potions of various types and levels. You can use these to narrow your search on the Auction House or confirm potion effects: | |||
{| class="mw-collapsible mw-collapsed wikitable" | {| class="mw-collapsible mw-collapsed wikitable" |
Latest revision as of 18:40, 17 September 2023
Learn the Apothecary skill at the capital city of your realm. The "Apothecary" NPC will teach you the specialization. Pair this with the skills Cultivating or Butchering.
Apothecary
The Apothecary Crafting Skill will allow you to create potions. This Crafting skill benefits most from being paired with either Cultivating or Butchering Gathering skills.
To get started, first head to the Apothecary NPC located in any of the Capital Cities, and speak to them to learn the profession.
Apothecary is the key source of both long-lasting buff potions and also instant health and AP potions, all of which are useful in combat.
Crafting a Potion
To create a potion, you'll need a Container, a Main Ingredient, and then Supplemental Ingredients to stabilize and strengthen the potion.
- Start by opening your Apothecary window, then right click the container you'd like to use.
- Next, right click a Main Ingredient to add it, and then right click to add up to three supplemental ingredients.
- Finally, click Brew! to create your potion.
Volatility
Volatility is the primary hurdle you need to overcome when creating potions. The stronger the main ingredient you add, the more volatile the potion will be by default.
To make the potion less volatile, you'll add Stabilizers, like Zoic Gore or Arboreal Resin.
The bar on the right of the Apothecary window will show you how Stable or Volatile a potion is. Make sure the bar has reached the green section near the top to ensure a successful potion!
Containers
Containers are the vials you'll use to store your potions. Higher level containers will boost both the stability and the power of a potion you create. Expand the section below for a list of Containers.
You can buy most containers from the Craft Supply Merchant in either Altdorf or the Inevitable City.
Main Ingredients
Plants & Spores
When you harvest a seed with Cultivating, you get a plant according to the type/level of the seed.
Butchering
Butchering can also grant a number of main ingredients, each based on the mob you butcher. Their strength is based on the level of the enemy mob killed.
Ingredients
Stabilizer
- Stabilizers are needed for most potions, and reduce their volatility. Volatile Potions created without enough stabilizers may go wrong, and can grant negative effects.
Extender
- Extenders are used to increase the time a potion is active. The maximum time a crafted potion can be active is 1 hour. Use these for Armor Potions and potions that buff key stats.
Multiplier
- Multipliers are used to increase the amount of potions you gain from a single craft. If you have a spare slot while crafting, use these to increase your overall potion yield.
Stimulant
- Stimulants increase the chance of a critical craft occurring. Critical crafts boost the strength of the potion(s) you make even further.
Fixer
- Fixers are used in the creation of Dyes. At the time of updating this Wiki page, these do not function within the game.
Leveling Apothecary
- 1. Make sure to use Main Ingredients as close to your level as possible. (After Level 25, use Level 25 Main ingredients. After hitting 50, use level 50 Main Ingredients, etc.)
- 2. If you're in guild above Rank 21, you can get special Containers and ingredients by talking to the Quartermaster in the Guild Hall in your capital city. (Order: Sigmar's Hammer, Southwest Altdorf. Destro: The Viper Pit, North Inevitable City)
- 3. If you're missing ingredients, you can purchase most from other players via the Auction House, or use another character to gather them and mail them over.
Gaining Multiple Potions at level 200
The stronger the ingredient for a potion, the more unstable it will be, and the more stabilizers you'll need to balance it.
- For level 200 Ingredient potions, you can utilize both Majestic Goldweed from Cultivating or Brutal Zoic Gore from Butchering mobs, which has a small multiplier on top of the stabilizer.
- By using Goldweed or Gore to stabilize, you can net 2 potions per craft for level 200 ingredients.
- Example: For creating level 38 Armor Potions, you'd use 2x Stabilizers (Goldweed or Gore), and 1x level 200 Extender. Because of Goldweed / Gore's small multiplier, this will create two armor potions at once.
If you're curious to see the exact numbers for stability of the potion, you can use the Craft Value Tip add-on.
What You Get
Potions
Expand any table below to see the name for Potions of various types and levels. You can use these to narrow your search on the Auction House or confirm potion effects:
Absorb | Common Result | Critical Chance |
---|---|---|
Note: Potions shown in this table are using extenders. |
Armor | Common Result | Critical Chance |
---|---|---|
Note: Potions shown in this table are using extenders. |
Ballistic Skill | Common Result | Critical Chance |
---|---|---|
Invigoration/Energy | Common Result | Critical Chance |
---|---|---|
Strength | Common Result | Critical Chance |
---|---|---|
Intelligence | Common Result | Critical Chance |
---|---|---|
(?) | (?) |
Corporeal Resistance | Common Result | Critical Chance |
---|---|---|
(?) | (?) | (?) |
(?) | (?) | (?) |
(?) | (?) | (?) |
Spirit Resistance | Common Result | Critical Chance |
---|---|---|
(?) | (?) | (?) |
Healing | Common Result | Critical Chance |
---|---|---|
Restoration | Common Result | Critical Chance |
---|---|---|
(?) | (?) |
Willpower | Common Result | Critical Chance |
---|---|---|
(?) |
Flame Breath | Common Result | Critical Chance |
---|---|---|
Dye
Pairing Cultivating or Butchering ?
Apothecary is a crafting skill that needs a gathering skill: Cultivating or Butchering. You can only learn one crafting skill and one gathering skill per character, so to best compliment, you'll have to choose between these two.
Cultivating
With Cultivating, you get plants and spores that you can brew to get :
- Restoration
- Intelligence
- Willpower
- Strength
- Flame Breath
- Molotov
- Invigoration/Energy
- Healing
- Ballistics
- Napalm
- Corporeal resistance
- Spirit resistance
- Stimulant
- Extender
- Multiplier
- Stabilizer
Butchering
If you enjoy chopping up dead things, you can also use Butchering to acquire ingredients for your potions. (Please see the Butchering page for a full list!)
NOTE: Ingredients like Extenders come exclusively from Cultivating, and certain main ingredients (like Scales for Armor Potions) come exclusively from Butchering. To create top-tier potions, you may need to mix ingredients from both gathering professions.
Liniments
Liniments are a special consumable usable at level 40, which lasts for 30 minutes. They require rank 200 Apothecary to craft.
Note: Players can combine effects from Offensive potions, like Liniments, alongside effects from defensive potions (like Armor Potions).
Liniment Name "Liniment of..." | Liniment Buff | Main Ingredient | Main Ingredient Source | Container |
---|---|---|---|---|
Boundless Sight | +60 Wounds
+60 Initiative |
Primal Vision | Butchering | Artisan's Glass Vial or lower |
Immutable Defiance | Incoming crit dmg -10 %
+20 hp / 5s |
Primal Strength | Butchering | Artisan's Glass Vial or lower |
Inexorable Aegis | +180 all resists | Primal Defense | Butchering | Artisan's Glass Vial or lower |
Inspirational Winds | +60 Willpower
+50 Healing Power |
Violetseal | Violetseal Seed | Artisan's Glass Vial or lower |
Peerless Defense | +60 Toughness
Chance to be crit -5% |
Primal Grace | Butchering | Artisan's Glass Vial or lower |
Quickened Blades | +60 Weaponskill
+5% Armor Penetration |
Primal Alacrity | Butchering | Artisan's Glass Vial or lower |
Swift Tergiversation | +60 Weaponskill
Chance to be crit -5% |
Primal Nature | Butchering | Artisan's Glass Vial or lower |
The Eternal Hunt | +60 Ballistic Skill
+5% Ranged Crit Chance |
Nightshade | Nightshade Seed | Artisan's Glass Vial or lower |
The Inevitable Tempest | +60 Strength
+50 Melee Power |
Crimson Monkshood | Crimson Monkshood Seed | Artisan's Glass Vial or lower |
The Tolling Bell | +60 Intelligence
+5% Magical Crit Chance |
Azurethread | Azurethread Seed | Artisan's Glass Vial or lower |
Unfettered Zeal | +60 Strength
+50 Healing Power |
White Baneberry | White Baneberry Seed | Artisan's Glass Vial or lower |
War: Fervor | +60 Wounds
+5% Ranged Crit Chance |
Primal Frenzy
Red Serissa |
Butchering
Red Serissa Seed |
Artisan's Glass Vial or lower |
War: Genius | +60 Wounds
+5% Magical Crit Chance |
Black Serissa | Black Serissa Seed | Artisan's Glass Vial or lower |
War: Hunger | +60 Wounds
+60 Strength |
Primal Hunger
Golden Serissa |
Butchering
Golden Serissa Seed |
Artisan's Glass Vial or lower |
War: Mercy | +60 Wounds
+50 Healing Power |
Primal Afinity
Pale Serissa |
Butchering
Pale Serissa Seed |
Artisan's Glass Vial or lower |
Savage Vigor | +60 Toughness
+5% Melee Crit Hit |
Black Hellebore | Black Hellebore Seed | Artisan's Glass Vial or lower |
War: Blood | +60 Wounds
+5% Melee Crit Hit |
Violetseal | Violetseal Seed | Master Apothecary's Ampoule only |
War: Demise | +60 Wounds
+50 Melee Power |
Crimson Monkshood | Crimson Monkshood Seed | Master Apothecary's Ampoule only |
Credit: Gaiscioch