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{{Infobox instance
Gromril Crossing is a tug-of-war Scenario in Kadrin Valley. Order and Destruction fight over a chain of capture locations, pushing the battle toward the opposing base. Only one location is active at a time, so follow the objective marker and move with your team as the front advances.
|name=Gromril Crossing
|aka=GC
|ss=GromrilCrossing.jpeg
|type=Scenario
|loc=[[High Pass]]
|race=[[Dwarf]] vs [[Greenskins]]
}}


<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"><big>{{Warning |heading=IMPORTANT | ''Teaming up and queueing with other players increases your winning chance and rewards!''}}</big></div>
== At a glance ==


* '''Players:''' 6 to 18 per realm.
* '''Time limit:''' 12 minutes.
* '''Winning score:''' 500 points. The first realm to reach the target wins. If time runs out first, the higher score wins.
* '''Player kills:''' 3 scenario points each.
* '''Scenario type:''' Tug of war.


'''Gromril Crossing''' is a true Tug of WAR! Several capture locations are scattered through-out the Scenario but only one is open at a time and progresses towards the enemy base depends on who captured them!
== How to play ==


== Quick Guide ==
=== Capture the active location ===
Hop down, charge to the Capture Point, take one, and then move on to the next. There is only one Capture Point available to capture at a time. Until the center bridge is taken, no others will open up. You have to push to the center, take the bridge, and then move to the next. There is no need to worry about your enemies sneaking in behind you and taking one of your points. Only one is available at a time. Once the bridge is taken, the next point opens up. Keep pushing your way until all the points are controlled by your side.


<br>
The fight begins around the central Bridge. Capture locations open one at a time. When a realm secures the active location, the next one opens farther along the route toward the opposing base after a 30-second delay. The route advances according to which realm captures each location.
'''Recently Updated [05/09/2021]'''
<br>
- The tasks to capture Da Base Camp and The Engine Number 9 are changed to give credit at the end of the capture timer.
<br>- The task to capture the Bridge objective is changed to give credit at the start of the capture.


Stay on the active objective. Closed locations cannot be captured, and splitting away from your team makes it harder to win the current fight.


=== '''<u>Score Calculation</u>''' ===
=== Push with your team ===
Every scenario has a different way to calculate the score for each Realm. In this SC:


* Kill = 3 points
Move together to the open capture location and help your group hold the area while it is being captured. When your realm advances the route, move on to the next location. If the enemy takes one, regroup and contest the new active point rather than scattering across the map.
'''Capture:'''
* Capture objective 1 = 15 points
* Capture objective 2 = 25 points
* Capture objective 3 = 35 points
'''Tick:'''
* Tick from objective 1 = 2 points
* Tick from objective 2 = 2 points + 5 points
* Tick from objective 3 = 2 points + 5 points + 10 points


== Scoring ==


=== <u>General Strategy</u> ===
* Defeating an enemy player is worth 3 scenario points.
* Capturing locations advances the tug-of-war route and contributes to your realm's score.
* The first realm to reach 500 points wins. If the 12-minute timer ends first, the higher score wins.


* Rush to the bridge and try to contest it while making sure the enemies are pushed back.
== Tips for new players ==


* Move strategically with your team as a blob. Do NOT fall behind and do NOT roam around: Every objective is important and needs your help.
* Check the objective marker and move to the location that is currently open.
* Stay with your team while fighting for a capture. Do not run to a closed location.
* When the route moves forward, move with it instead of remaining at an objective that is no longer active.
* Keep your group alive around the capture point so it can secure the objective and defend the advance.


* If the enemies lack tanks, make sure to nuke down the other enemy players as fast as possible to decrease their pressure.
== Background ==


'''Recently Updated [05/09/2021]'''
The trains of Kadrin Valley carry gromril toward Karaz-a-Karak. Greenskins have moved to sabotage the effort, and Order and Destruction now fight for control of the crossing.
- The tasks to capture Da Base Camp and The Engine Number 9 are changed to give credit at the end of the capture timer.
- The task to capture the Bridge objective is changed to give credit at the start of the capture.
<br>


== Sources ==


=== <u>Archetypes Roles</u> ===
* [https://returnofreckoning.com/en/news/patch-notes-682026 Patch Notes 6 August 2026], which reduced scenario time limits to 12 minutes.
 
* [https://www.returnofreckoning.com/forum/viewtopic.php?p=530814 Patch Notes 24 February 2023], which set a 30-second delay before the next location opens after a capture.
* '''Tanks:'''
* [https://www.returnofreckoning.com/forum/viewtopic.php?sid=52b1f430c275c9813e8fc11aad45115f&t=45386 Patch Notes 28 May 2021], which changed when the middle objective opens.
Rush to the flag and keep the enemies at bay, push towards them, hold the line and make sure your team is behind you and is supportive.
* [https://www.returnofreckoning.com/forum/viewtopic.php?p=492147 Patch Notes 5 September 2021], which updated the capture credit timing for objectives on this map.
 
* [https://www.returnofreckoning.com/forum/viewtopic.php?sid=c1e2b0ec89103033a005fc682709f298&t=45257 Patch Notes 20 May 2021], describing the Gromril Crossing conflict over the gromril trains.
* '''Melee DPS:'''
* [[Scenario Guide]] for general information about joining and playing scenarios.
Stick to the enemy backlines and try to wipe them fast. Keep pressure on enemy RDPS and Healers.
 
* '''Ranged DPS:'''
Try to bother the enemy team as much as possible, punt tanks away, nuke healers and dps players, make sure constant pressure is applied.
 
* '''Healers:'''
Make sure your team is healthy enough to maintain enough pressure on the enemy team. Focus your heals on your mdps since they will be behind enemy lines and the battlefield is usually narrowed.
 
== Best way to team up ==
Teaming up in Return of Reckoning is easy. You can ask for a group or advertise one using the Looking For Group channel. Simply type /5 in your chat and advertise your message.
You should aim for a 2-2-2, which translates to 2 tanks, 2 damage dealers and 2 healers before queueing.
Queueing with a team drastically increases your win rate and thus your rewards.
 
 
== Lore ==
(''under construction'')


{{Scenario navigation}}
{{Scenario navigation}}

Latest revision as of 00:31, 19 October 2026

Gromril Crossing is a tug-of-war Scenario in Kadrin Valley. Order and Destruction fight over a chain of capture locations, pushing the battle toward the opposing base. Only one location is active at a time, so follow the objective marker and move with your team as the front advances.

At a glance

  • Players: 6 to 18 per realm.
  • Time limit: 12 minutes.
  • Winning score: 500 points. The first realm to reach the target wins. If time runs out first, the higher score wins.
  • Player kills: 3 scenario points each.
  • Scenario type: Tug of war.

How to play

Capture the active location

The fight begins around the central Bridge. Capture locations open one at a time. When a realm secures the active location, the next one opens farther along the route toward the opposing base after a 30-second delay. The route advances according to which realm captures each location.

Stay on the active objective. Closed locations cannot be captured, and splitting away from your team makes it harder to win the current fight.

Push with your team

Move together to the open capture location and help your group hold the area while it is being captured. When your realm advances the route, move on to the next location. If the enemy takes one, regroup and contest the new active point rather than scattering across the map.

Scoring

  • Defeating an enemy player is worth 3 scenario points.
  • Capturing locations advances the tug-of-war route and contributes to your realm's score.
  • The first realm to reach 500 points wins. If the 12-minute timer ends first, the higher score wins.

Tips for new players

  • Check the objective marker and move to the location that is currently open.
  • Stay with your team while fighting for a capture. Do not run to a closed location.
  • When the route moves forward, move with it instead of remaining at an objective that is no longer active.
  • Keep your group alive around the capture point so it can secure the objective and defend the advance.

Background

The trains of Kadrin Valley carry gromril toward Karaz-a-Karak. Greenskins have moved to sabotage the effort, and Order and Destruction now fight for control of the crossing.

Sources