Chaos, Marauder: Difference between revisions

From RoR Wiki
Jump to: navigation, search
No edit summary
No edit summary
 
(9 intermediate revisions by 2 users not shown)
Line 1: Line 1:
[[File:Marauder Banner.jpg|right|470x470px]]
''There are many considerations that a warrior must consider when he faces the vast hordes of Chaos' mortal followers. While a pious Witch Hunter must match wits with a cunning cultist that is adept at hiding within the folds of civilized society, a field commander that must do battle with a teeming force of savages from the north contends with warriors that have been fighting since they were able to stand. None can say how many of these barbarous warriors exist, for the tribes that they are gathered into constantly battle one another.''
''In the frozen roof of the world - Norsca - live the many and various northern tribes collectively known as the Norse. Born in that frigid, hostile place, Norsemen are universally powerful – gifted with ferocity and strength at arms. Believing themselves to be closest to the gods, they flock to the banners of the great Chaos Champions in the hopes of proving themselves worthy of favor. These brutal Norse warriors are the Marauders – a fanatical throng whose only interest is destruction. Bred for war, dedicated to the gods, endlessly violent. This is all a Marauder knows or cares to be.''


== Marauder Specialty ==
As favored warriors of Tzeentch, Marauders are granted the Gift of Change in its purest form. As their bloodlust rises in anticipation of the violence of battle or pillaging, the energy of Chaos itself courses through the Marauder, bringing about dramatic physical changes. Limbs stretch into obscene forms, skin changes to iron or scale or stone, features multiply or disappear. The look of a Marauder mutated and ready to attack is terrifying to behold. Each mutation brings with it an additional, unique gift that aides the Marauder in battle. These gifts help to direct and enhance the destructive force of the Marauder and, in turn, help to earn greater favor (and more horrible gifts) from the Changer of Ways.
== Playing as a Marauder ==
As a Marauder, your only goal is to unleash the pure, destructive might of Change into the world. Feel the power of Chaos course through your body, changing you from a fearsome warrior into something much, much more horrible – and deadly. Once mutated, you will have access to numerous powerful abilities that will enable you to smash, slice, rend and crush your enemies. Each mutation that is granted to you by the Raven God will also bring with it some added benefit. Learn to use these wisely and you will become even more devastating on the battlefield.
== Playing against a Marauder ==
If you happen to find a Marauder in their unchanged form, thank Sigmar for the blessing and attack them immediately. Marauders are warrior-born and make intimidating opponents even without the hand of Tzeentch intervening, but your chances of defeating them are greatly reduced if they have time to mutate before an attack. Once changed, learn to recognize the various (and repulsive) mutations that have overtaken the Marauder, as these will be important clues as to what additional gifts the Lord of Change has granted this particular warrior.
== Career Masteries ==
The Marauder is Tzeentchs favored agent of destruction, and has been granted the simplest and purest gift that the Raven Lord can give: change. The Marauder changes his very blood, bone, and body to reshape himself into a perfect warrior, capable of wreaking havoc and mayhem upon any foes who dare to cross him. He is, by necessity, only lightly-armored, since any more solid protection would merely be rent asunder as his warped and corrupted flesh distorted within it, but he ensures victory by simply slaughtering his enemies before they can react.
There are three different mutations that the Marauder can reshape his body into, each of which serves a specific purpose and offers its own benefits. By changing his very body as needed, the Marauder is capable of dispatching most any enemy, but he must always be aware of the flow of battle and ready to mutate into a different form as necessary. A Marauder who chooses poorly will find his punishment to be swift and immediate, for he is helpless and vulnerable during the few moments that it takes his body to flow into a new form, and a perceptive enemy will leap at the chance to take advantage of this brief window of weakness.
=== Path of Brutality ===
The Path of Brutality is focused around the Marauders ability to warp his arm into a sharpened spike of bone. This blade-like appendage can deal horrifying injuries to an enemy, and a player specialized deeply in Brutality will likely be dealing the most damage possible against a single enemy, especially if the foe is distracted by others.
=== Path of Savagery ===
The Path of Savagery leads to a Marauder changing their arm into a monstrous claw, capable of tearing at enemies to cripple and hinder them while they quickly bleed to death. While perhaps not dealing as much immediately obvious damage as his other mutations, a master of Savagery kills his enemies in a more insidious way, weakening the target steadily so that they never realize just how much danger theyre in until its already too late.
=== Path of Monstrosity ===
The Path of Monstrosity focuses on the Marauder mutating their arm into a hideous club-like bludgeon of flesh and gore. The master of Monstrosity can use the massive bulk of their warped arm to defend themselves somewhat, and can sweep their limb around in broad, arcing swings, capable of damaging several enemies with each single smash.
== Tome Unlocks ==
== Tome Unlocks ==
[[File:Marauder.png|right|frameless]]
[[File:Marauder.png|right|frameless]]
Line 43: Line 19:
|-
|-
| [[Victim]]
| [[Victim]]
| Title: The Pillaged, XP: 336
| [[Titles|Title]]: The Pillaged, XP: 336
| Be Defeated by a Marauder
| Be Defeated by a Marauder
|-
|-
Line 51: Line 27:
|-
|-
| [[Spoils of War]]
| [[Spoils of War]]
| Pocket Item: [[Mutated Hand]], XP: 806
| [[Items (Rewards)|Pocket]]: ''{{#tip-img: /images/4/4f/Mutated_Hand.png|Mutated Hand}}'', XP: 806
| Collect a Specific Item from a Vanquished Marauder
| Collect a Specific Item from a Vanquished Marauder
|-  
|-  
| Kill 1,000 Marauders of Chaos
| Kill 1,000 Marauders of Chaos
| Title: The Limb Taker, XP: 1050
| [[Titles|Title]]: The Limb Taker, XP: 1050
| N/A
| N/A
|-  
|-  
| [[What do We Have Here?#Marauder (Bestiary)|What do We Have Here?]]
| [[Hidden Scroll|What do We Have Here?]]
| [[Bestiary#Hidden Scroll|Hidden Scroll Pocket Item]] : [[Mutated Claw]], XP: 1476
| [[Items (Rewards)|Pocket]]: ''{{#tip-img: /images/1/1a/Mutated_Claw.png|Mutated Claw}}'', XP: 1476
| Learn about Marauder by completing a specific task
| Learn about Marauder by completing a specific task
|-
|-
|Kill 10,000 Marauders of Chaos
|Kill 10,000 Marauders of Chaos
|Title: The Amputator, XP: 1716
|[[Titles|Title]]: The Amputator, XP: 1716
|N/A
|N/A
|-
|-
|Drop the Top
|Drop the Top
|???. XP: 1800
|[[Items (Rewards)|Trophy]]: ''{{#tip-img: /images/3/39/Golden_Chaos_Cleanser%2C_One_Pip.png|Golden Chaos Cleanser, One Pip}}'', XP: 1800
|Defeat the Current Highest Ranking Marauder Player
|Defeat the Current Highest Ranking Marauder Player
|-
|-
|Kill 100,000 Marauders of Chaos
|Kill 100,000 Marauders of Chaos
|???, XP: 1974
|[[Items (Rewards)|Trophy]]: ''{{#tip-img: /images/7/7d/Golden_Chaos_Cleanser%2C_Two_Pips.png|Golden Chaos Cleanser, Two Pips}}'', XP: 1974
|N/A
|N/A
|}
|}
Line 81: Line 57:
! width="25%" | Destruction Text
! width="25%" | Destruction Text
|-
|-
| [[What do We Have Here?]]
|[[Hidden Scroll|What do We Have Here?]]
| [[Bestiary#Hidden Scroll|Hidden Scroll Pocket Item]] : [[Mutated Claw]], XP: 1476
| [[Items (Rewards)|Pocket]]: ''{{#tip-img: /images/1/1a/Mutated_Claw.png|Mutated Claw}}'', XP: 1476
| Learn about Marauder by completing a specific task
| Learn about Marauder by completing a specific task
|}
|}

Latest revision as of 10:44, 13 August 2017

There are many considerations that a warrior must consider when he faces the vast hordes of Chaos' mortal followers. While a pious Witch Hunter must match wits with a cunning cultist that is adept at hiding within the folds of civilized society, a field commander that must do battle with a teeming force of savages from the north contends with warriors that have been fighting since they were able to stand. None can say how many of these barbarous warriors exist, for the tribes that they are gathered into constantly battle one another.

Tome Unlocks

Marauder.png

Order Only

Task Rewards Order Text
Encounter a Marauder XP: 84 N/A
Kill 25 Marauders of Chaos XP: 204 N/A
Victim Title: The Pillaged, XP: 336 Be Defeated by a Marauder
Kill 100 Marauders of Chaos XP: 500 N/A
Spoils of War Pocket: Mutated Hand, XP: 806 Collect a Specific Item from a Vanquished Marauder
Kill 1,000 Marauders of Chaos Title: The Limb Taker, XP: 1050 N/A
What do We Have Here? Pocket: Mutated Claw, XP: 1476 Learn about Marauder by completing a specific task
Kill 10,000 Marauders of Chaos Title: The Amputator, XP: 1716 N/A
Drop the Top Trophy: Golden Chaos Cleanser, One Pip, XP: 1800 Defeat the Current Highest Ranking Marauder Player
Kill 100,000 Marauders of Chaos Trophy: Golden Chaos Cleanser, Two Pips, XP: 1974 N/A

Destruction Only

Task Rewards Destruction Text
What do We Have Here? Pocket: Mutated Claw, XP: 1476 Learn about Marauder by completing a specific task